how to interact with villager i try the mod with spawned villager by devcommand buat no matter how much i press e the villager dialog is not showing. happen after the first time i click item assignment
I had been liking this mod but have encountered some strange and costly behaviors. I had several villagers working my workshop. One was set to pick things up and put them in a box, specifically he would pick up coal from the kiln. Another was filling the smelter from the same box, either coal (that was just put in there by the other village) or ore that I had put in the box. I had just come back from a swamp expedition and had a karve load of iron ore. I put 120 iron ore in the box. Things seemed to be going well but eventually I returned to find only about 40 iron. A bunch of iron had gone missing. Something similar had happened with a box load of copper but I wasn't sure if it wasn't my miscounting of how much I had. No, this was definitely missing metal.
I tried to change orders and they wouldn't change. The one kept saying it couldn't find anything to put in the smelter when I had just told them to pick up items instead. The other worker started to randomly start attacking my workbench, storage, and building. I ended up having to turn on friendly fire so I could kill him as the only way to keep him from wrecking everything.
Any update te status of this Mod? I don't see any of the NPC's anywhere but that could be mod conflicts. I did notice that in the cfg file, the prefab name for the NPC's are all Dverger.
Not sure if that is right? I assumed they would all be based on the Player Models. I was just trying to spawn some in to test them out and I couldn't even find the prefab names. Any help would be appreciated.
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The author has locked this comment topic for the time being[Error : Unity Log] MissingMethodException: Method not found: System.Collections.Generic.List`1<ItemDrop/ItemData> .Inventory.GetEquipedtems()
Stack trace:
KukusVillagerMod.KukusVillagerMod.FixedUpdate () (at <8e27f60b80f54c1c80a77f2da5064a44>:0)
Is there any community fix around that works ?
[Error : Unity Log] MissingMethodException: System.Collections.Generic.List`1<ItemDrop/ItemData> Inventory.GetEquipedtems()Stack trace:KukusVillagerMod.KukusVillagerMod.FixedUpdate () (at <8e27f60b80f54c1c80a77f2da5064a44>:0)
I tried to change orders and they wouldn't change. The one kept saying it couldn't find anything to put in the smelter when I had just told them to pick up items instead. The other worker started to randomly start attacking my workbench, storage, and building. I ended up having to turn on friendly fire so I could kill him as the only way to keep him from wrecking everything.
# Setting type: String
# Default value: Dverger
Meadow 1 Villager Prefab Name = Dverger
# Setting type: String
# Default value: Dverger
Meadow 2 Villager Prefab Name = Dverger
# Setting type: String
# Default value: Dverger
BF 1 Villager Prefab Name = Dverger
# Setting type: String
# Default value: Dverger
BF 2 Villager Prefab Name = Dverger
# Setting type: String
# Default value: Dverger
Mountain 1 Villager Prefab Name = Dverger
# Setting type: String
# Default value: Dverger
Mountain 2 Villager Prefab Name = Dverger
# Setting type: String
# Default value: Dverger
Plains 1 Villager Prefab Name = Dverger
# Setting type: String
# Default value: Dverger
Plains 2 Villager Prefab Name = Dverger
# Setting type: String
# Default value: Dverger
Plain 3 Villager Prefab Name = Dverger
# Setting type: String
# Default value: Dverger
Mistland 1 Villager Prefab Name = Dverger
# Setting type: String
# Default value: Dverger
Mistland 2 Villager Prefab Name = Dverger
# Setting type: String
# Default value: Dverger
Mistland 3 Villager Prefab Name = Dverger
Not sure if that is right? I assumed they would all be based on the Player Models. I was just trying to spawn some in to test them out and I couldn't even find the prefab names. Any help would be appreciated.