Valheim
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XutzBR

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XutzBR

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133 comments

  1. 12Hotshot
    12Hotshot
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    Thanks for the great mod! it made me create a companion mod, which allows to click on required components to change recipes, since a lot of recipes a interlinked. Gonna post an alpha version in a few days.
    1. XutzBR
      XutzBR
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      Cool!
      It's nice to inspire people ðŸ˜Š
    2. 12Hotshot
      12Hotshot
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    3. XutzBR
      XutzBR
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      That's a great idea, especially if the recipe list is long. I'll add it to my mod page, along with other "musthaves" for my mod.

      Edit: posted. Checkout the mod's description!
    4. 12Hotshot
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      Thank you for posting it! Feedback and ideas for further improvement are welcome.
  2. Nightingale071
    Nightingale071
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    Is the mod pretty balanced?
    1. XutzBR
      XutzBR
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      I try to balance it to the best of my ability, but balance in a modded game is pretty subjective, since every player have a different mod list. That's why I tell people to use their own values to match their game. Most things, like food stats, duration and ingredients are configurable through the config file.

      Every update I make, I change stuff. The balancing never stops.
    2. 12Hotshot
      12Hotshot
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      In terms of balancing, can you check Jarl’s Seared Meat recipe? For me it seems like too much resources for too little value.
    3. XutzBR
      XutzBR
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      Yes, I know. A lot of the black forest recipes have the same problem. The next update will fix that issue. 
  3. SaltSouls
    SaltSouls
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    Why not use the stone oven for the cooked recipes instead of the charcoal kiln? It just seams strange to use the thing designed to make coal instead of the thing designed to cook food. Also, it would make much more sense based off the game progression to be using/have the stone oven at the point where you can start making these recipes.
    1. XutzBR
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      I know and I apologize for that. The thing is, I use a mod template, I don't code, I just fill values. This template don't have the oven and the fermenter as conversion stations, two pieces that I actually wanted to use. If the author ever update it, I'll use it (and yes, I've requested it).
    2. LadyLeviathan
      LadyLeviathan
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      I poked around in the Template for fun and it seems that every class of conversion piece besides the "Smelters" (includes the smelter and kiln but also the windmill and spinning wheel among a few others) just flat out aren't in it. The Cooking Station (cooking station, iron cooking station, and stone oven) and Fermenter classes are separate things, unfortunately so until the template gets an update or someone helps the Author get set up with JotunnLib it's just not gonna happen. Which is a darn shame because this mod is beautiful <3
      Fingers crossed!
    3. XutzBR
      XutzBR
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      Yeah, there's so much I've actually wanted to do... In my first sketches, hákarl (since is fermented meat) would be processed in the fermenter as well as lutefisk and beer (which is not in the mod); there would be some new stations, like a drying station to make stockfish. But I had to fit my ideas into the template, which was the easiest way to create a mod without having to learn how to code (which I could, but it would take too much of my free time, that is not much). 

      I'm sorry, but this is the best I can do for now. 
       
    4. XutzBR
      XutzBR
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      Found a workaround to use the oven, fermenter and cooking stations in the mod. It will be included on the next update! â€‹â€‹â€‹â€‹
  4. jharmon718
    jharmon718
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    I really enjoy this mod and have used it in the past. Currently, it is bringing the rest of my mods. I have tried installing it through Nexus and Thunderstore and both result in the mods not working. If i remove it everything else starts working properly.
    1. XutzBR
      XutzBR
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      Well, it seems to be working properly. Do you get any red text in your log file?
  5. Syrkres
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    Is there a way to add custom recipes? 
    I would love to see more used for the BukeBerries? Just to be able to clean them out? 
    Maybe something like Apple Glazed Ribs?  

    I tried adding the info to the Config file, but it didn't seem to like it?

    Thanks
    1. XutzBR
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      Unfortunatly it doesn't work like that. You can only change what already exists. But I'll take this into consideration on the next update.

      Edit: Already created new recipes using bukeperries. It will come out with next big update (ashlands). Hope it doesn't take too long. 
  6. 00789412
    00789412
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    I want to translate this mod into my language, and my own translation will not be very accurate, how can I do it?
    1. XutzBR
      XutzBR
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      Follow the instructions on the link on the description page under "Available Translations".
  7. malibu35072
    malibu35072
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    This mod appears to be not work correctly with Enhanced BepinEx Configuration Manager.   

    Seems to load into fine without issue, but it spams the BepinEx log with red text for as long as its config file is accessed and forcing Valheim to consume all system resources until the configuration tool is closed.  

    I haven't gotten far enough in the game to unlock even the tin cauldron so I cannot comment if this mod appears to be working yet.  
  8. ECHOLEE1216
    ECHOLEE1216
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    Please tell me how to make a stone pot. Thank you.
    1. XutzBR
      XutzBR
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      At the stonecutter with 6 stone and 1 resin.
  9. durbin
    durbin
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    The mod works perfect but it does not like Configuration Manager.  If you open it up in the Manager it throws up so many red text in the log.  Can't adjust anything in it at all.
  10. MrDeathScrn
    MrDeathScrn
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    Thank you good sir for the update! This mod add so much.. do i dare say it.. flavour to the game! And playing it for a couple of days without my honey glazed carrots felt bland and boring!
    1. XutzBR
      XutzBR
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