Fellow Vikings, time has come that my mod is no longer supported by the latest version of the game. As I do not intend to get back into development, I hereby pronounce Teleport Wolves discontinued. Fear not, you will still be able to take your trusty pet into battle! User Kpro1982 uploaded a greatly improved version of the mod: https://www.nexusmods.com/valheim/mods/1806
Привет. Как решить проблему с автоматическим сбором лежащих на земле предметов? После установки мода предметы можно поднять только кликнув по ним и никак иначе.
Hi. How to solve the problem with automatic collection of objects lying on the ground? After installing the mod, items can be lifted only by clicking on it and no other way.
I suggest either taking this mod down, or noting on the main description that it is severely flawed and discontinued. I spent a chunk of time downloading bepinex and all that crap only to be disappointed and inconvenienced by the results.
No idea why, but for some reason it caused these: - Auto-pickup doesn't work anymore - Biomes aren't displaying properly anymore (Says "Deep Forest" in every biome on the top of the minimap)
This is a really terrific mod, that I used quite a bit to get wolves, lox, and boar back to my homestead... but after the last update, two things broke the mod!
1. No longer teleports any animals.
2. Auto-pickup won't work with this mod enabled.
I tried just disabling the mod and turning it back on only when I needed to teleport a critter, but now mod is just broken - is there a fix on the horizon for this great mod?
I just downloaded this mod today, not realizing that it doesn't work, and now my cursor is odd and I can't auto pick up anything. Half the time it won't even pick up stuff with E. I removed the .dll file, but am still having problems. Is there something else I need to do to remove this mod? I've googled but don't find any answers. Thanks!
EDIT: I renamed the folders for BepinEx and InSlimVML and still had the issue, so I uninstalled Vortex and removed the unstripped folders, and now things seem to be back to normal.
I'm not a programmer, so I found a mod manager - Thunderstore - and downloaded it with BepInEx and PlantEverything. Back to the same issue of no auto pickup and a weird cursor. I disabled PlantEverything, but still no go. It was only after disabling BepInEx that it started working correctly.
Folks, I'm adopting this mod temporarily. I think we can assume that ToastyWzrd will be back given that he was active fairly recently. In any event, all that was required was a recompile. I've done that. It seems to be working fine. You can find the new file at "Teleport Wolves by Toawy". If there are any issues feel free to post there. However, I'm not planning on maintaining this mod as I'm sure that Toawy will do that when he returns. I've emailed Toawy. As soon as he ask me to, I will remove my version from Nexus. I trust and expect that anyone who has downloaded my version will switch back to his version upon his return.
I know you only mean well, but what you've done is not only a violation of nexus mods rules, but of copyright law. You cannot take someone else's code and do as you like with it unless they specifically give you permission first. You should remove your upload.
While I genuinely (honestly) appreciate your sensitivity to the rules, I believe that your concern is misplaced here. Toawy's permissions expressly permit the uploading of his mod provided that he is given credit, which is what I have done. "Upload permission: You can upload this file to other sites but you must credit me as the creator of the file." As an alternative, as a mod creator myself, I could have reproduced this functionality with my own code . The code is very straightforward. But that approach would have siphoned users away from Toawy, which I do not intend to do. Instead I did what I would want another mod dev to do for me in my absence, which was to help the community out in a way that leaves both credit and control in Toawy's hands.
I think what you did updating this mod was very helpful to the community and it is unfortunate that someone has tried to call you out for updating this mod when there are other people who have blatantly copy and pasted mods from ThunderStore to nexus mods and visa versa and no one has said anything about them. I guess the difference is it was a copy paste not a copy edit then paste? I personally find this ridiculous and applaud you for you're hard work in continuing his legacy, even giving him credit and saying that it was an updated version of his original mod.
Can you make your own version of this mod that adds wolves being able to go into Crypt and Tombs and add the teleporting to it as well? I mean there are like 4 craft from containers mods right? I recognize this is different but I'm not wrong.
Thanks for the kind words. NexusMods would rather a new mod go up that will be maintained by the new creator than putting an abandoned mod on life support. I can understand that. I hadn't wanted to replace the existing mod with a new one but Nexus is entitled to set its own policies. As a result, there are more options now than before so I guess that is a good thing.
If you can do some (very simple) .NET editing with dnSpy you can fix what the Frost Caves update broke with this mod. Here are the steps I took:
1. Open dnSpy 2. Within dnSpy, open the following modules: ".\BepInEx\plugins\TPWolves.dll" ".\BepInEx\core\0Harmony.dll" ".\valheim_Data\Managed\assembly_valheim.dll" 3. Edit the "Player_PatchUpdateTeleport" class but don't make any changes, just immediately hit recompile 4. Save the "TPWolves.dll" module
Did this as you posted and with the new DLL file I was able to load the main menu and select my character, which I had previously been unable to do. I don't have wolves yet in my current world, so have not tested the actual functionality, but at least I can load now.
Unfortunately I know of no mechanism through Nexus Mods that will allow me to take over a seemingly abandoned mod (or even request such a takeover), nor have I been able to find a way to upload a fix for someone else's mod, even one as simple as a recompile with missing parameters. If anyone more experienced with this website knows otherwise, please advise.
107 comments
Fear not, you will still be able to take your trusty pet into battle! User Kpro1982 uploaded a greatly improved version of the mod:
https://www.nexusmods.com/valheim/mods/1806
~Toawy
После установки мода предметы можно поднять только кликнув по ним и никак иначе.
Hi. How to solve the problem with automatic collection of objects lying on the ground?
After installing the mod, items can be lifted only by clicking on it and no other way.
I have already seen a link to the updated analog of the mod...
SPS
The error is with
Character.SetLookDir()
If you check the logs you'll see this spamming the log file
[Error : Unity Log] MissingMethodException: void Character.SetLookDir(UnityEngine.Vector3)
Stack trace:
(wrapper dynamic-method) Player.DMD<Player::UpdateTeleport>(Player,single)
(wrapper dynamic-method) Player.DMD<Player::FixedUpdate>(Player)
- Auto-pickup doesn't work anymore
- Biomes aren't displaying properly anymore (Says "Deep Forest" in every biome on the top of the minimap)
1. No longer teleports any animals.
2. Auto-pickup won't work with this mod enabled.
I tried just disabling the mod and turning it back on only when I needed to teleport a critter, but now mod is just broken -
is there a fix on the horizon for this great mod?
Marc
EDIT: I renamed the folders for BepinEx and InSlimVML and still had the issue, so I uninstalled Vortex and removed the unstripped folders, and now things seem to be back to normal.
I'm not a programmer, so I found a mod manager - Thunderstore - and downloaded it with BepInEx and PlantEverything. Back to the same issue of no auto pickup and a weird cursor. I disabled PlantEverything, but still no go. It was only after disabling BepInEx that it started working correctly.
1. Open dnSpy
2. Within dnSpy, open the following modules:
".\BepInEx\plugins\TPWolves.dll"
".\BepInEx\core\0Harmony.dll"
".\valheim_Data\Managed\assembly_valheim.dll"
3. Edit the "Player_PatchUpdateTeleport" class but don't make any changes, just immediately hit recompile
4. Save the "TPWolves.dll" module
Thanks for your directions.
However I additionally had to open "valheim_Data\Managed\Mono.Security.dll" to succesfully compile.