0 of 0

File information

Last updated

Original upload

Created by

A_Dude

Uploaded by

sodenke

Virus scan

Safe to use

Tags for this mod

56 comments

  1. sodenke
    sodenke
    • premium
    • 2 kudos
    Locked
    Sticky
    Added optional file for resource and pickable multipliers.

    Please keep in mind that even though I implemented and tested it, that I don't use it myself. I use Valheim plus for that functionality which not everyone wants to or can use . So please report any bugs you run into because I won't see them otherwise. Thanks and enjoy!
  2. G4ming42xyz
    G4ming42xyz
    • member
    • 0 kudos
    hi, really good mod, works great, but why aren't more trophies dropping?
    ##  Disable for boss trophies
    # Setting type: Boolean
    # Default value: true
    Disable for boss trophies = true

    I have set to false. can someone help please

    1. sodenke
      sodenke
      • premium
      • 2 kudos
      Did your restart the game after changing it to false?  And is the "Multiplier for monster drops" set higher than 1?

      I just beat the Elder and received 4 heads with "Multiplier for monster drops" set to 4 and "Disable for boss trophies" set to false.

      image

      If you still have the issue after confirming the above, please specify which boss you didn't get extra trophies for.
    2. G4ming42xyz
      G4ming42xyz
      • member
      • 0 kudos
      Yes, I have the same settings, but no matter which boss I kill, it only drops 1 :(
    3. sodenke
      sodenke
      • premium
      • 2 kudos
      Is the other monster loot multiplying correctly for you?  So if you set "Multiplier for monster drops" to 2 you are getting 2 times as much drops from monsters? And if you change it say 10 and restart the game you are getting 10 times as much drops?
    4. G4ming42xyz
      G4ming42xyz
      • member
      • 0 kudos
      I think so, I'll test it with x10,
      but if it works with x4 I think it will also work with x10,
      I still play with other mods but there is no other loot multiplier

      ok i tested it now and if i set it to x10 i also get 10x more loot,
      and i just tested it at bonemass he only dropped me 1 trophy :(
      i'm at a loss :(
    5. sodenke
      sodenke
      • premium
      • 2 kudos
      Good to know the x10 worked, so now I know for sure changes to the config are working for you.

      Hmmmm. This is super weird. Kind of a lame question but I'm grasping at straws, can you double check that you spelled false correctly? Maybe try to make sure there aren't any trailing spaces after the word. Maybe another part of the line got messed up somehow. Ensure the line in the config file it is letter for letter and space for space the same as below.

      Disable for boss trophies = false

      If that doesn't work I'm not sure I can help, it makes no sense.
  3. finalcall
    finalcall
    • member
    • 0 kudos
    I've tried the monster and resource multipliers but fish and birds don't seem to work.
    1. sodenke
      sodenke
      • premium
      • 2 kudos
      Birds drops are controlled by the resource multiplier. Which birds did you see it not work with? I tested it on Seagulls, and it definitely works on them. I set the resource multiplier to 10 and I got 30 feathers, instead of 3.

      As for fish, please read the description tab. 
    2. finalcall
      finalcall
      • member
      • 0 kudos
      does valheim+ or bone appetit affect it?
    3. sodenke
      sodenke
      • premium
      • 2 kudos
      does valheim+ or bone appetit affect it?

      Valheim plus does for sure. It clearly states in the instructions to not use the optional file with other mods that have that functionality (in this case resource multiplying). Valheim plus has that functionality. Even though it doesn't include an option for feathers in the [Gathering] sections of it's config, it still replaces the entire "drop code" for resources. In essence, behind the scenes the code from the original game is being replaced by the mod code, and when you have more than one mod present that replaces the same specific code, only one of the mods code will be chosen as the replacement when you start up the game. That's not something I can control.

      I suggest asking the Valheim Plus creator to add feathers to their [Gathering] options.
    4. finalcall
      finalcall
      • member
      • 0 kudos
      Thanks for the in depth explanation, sadly i use alot of the valheim plus options so hopefully they see my request. Anyway thanks again and goodluck with the mod.
    5. sodenke
      sodenke
      • premium
      • 2 kudos
      Sure thing, I hope they add it as well since I use Valheim plus too (instead of my own optional file).  Right now I use console commands as a workaround. Of course that takes you out of game immersion, but it works.

      Periodically I'll think of how many birds I killed and calculate how many feathers I think I should get. So I killed around 10 birds, they gave me 3 each, but I have the monster loot multiplier set to 2 (I wish birds were seen as monsters by the game, but they aren't), so I would like to have gotten 60 instead of 30.

