0 of 0

File information

Last updated

Original upload

Created by

Toawy

Uploaded by

ToastyWzrd

Virus scan

Safe to use

107 comments

  1. ToastyWzrd
    ToastyWzrd
    • premium
    • 4 kudos
    Sticky
    Fellow Vikings, time has come that my mod is no longer supported by the latest version of the game. As I do not intend to get back into development, I hereby pronounce Teleport Wolves discontinued.
    Fear not, you will still be able to take your trusty pet into battle! User Kpro1982 uploaded a greatly improved version of the mod:
    https://www.nexusmods.com/valheim/mods/1806

    ~Toawy
  2. giovanixav3367
    giovanixav3367
    • member
    • 0 kudos
    não funciona 03/11 da erro assim que entra no mapa
  3. KilValRoy
    KilValRoy
    • member
    • 0 kudos
    REMOVE THIS MOD.  BROKEN and NOT UPDATED
    1. gyrofalcon
      gyrofalcon
      • premium
      • 32 kudos
      REMOVE THIS MOD.  BROKEN and NOT UPDATED
      Who are going to do that?
  4. Hyligan2018
    Hyligan2018
    • member
    • 0 kudos
    Привет. Как решить проблему с автоматическим сбором лежащих на земле предметов?
    После установки мода предметы можно поднять только кликнув по ним и никак иначе.

    Hi. How to solve the problem with automatic collection of objects lying on the ground?
    After installing the mod, items can be lifted only by clicking on it and no other way.
    1. Hyligan2018
      Hyligan2018
      • member
      • 0 kudos
      Я уже увидел ссылку на обновлённый аналог мода...
      I have already seen a link to the updated analog of the mod...

      SPS
  5. Dinitrate
    Dinitrate
    • member
    • 0 kudos
    I suggest either taking this mod down, or noting on the main description that it is severely flawed and discontinued. I spent a chunk of time downloading bepinex and all that crap only to be disappointed and inconvenienced by the results.
  6. Windwhistle
    Windwhistle
    • premium
    • 75 kudos
    I would consider this mod now broken with the frost caves update.
    1. maxim22222
      maxim22222
      • member
      • 0 kudos
      I agree
    2. geovanir
      geovanir
      • member
      • 0 kudos
      Confirmed, the auto pickup feature doesn't work when this mod is active after the update.
    3. rembo238
      rembo238
      • member
      • 0 kudos
      I agree
    4. joesheep
      joesheep
      • member
      • 0 kudos
      Agreed
    5. tazmeister
      tazmeister
      • premium
      • 2 kudos
      confirmed

      The error is with

      Character.SetLookDir()

      If you check the logs you'll see this spamming the log file
    6. benai
      benai
      • member
      • 1 kudos
      I was falsely claiming AutoPicker to be broken but it is this mod:

      [Error  : Unity Log] MissingMethodException: void Character.SetLookDir(UnityEngine.Vector3)
      Stack trace:
      (wrapper dynamic-method) Player.DMD<Player::UpdateTeleport>(Player,single)
      (wrapper dynamic-method) Player.DMD<Player::FixedUpdate>(Player)
    7. Correct, auto pickup no longer works and it took me ages to realise it was this mod
    8. Swordman1er
      Swordman1er
      • premium
      • 3 kudos
      Same here, ugh
    9. Dinitrate
      Dinitrate
      • member
      • 0 kudos
      Yep me and my dad got it too and found we have to manually pick up everything. Also, the sneaking "eye" is visible even when your not sneaking.
  7. jaayyonion
    jaayyonion
    • member
    • 0 kudos
    No idea why, but for some reason it caused these:
    - Auto-pickup doesn't work anymore
    - Biomes aren't displaying properly anymore (Says "Deep Forest" in every biome on the top of the minimap)
  8. marc780
    marc780
    • supporter
    • 0 kudos
    This is a really terrific mod, that I used quite a bit to get wolves, lox, and boar back to my homestead... but after the last update, two things broke the mod!

    1.  No longer teleports any animals.

    2.  Auto-pickup won't work with this mod enabled.  

    I tried just disabling the mod and turning it back on only when I needed to teleport a critter, but now mod is just broken - 
    is there a fix on the horizon for this great mod?

    Marc
  9. Kricket69
    Kricket69
    • member
    • 0 kudos
    I just downloaded this mod today, not realizing that it doesn't work, and now my cursor is odd and I can't auto pick up anything. Half the time it won't even pick up stuff with E. I removed the .dll file, but am still having problems. Is there something else I need to do to remove this mod? I've googled but don't find any answers. Thanks!

    EDIT: I renamed the folders for BepinEx and InSlimVML and still had the issue, so I uninstalled Vortex and removed the unstripped folders, and now things seem to be back to normal.

