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Goldenrevolver

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Goldenrevolver

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18 comments

  1. sweatyelephantballs
    sweatyelephantballs
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    Thx for the update. Required mod.
  2. MicRulz
    MicRulz
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    Will this mod be updated to work with the new Ashlands cloak? And does anyone know why none of the capes provide resistance to fire? Especially the one made in the Ashlands?
    1. Goldenrevolver
      Goldenrevolver
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      please don't spoil the ashlands content on day 1. yes, I will update all my mods, but I don't have a time frame for it
    2. MicRulz
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      My apologies, let me know if I should edit the post to remove that biome specific question.
  3. StitchInTime
    StitchInTime
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    I really wish the amount of actual movement speed buff given from the capes was configurable through this mod.
  4. sweatyelephantballs
    sweatyelephantballs
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    Thanks for the update. Getting this:

    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    CapeAndTorchResistanceChanges.NewResistances+SEMan_AddStatusEffectByName_Patch.Prefix (SEMan __instance, System.Int32 nameHash, System.Boolean resetTime, StatusEffect& __result) (at <a4ddbbb09cf04772a805d96d035e7fe9>:0)
    (wrapper dynamic-method) SEMan.DMD<SEMan::AddStatusEffect>(SEMan,int,bool,int,single)
    ForsakenPowersPlus.ForsakenPowersPlusMod+Patch_Player_StartGuardianPower.Prefix (Player& __instance) (at <a4011696f9a94f0d927162818a0b008a>:0)
    (wrapper dynamic-method) Player.DMD<Player::StartGuardianPower>(Player)
    (wrapper dynamic-method) Player.DMD<Player::Update>(Player)

    It breaks Forsaken Power Plus for some reason even though your mod works and I am at least wet immune (didn't test others).
    1. Goldenrevolver
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      okay, we are both patching the exact same method. lets see what they did in it and if this is my fault or not. thanks for the report
    2. Goldenrevolver
      Goldenrevolver
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      it was my fault. should be fixed now. sorry for the inconvenience
    3. sweatyelephantballs
      sweatyelephantballs
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      No apology necessary, thanks for the excellent mod.
  5. HighTechWolf
    HighTechWolf
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    Any chance of an update to this interesting mod? With Valheim 0.216.9 it generates the following error dozens of times per second, enough to reduce the frame rate a lot:

    [Error  : Unity Log] MissingMethodException: bool SEMan.RemoveStatusEffect(string,bool)
    Stack trace:
    (wrapper dynamic-method) Player.DMD<Player::UpdateTeleport>(Player,single)
    Player.FixedUpdate () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
    1. Goldenrevolver
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      thanks for the heads up! I'll try to update it but it won't be before thursday
    2. palidran
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      Had the same problem.

      Any update on when there might be a fix? I know it can be hard  to know for sure before diving into the code...
    3. tiffanytits
      tiffanytits
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      Any update on this? We hate the wet debuff and no other mods offers it. Thanks inadvance.
    4. sweatyelephantballs
      sweatyelephantballs
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      Still getting the Unity error. Broken.
    5. Goldenrevolver
      Goldenrevolver
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      I'm updating all my mods over the next days. I already updated QuickStackStore and I'm about to upload an update for Sorted Menus
  6. tiffanytits
    tiffanytits
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    Update PLEASE
  7. Unforgiven13
    Unforgiven13
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    Hey Golden,
    I think I have all your mods

    I have a request:
    Could you make SowrdIronFire apply the campfire effect or at least act like the torch in this mod?

    Thank you for your work.
    1. Goldenrevolver
      Goldenrevolver
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      I'm happy to hear you are enjoying them. I wanted to look into something like that for 'greydwarves fear fire' too, making them fear all weapons that deal fire damage similar to torches, so I will consider it