      Hit F5 key to bring up the console
      Type devcommands - to enable developer commands
      Type spawn feathers 30 - to spawn the feathers
      Hit F5 key to close the console
    6. finalcall
      finalcall
      • member
      • 0 kudos
      i understand the commands but i mainly want it to work for the eggs for bone appetit because alot of the recipes use multiple eggs for 1 piece of food and i dont know how to spawn in modded items
    7. sodenke
      sodenke
      • premium
      • 2 kudos
      Hmmm, I see. I'm not sure if the mod egg is the same as the added eggs for Mistlands(I think that's when they were added, not sure) , but if so I believe the command is

      spawn ChickenEgg numberOfEggsYouWant

      Can be bought from the Trader too.

      Also if it's the same, you can of course hatch a bunch of chickens and wait for them to lay their eggs (as described in the link above).

      Sorry, even though it's not related to this mod, I wish I had more info but I've never played around with tamed animals in this game.
    8. finalcall
      finalcall
      • member
      • 0 kudos
      they arent the same, it also adds drake eggs but those work with the mosterloot, the seagull eggs are light blue and i think the mistlands eggs look like actual chicken eggs
    9. sodenke
      sodenke
      • premium
      • 2 kudos
      Found the item codes for the added drops in Bone Appetit so you can spawn them if you want.
      rk_egg
      rk_pork
      rk_dragonegg

      image
    10. sodenke
      sodenke
      • premium
      • 2 kudos
      I added Z_AdvancedLootChance (Seagulls and Crows only for now) optional file. It will multiply the bird drops. Please read the description tab especially for the setup and the explanation for how it works. It's not a perfect solution to the issue, but it's best I could do due to how the modding works. Hope it helps.
    11. finalcall
      finalcall
      • member
      • 0 kudos
      thank you so much, considering i didnt even get a response from v+ this is the best thing so far.
    12. finalcall
      finalcall
      • member
      • 0 kudos
      the optional file is working but an interesting thing happens when combined with the resource multiplier, if the seagull chance is set to ten and the resource multiplier is set to ten i got around 100-150 feathers or something around that but if the chance is set to 1 but the resource multiplier is set to ten i got up to 18 feathers or less (didnt test a ton since im still trying to play "normally" but this is what ive found with my minimal testing) so it seems both act like chance modifiers for birds but it still dosnt work without the new file, atleast if v+ is installed. if you want me to test more i can but im not a coder so i dont know how to test everything.
    13. sodenke
      sodenke
      • premium
      • 2 kudos
      Your results make sense. The "Resource and Pickable Multiplier" file probably shouldn't be used with the Z_AdvancedLootChance. It can be, but yes, both will increase the bird drops in a multiplicative matter. So if with Z_AdvancedLootChance you set it to 10 the game will calculate between 3 and 30 feathers to drop, and if you have the resource multiplier set to 2, it will multiply the 3-30 feather by 2.These two files don't conflict with each other. 

      However, if you use Valheim plus you should not use the "Resource and Pickable Multiplier" file as it conflicts with Valheim plus. So for me, I use Valheim Plus, the "Loot Multiplier Simplified" file for monster drops and now also the Z_AdvancedLootChance file so bird drops are multiplied also.
    14. finalcall
      finalcall
      • member
      • 0 kudos
      makes alot more sense when you put it that way, good to know its all working correctly
  4. bbmaximus
    bbmaximus
    • member
    • 0 kudos
    Does this include Mistlands drops?
    Does it let you increase carry weight to compensate?
    1. sodenke
      sodenke
      • premium
      • 2 kudos
      Does this include Mistlands drops?


      It should work in Mistlands.

      Does it let you increase carry weight to compensate?

      No.
  5. YaTebyaNashel
    YaTebyaNashel
    • member
    • 4 kudos
    Thank you for your mod and thanks for adding optional file as well, very useful, played a few hours with both main and optional file, everything works great for me.
    1. sodenke
      sodenke
      • premium
      • 2 kudos
      You're welcome.  Excellent to hear!
  6. SaladFury
    SaladFury
    • supporter
    • 0 kudos
    is there an item whitelist or anything, i just want to multiply the feather drops cause 3 feathers from a whole bird is dumb.
    1. sodenke
      sodenke
      • premium
      • 2 kudos
      Done. Latest file is up with whitelist functionality. Let me know if you find any issues.
    2. sodenke
      sodenke
      • premium
      • 2 kudos
      Turns out birds are not considered monsters as far as the game is concerned. They are basically resource nodes that can fly which means the code that determines resource drops is used for feathers instead of the code for monster drops.

      I added an optional file for resource and pickable multiplying that you can use as long as you aren't using another mod that already multiplies those.
  7. MildEnthusiasm
    MildEnthusiasm
    • member
    • 0 kudos
    Please reconsider adding multipliers for Materials, Ore etc... I am aware Valheim plus has these features but it also includes a ton of stuff I do not want. Not to mention any potential incompatibilities.

