Thanks for the great mod! it made me create a companion mod, which allows to click on required components to change recipes, since a lot of recipes a interlinked. Gonna post an alpha version in a few days.
I try to balance it to the best of my ability, but balance in a modded game is pretty subjective, since every player have a different mod list. That's why I tell people to use their own values to match their game. Most things, like food stats, duration and ingredients are configurable through the config file.
Every update I make, I change stuff. The balancing never stops.
Why not use the stone oven for the cooked recipes instead of the charcoal kiln? It just seams strange to use the thing designed to make coal instead of the thing designed to cook food. Also, it would make much more sense based off the game progression to be using/have the stone oven at the point where you can start making these recipes.
I know and I apologize for that. The thing is, I use a mod template, I don't code, I just fill values. This template don't have the oven and the fermenter as conversion stations, two pieces that I actually wanted to use. If the author ever update it, I'll use it (and yes, I've requested it).
I poked around in the Template for fun and it seems that every class of conversion piece besides the "Smelters" (includes the smelter and kiln but also the windmill and spinning wheel among a few others) just flat out aren't in it. The Cooking Station (cooking station, iron cooking station, and stone oven) and Fermenter classes are separate things, unfortunately so until the template gets an update or someone helps the Author get set up with JotunnLib it's just not gonna happen. Which is a darn shame because this mod is beautiful <3 Fingers crossed!
Yeah, there's so much I've actually wanted to do... In my first sketches, hákarl (since is fermented meat) would be processed in the fermenter as well as lutefisk and beer (which is not in the mod); there would be some new stations, like a drying station to make stockfish. But I had to fit my ideas into the template, which was the easiest way to create a mod without having to learn how to code (which I could, but it would take too much of my free time, that is not much).
I really enjoy this mod and have used it in the past. Currently, it is bringing the rest of my mods. I have tried installing it through Nexus and Thunderstore and both result in the mods not working. If i remove it everything else starts working properly.
Is there a way to add custom recipes? I would love to see more used for the BukeBerries? Just to be able to clean them out? Maybe something like Apple Glazed Ribs?
I tried adding the info to the Config file, but it didn't seem to like it?
This mod appears to be not work correctly with Enhanced BepinEx Configuration Manager.
Seems to load into fine without issue, but it spams the BepinEx log with red text for as long as its config file is accessed and forcing Valheim to consume all system resources until the configuration tool is closed.
I haven't gotten far enough in the game to unlock even the tin cauldron so I cannot comment if this mod appears to be working yet.
The mod works perfect but it does not like Configuration Manager. If you open it up in the Manager it throws up so many red text in the log. Can't adjust anything in it at all.
Thank you good sir for the update! This mod add so much.. do i dare say it.. flavour to the game! And playing it for a couple of days without my honey glazed carrots felt bland and boring!
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It's nice to inspire people 😊
Edit: posted. Checkout the mod's description!
Every update I make, I change stuff. The balancing never stops.
Fingers crossed!
I'm sorry, but this is the best I can do for now.
I would love to see more used for the BukeBerries? Just to be able to clean them out?
Maybe something like Apple Glazed Ribs?
I tried adding the info to the Config file, but it didn't seem to like it?
Thanks
Edit: Already created new recipes using bukeperries. It will come out with next big update (ashlands). Hope it doesn't take too long.
Seems to load into fine without issue, but it spams the BepinEx log with red text for as long as its config file is accessed and forcing Valheim to consume all system resources until the configuration tool is closed.
I haven't gotten far enough in the game to unlock even the tin cauldron so I cannot comment if this mod appears to be working yet.