    I'm not a programmer, so I found a mod manager - Thunderstore - and downloaded it with BepInEx and PlantEverything. Back to the same issue of no auto pickup and a weird cursor. I disabled PlantEverything, but still no go. It was only after disabling BepInEx that it started working correctly.
    1. wadislaw
      wadislaw
      • member
      • 0 kudos
      i test the mod today and auto pick up is not working anymore. at this point i dident even test to port a wolf.
    2. Aremic
      Aremic
      • member
      • 0 kudos
      The way we got ours to working is by rebinding the AutoPickup key to another key, then binding it back to the original key. Hope this helps you
  10. Kpro1982
    Kpro1982
    • member
    • 1 kudos
    Folks, I'm adopting this mod temporarily.  I think we can assume that ToastyWzrd will be back given that he was active fairly recently. In any event, all that was required was a recompile. I've done that. It seems to be working fine. You can find the new file at "Teleport Wolves by Toawy".  If there are any issues feel free to post there. However, I'm not planning on maintaining this mod as I'm sure that Toawy will do that when he returns. I've emailed Toawy. As soon as he ask me to, I will remove my version from Nexus. I trust and expect that anyone who has downloaded my version will switch back to his version upon his return.
    1. assaajaa
      assaajaa
      • member
      • 0 kudos
      Thank you! :-)
    2. thedefside
      thedefside
      • member
      • 3 kudos
      I know you only mean well, but what you've done is not only a violation of nexus mods rules, but of copyright law. You cannot take someone else's code and do as you like with it unless they specifically give you permission first. You should remove your upload.
    3. Kpro1982
      Kpro1982
      • member
      • 1 kudos
      While I genuinely (honestly) appreciate your sensitivity to the rules, I believe that your concern is misplaced here. Toawy's permissions expressly permit the uploading of his mod provided that he is given credit, which is what I have done.  "Upload permission: You can upload this file to other sites but you must credit me as the creator of the file."  As an alternative, as a mod creator myself, I could have reproduced this functionality with my own code . The code is very straightforward.  But that approach would have siphoned users away from Toawy, which I do not intend to do. Instead I did what I would want another mod dev to do for me in my absence, which was to help the community out in a way that leaves both credit and control in Toawy's hands. 
    4. Mykeuaa16
      Mykeuaa16
      • member
      • 0 kudos
      I think what you did updating this mod was very helpful to the community and it is unfortunate that someone has tried to call you out for updating this mod when there are other people who have blatantly copy and pasted mods from ThunderStore to nexus mods and visa versa and no one has said anything about them. I guess the difference is it was a copy paste not a copy edit then paste? I personally find this ridiculous and applaud you for you're hard work in continuing his legacy, even giving him credit and saying that it was an updated version of his original mod.
    5. Mykeuaa16
      Mykeuaa16
      • member
      • 0 kudos
      Can you make your own version of this mod that adds wolves being able to go into Crypt and Tombs and add the teleporting to it as well? I mean there are like 4 craft from containers mods right? I recognize this is different but I'm not wrong.
    6. Kpro1982
      Kpro1982
      • member
      • 1 kudos
      Thanks for the kind words. NexusMods would rather a new mod go up that will be maintained by the new creator than putting an abandoned mod on life support.  I can understand that. I hadn't wanted to replace the existing mod with a new one but Nexus is entitled to set its own policies. As a result, there are more options now than before so I guess that is a good thing.
    7. Ambrode
      Ambrode
      • member
      • 0 kudos
      I just checked both here and Thunder. I only see the Toasty version uploaded. Where's yours? :o
    8. Kpro1982
      Kpro1982
      • member
      • 1 kudos
      "Teleport Everything".  https://www.nexusmods.com/valheim/mods/1806
    9. Ambrode
      Ambrode
      • member
      • 0 kudos
      Ah, right, thanks. I was looking for "Teleport Wolves by Toawy", didn't think to look at your mods directly.
  11. MarcoFlip
    MarcoFlip
    • member
    • 0 kudos
    If you can do some (very simple) .NET editing with dnSpy you can fix what the Frost Caves update broke with this mod.  Here are the steps I took:

    1. Open dnSpy
    2. Within dnSpy, open the following modules:
         ".\BepInEx\plugins\TPWolves.dll"
         ".\BepInEx\core\0Harmony.dll"
         ".\valheim_Data\Managed\assembly_valheim.dll"
    3. Edit the "Player_PatchUpdateTeleport" class but don't make any changes, just immediately hit recompile
    4. Save the "TPWolves.dll" module
    1. nightchrono
      nightchrono
      • member
      • 0 kudos
      Did this as you posted and with the new DLL file I was able to load the main menu and select my character, which I had previously been unable to do. I don't have wolves yet in my current world, so have not tested the actual functionality, but at least I can load now.

      Thanks for your directions.
    2. assaajaa
      assaajaa
      • member
      • 0 kudos
      Could you please adopt this mod and share the fixed file(s)?
    3. gyrofalcon
      gyrofalcon
      • premium
      • 32 kudos
      Yes, I would also be happy if anyone adopted this mod.
    4. MarcoFlip
      MarcoFlip
      • member
      • 0 kudos
      Unfortunately I know of no mechanism through Nexus Mods that will allow me to take over a seemingly abandoned mod (or even request such a takeover), nor have I been able to find a way to upload a fix for someone else's mod, even one as simple as a recompile with missing parameters.  If anyone more experienced with this website knows otherwise, please advise.
    5. Taraman17
      Taraman17
      • member
      • 0 kudos
      Thank you for the hint, worked very well.
      However I additionally had to open "valheim_Data\Managed\Mono.Security.dll" to succesfully compile.