About this mod
Adds more than 250 lore-friendly food recipes.
- Requirements
- Permissions and credits
- Donations
While being lore-friendly, the mod grants a different approach on meals, especially if you're tired of gathering all those resources and not using them mid or late-game. Valheim's Cuisine gives a little more flexibility on food preparation, making good of what you have on your inventory at the moment and gives more purpose for collecting different kinds of foods and materials from different biomes.
The recipes are inspired on existing delicacies from the nordic countries, many of which trace back to the viking age, such as skause (boiled meat stew), hákarl (fermented shark meat) and morrpølse (offal meat sausage). They also reference various myths, stories, cultural aspects and social roles of the vikings, to better fit into the game.
⛤SUPPORT
Like the mod? You can buy me an energy drink (or a new keyboard, if you're feeling generous), so I can continue this beautiful project!
DONATE
⛤FEATURES
- More than 200 new recipes inspired on cultural nordic delicacies, with norse mythology references to fit the game;
- Legendary recipes: feasts, foods and potions, obtainable only through a new crafting station, the cauldron Eldhrímnir. The foods have higher stats and higher duration than conventional foods, the feasts have even greater duration than vanilla feasts and the potions are pretty
overpowerstrong (don't worry, it won't break your game, they're pretty hard to make);
- Fuling recipes: craftable with a new cooking station, the Fuling Cauldron, you can make strong and useful potions and foods, but suffer the consequences of ingesting these foul consumables;
- Useful potions, craftable with a new station, the Völva’s Cauldron or exclusively sold by Haldor;
- More oven recipes;
- More mead ketil recipes;
- More cooking station recipes;
- Recipes using every single fish in the game, so now fishing actually pays off. Instead of just hanging fish on the wall, cook them!;
- Fermented foods, obtained with the new Food Fermenter - a small fermenter created solely for this purpose;
- A new tool, the Keg Hammer, to set your table with these new delicacies;
- A new creature that lurks the shores of the deep north, the Frost Leech;
⛤UPDATING (manual)
Delete previous version of the ValheimCuisine.dll AND XutzBR.ValheimCuisine.cfg and install the newest version normally.
⛤NOTES
- To set the table with the mod's foods, you'll need a new tool called the Keg Hammer, craftable on the workbench with finewood, resin, tin and bronze nails;
- Balance may be a tricky thing; the more recipes there are, the more difficult it gets. Furthermore, since every player has it's own mod setup, this mod will never be fully balanced for each user. The mod's balancing try to follow the game's logic, so values use biome level, ingredient quantity, ingredient rarity and recipe complexity as criteria. If these values don't fit your game (if you use mods that increase the game's difficulty or if you use Epic Loot and want to remove trophies from recipes, for example), you can change most of them in the config file XutzBR.ValheimCuisine.cfg;
- Item effects are also configurable but through wacky's database files. On Wacky's Database page you'll find how to properly use it. Everything with the prefix VC_ is related to the mod;
- In the mod’s configuration file, drops are displayed like CreaturePrefab:DropChance:DropQuantity1:DropQuantity2. So, if you want greydwarfs to have a 10% chance to drop the Herbal Remedy for example, go to [Herbal Remedy] and on Drops from, put Greydwarf:0.1:1. Note that the second drop quantity don't need to be filled. If you fill it, like Greydwarf:0.1:1:2, means that greydwarfs have a 10% chance of dropping 1 or 2 remedies;
- If you use CLLC , depending on how you configure it, Valheim Cuisine's droppables can "break" the game. Bloodmoon Stew, for example, has a 1% chance of dropping 1 from cultists (0.01:1 in the config file). It's a rare drop and it's designed to be that way. When using CLLC, that chance may increase and almost every cultist you kill will drop it. So either decrease the chance (set it to 0.001:1 for example) or remove the drop possibility (set it to 0:0 or erase it);
- For the mod to work properly, you SHOULD use Recipe Description Expansion, because Valheim's Cuisine have some "flavor texts", thus longer descriptions. It's not necessary to use it, but it's highly recommended;
- To simulate long shelf life of fermented foods (except for skyr, which is dairy), their stack has been significantly raised;
- The quality of the translations (other than the original english and the brazilian portuguese one) are not my responsability. If you think you can do better, send me your version of it (instructions on "Available Translations" topic);
⛤AVAILABLE TRANSLATIONS
- English
- Brazilian Portuguese / Português Brasileiro
- Spanish / Español
- Korean / 한국인
Translate it to your language here.
⛤RECOMENDED MODS
Mods to combo with Valheim Cuisine for a better experience:
Recipe Description Expansion: this one is a must, since some recipes have long descriptions;
AAA Crafting: make your life easier;
AzuCraftyBoxes: make your life easier;
The Spice of Life: make it more challenging;
⛤UTILITIES
Recipes
Item prefab list
⛤CHANGELOG
- 2.1.4 - Fixed Haldor potions' display texts; Moved the Pork Ribs recipe from the prep table to the inventory and rebalanced its values; Moved the Keg Hammer recipe from the workbench to the forge;
- 2.1.3 - Fixed missing textures; Changed 3D models of all Svið recipes, Honey Glazed Carrots, Honey Glazed Turnips, Blodpølse, Pickled Herring, Cold-cured Neck, Troll Jerky, Charred Hare Meat, Pork Ribs, Húskarl Lox Ribs and their respective materials; Rebalanced Fensalir Skause (was too expensive to produce); Updated korean and spanish translations.
- 2.1.2 - Updated to Bog Witch (took too long, I know, but I assure you, it was worth it); Removed the requirement of WackysDatabase to the mod to function (thanks to Marlthon); Added, removed and renamed a lot of stuff; Uncluttered the cauldron's recipe list by adding a new station (the Völva's Cauldron) and relocating recipes to other stations, like the ones added with the bog witch update (prep table and mead ketil); Removed the old banquet/feast foods; Changed the 3d models of a lot of items; New foods, feasts, meads, potions, spices, stations, a tool, a creature and much more; Translations need time to be updated; As usual, everything you need to know is here.
⛤CREDITS
Azumatt for his ItemManagerModTemplate and his tutorial videos on modmaking;
Marlthon for bug fixing, general help, mentoring and being and awesome person;
OhhLoz for general help;
Odin Plus discord server for bug fixing (especially GraveBear);
Crimson Modder for help balancing, bug fixing and general help;
Somethingwhatever for viking lore and scandinavian cuisine consulting;
carpenteer for bug reporting/bug fixing;
Used 3D models.
⛤COOL LINKS
Ravens of Asgard - lots of viking recipes and lifestyle
Tasting History - recipes and history from all periods of time (search for "viking", of course)
Viking Food - a collection of viking age recipes with some history lessons
Viking Recipes - a ton of recipes
Ribe Viking Center - lots of viking recipes and lifestyle
Wardruna - one of the best nordic folk bands, alongside with Danheim
Valheim Playz - my personal valheim gaming playlist
⛤AND FINALLY...
Well, finally, if you like the mod, please endorse, if you really like the mod, donate and if you experience any issues, report so it can be fixed right away. If you don't like the balancing, share your opinion, I'm opened for suggestions and requests.
If there are any grammar errors in this mod page, please forgive me, english is not my native language.
Thanks for the support!