Hello, the mod Bypass the overweight status. Then it is possible to have your inventory filled with Iron and swim long distances without ever stopping. This makes the boat a bit useless. Please correct this problem.
And would it be possible to have the option to configure the value of ''stamina regen rate'' when we are stationary in the water
This mod is excellent! Is there anyway it can be applied to mounts too? For example, the Sea Animals Mod my Marlthon? Using the Maritime Rope you can ride Dolphins and Orcas! As of right now they cannot sprint or dive.
I cannot tell if its this mod or the base game. But when I have played for at least 20 mintues, doing several area changes, and then I am exploring iron crypts, any time the crypt has stairs up, I am getting a bug where it resets the water level at the top of the stairs, causing my character to appear to swim in the air. I'm then pretty much stuck in the crypts since its the full swimming effect, complete with losing stamina and drowning under water per the rules of the mod. I've also seen it on land too. Relogging into the game appears to clear it. I can't see to find any way to fix it without uninstalling this mod, which I don't want to do, its too good of a mod.
Is it possible to make it so you cant angle your camera underwater whilst you are on the surface? At current it is possible to angle your camera so that you can clearly see what's underwater whilst on the surface.
Could I trouble you to add 3 separate lines in the config for gamepad specific bindings? I'm setting up a modpack, and if I set binds for controller, I can't dive/ascend/fast swim on keyboard and vice versa. My friends use a variety of inputs at times or swap between them if tired so it'll cause some issues.
Alternatively, (optionally of course) might you just be able to hook onto already set controls (for both M&K and Contoller)? Making dive activated with the sneak input, ascend to jump and fast swim on the sprint input. My thinking is if people customise their bindings, no matter where sneak/jump/sprint end up they'll always also be dive/ascend/fast swim.
This is such a cool mod! The ascending feels a bit strong though lol. Tapping the button at sea floor level will rocket you back to the surface within a second. Any chance of being able to tweak this?
I've always loved this mod. Would you consider adding a toggle option to disable the ability to learn the recipe for, or craft, the Atlantean Crown in a future update?
In some cases, such as dedicated servers that are more story-driven, it would be a useful option to make the Atlantean Crown a truly special item with a limited quantity. So server admins could distribute it as they see fit. But also because the matter of choice is always a good thing.
you can actually do this in the mod config file. Set the crafting station to none to make it non-craftable. You can also edit the recipe a few lines down from there.
Is it possible to translate the mod? The name and description of the crown in English, I want to translate into Russian.
item.Name.English("Atlantean Crown"); item.Name.Russian("Корона Атлантиды"); item.Description.English("A mysterious crown said to hold the power of the ocean."); item.Description.Russian("Таинственная корона, в которой, по легенде, заключена сила океана.");
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And would it be possible to have the option to configure the value of ''stamina regen rate'' when we are stationary in the water
Thx!
For example, the Sea Animals Mod my Marlthon?
Using the Maritime Rope you can ride Dolphins and Orcas!
As of right now they cannot sprint or dive.
Could I trouble you to add 3 separate lines in the config for gamepad specific bindings?
I'm setting up a modpack, and if I set binds for controller, I can't dive/ascend/fast swim on keyboard and vice versa. My friends use a variety of inputs at times or swap between them if tired so it'll cause some issues.
Alternatively, (optionally of course) might you just be able to hook onto already set controls (for both M&K and Contoller)? Making dive activated with the sneak input, ascend to jump and fast swim on the sprint input. My thinking is if people customise their bindings, no matter where sneak/jump/sprint end up they'll always also be dive/ascend/fast swim.
I'm unable to use any "JoystickButton" mappings for a hotkey, and as such this does not work with controller for me.
Tapping the button at sea floor level will rocket you back to the surface within a second. Any chance of being able to tweak this?
Would you consider adding a toggle option to disable the ability to learn the recipe for, or craft, the Atlantean Crown in a future update?
But also because the matter of choice is always a good thing.
item.Name.English("Atlantean Crown");
item.Name.Russian("Корона Атлантиды");
item.Description.English("A mysterious crown said to hold the power of the ocean.");
item.Description.Russian("Таинственная корона, в которой, по легенде, заключена сила океана.");