    Thank you for the mod regardless
    1. JOHNN1Ez
      JOHNN1Ez
      • member
      • 0 kudos
      Same for me, true that V+ is full of incompatibilities, as I said in my previous post, below.
      I think that a lot of players are looking for this kind of mod since a lot of time..
    2. sodenke
      sodenke
      • premium
      • 2 kudos
      I had some time, so added an optional file that should work for multiplying the resources and pickables.
  8. JOHNN1Ez
    JOHNN1Ez
    • member
    • 0 kudos
    Is it possible to enter a float item instead of an integer in order to make to loot abundance to 0.5 for example, please?
    Btw a mod for modifying the trees/ores/rocks loot abundance also with a float could be amazing too !!

    Thanks for your work!!
    1. sodenke
      sodenke
      • premium
      • 2 kudos
      I wrote a whole thing essentially saying no, but I changed my mind.  I'll look into it for the next version, but that may be awhile into the future.

      Edit: If you are in a hurry and know how to code, the code is open source and can be cloned from github.
    2. JOHNN1Ez
      JOHNN1Ez
      • member
      • 0 kudos
      I saw you did it, thanks for it, but sorry I mistalked. I was talking about a float for the loot abundance on the trees, stones, and so on..? 
      I'll try to check up the code anyway.

      Thanks man :)
    3. sodenke
      sodenke
      • premium
      • 2 kudos
      "Trees, stone, and so on" can be multiplied by the Valheim Plus mod, so I'm sticking to just doing monster drops in this mod.
    4. JOHNN1Ez
      JOHNN1Ez
      • member
      • 0 kudos
      Owh okey man, anyway V+ is not full compatible with a lot of mods, not like BepInEx solo.
      That's why we can't use V+ on our server. 

      I'm pretty sure a lot of players could need this kind of little mod which could improve the game a lot on woods, ores, stones drop etc..
      Just because ValheimPlus doesn't works on their server with their modpack.

      For example, we have around 100+ mods on our server, which is working perfectly great.
      But ValheimPlus brokes EVERYTHING ^^

      Happy new year! :)
    5. sodenke
      sodenke
      • premium
      • 2 kudos
      I had some time, so added an optional file that should work for multiplying the resources and pickables.
  9. Lordbok
    Lordbok
    • supporter
    • 9 kudos
    Hey Just wondering, if you are aware, but it seems birds are only dropping 3 feathers still after setting the multiplier higher - They were dropping 3 for me before this mod was installed anyway.

    Thanks for the mod, this has made the game way more fun with just two of us playing.
    1. sodenke
      sodenke
      • premium
      • 2 kudos
      Birds are not considered monsters as far as the game is concerned. They are basically resource nodes that can fly which means the code that determines resource drops is used for feathers instead of the code for monster drops.

      I added an optional file for resource and pickable multiplying that you can use as long as you aren't using another mod that already multiplies those.
  10. jcforty2
    jcforty2
    • member
    • 0 kudos
    I'm not sure I'm doing the whitelist correctly. Whats the format the creature ids need to be in? I've got the multiplier value set to 4 and it doesn't seem to affect anything at all. 
    1. sodenke
      sodenke
      • premium
      • 2 kudos
      Go to the wiki and scroll down or search the page for the item you want to add to the whitelist, the "Command" column will have the value you need to add to the whitelist. For example, if I wanted to add troll hide I would put the text TrollHide in the whitelist.txt file. Then if I wanted to add deer meat I would put DeerMeat on the next line in the whitelist.txt file. Then if I wanted to add boar meat I would put RawMeat on the next line in the whitelist and so on.

      Each item must be on it's own line. Each line is not being trimmed at the moment, so ensure there are no leading or trailing spaces.

      If you have the whitelist enabled, every item that is not in the whitelist is implicitly on a blacklist, and will not be multiplied.  So if you enable the whitelist but don't enter any items into it, then no items will be multiplied.

      The whitelist is read in on game start up, so if you make changes to the whitelist while the game is running you will need to restart the game for changes to take effect (make sure to save the file changes too).

      Note: It only works for items dropped by monsters. So adding something like TinOre will have no effect.
    2. jcforty2
      jcforty2
      • member
      • 0 kudos
      Awesome, tyvm. I see what I was doing wrong now! 
  11. sodenke
    sodenke
    • premium
    • 2 kudos
    I wasn't going to update this mod for a while but the opportunity to work on it presented itself, so I addressed the requested items.
    1. Float input instead of int. It does a Math.Ceiling on the result, so it rounds up to the nearest whole number.  The config file says "single" for the setting type, but this what it says for floats.
    2. Added an option to exclude boss trophies.
    3. Fixed monster level multiplier.