Will this mod be updated to work with the new Ashlands cloak? And does anyone know why none of the capes provide resistance to fire? Especially the one made in the Ashlands?
Any chance of an update to this interesting mod? With Valheim 0.216.9 it generates the following error dozens of times per second, enough to reduce the frame rate a lot:
I'm happy to hear you are enjoying them. I wanted to look into something like that for 'greydwarves fear fire' too, making them fear all weapons that deal fire damage similar to torches, so I will consider it
18 comments
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
CapeAndTorchResistanceChanges.NewResistances+SEMan_AddStatusEffectByName_Patch.Prefix (SEMan __instance, System.Int32 nameHash, System.Boolean resetTime, StatusEffect& __result) (at <a4ddbbb09cf04772a805d96d035e7fe9>:0)
(wrapper dynamic-method) SEMan.DMD<SEMan::AddStatusEffect>(SEMan,int,bool,int,single)
ForsakenPowersPlus.ForsakenPowersPlusMod+Patch_Player_StartGuardianPower.Prefix (Player& __instance) (at <a4011696f9a94f0d927162818a0b008a>:0)
(wrapper dynamic-method) Player.DMD<Player::StartGuardianPower>(Player)
(wrapper dynamic-method) Player.DMD<Player::Update>(Player)
It breaks Forsaken Power Plus for some reason even though your mod works and I am at least wet immune (didn't test others).
[Error : Unity Log] MissingMethodException: bool SEMan.RemoveStatusEffect(string,bool)
Stack trace:
(wrapper dynamic-method) Player.DMD<Player::UpdateTeleport>(Player,single)
Player.FixedUpdate () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
Any update on when there might be a fix? I know it can be hard to know for sure before diving into the code...
I think I have all your mods
I have a request:
Could you make SowrdIronFire apply the campfire effect or at least act like the torch in this mod?
Thank you for your work.