Valheim

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Goldenrevolver

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Goldenrevolver

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  1. Goldenrevolver
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    FAQ, read before commenting:

    "My area quick stack and area restock buttons are gone in multiplayer. Is this a bug?"

    First all all, be sure that you are not currently using a container, since 'DisplayQuickStackButtons' and 'DisplayRestockButtons' are set to 'BothButDependingOnContext' by default. If you change it to 'Both', then they are always there if they aren't turned off by the next paragraph.

    Since version 1.3, area quick stacking and restocking in multiplayer are managed by the setting 'AllowAreaStackingInMultiplayerWithoutMUC' in section 2 of the config, which is disabled by default. You can simply enable it again after reading the description of the setting. This change was made to make it a more deliberate decision of the user. If the host/ server has the mod installed, the area stacking and restocking config settings are now also server synced, but this is not required.

    "Is this a client side mod or do I need to install it on the server?"

    This is designed to be a client side mod. If you optionally also install it on the server, you get the option to server sync all the area stacking and restocking config settings from section 2. If you are using 'Multi User Chest', then it's better for everyone to have this mod installed, since sorting a container, that someone else is already using, is managed with a network request which fails if they don't have this mod installed (you don't lose any items, it simply does nothing).
  2. katosan430
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    Heya Goldenrevolver - 

    First of all, love the mod.  Thank you for your work.

    Not sure if you are aware but as of 0.217.38 the ItemDrawers mod has not been working due to changes made to input method.  While the OdinPlus team created a new mod to add the functionality of ItemDrawers back, the prefab name is different and so your quick stack mod doesn't work with it.  Are you by any chance working with them to make your mod compatible with the new ItemDrawers mod by KGValheim or is this something you can look in to?  I dont have to rant about how much I miss the ability to quick store and restock items that are in item drawers instead of just chests :)

    Thanks in advance
    1. Xode007
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      seconded!
    2. Goldenrevolver
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      thanks for the incompatibility report. I'll look into it
    3. Ltblackfire
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      Came to ask the same thing, but you're already on it! Can't wait :)
    4. katosan430
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      I know you're probably busy, but any update or guestimate on timeline to when you can work on this?
    5. drzaltar
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      This, exactly this :)
    6. Xode007
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      While i haven't actually seen a reply from Goldenrevolver beyond looking at the incompatibility, i have spoken to several others that make different inventory related mods, as well as KG who made the new ItemDrawers. I have heard that the new methods ItemDrawers uses make it very difficult to make compatible with other inventory mods because it does not use the standard chest interaction commands. KG specifically has told me they are not interested in making the new itemdrawers compatible with this mod/other sorting mods because itemdrawers will pick up items tossed on the ground automatically already. 

      It may simply be that the compatibility with the new Itemdrawers is just too much work for one specific mod to make it worthwhile to most other modders. I hope this isn't true, but its the indication i have heard so far.
    7. johnsixteen
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      So if addons are unable or unwilling to recognize the KG ItemDrawers as a container, maybe this mod could get an update that simply dumps all unfavorited items to the ground?  Bit of a messy workaround, but I would take that instead of needing to individually go to each chest to deposit items again.

      This really is a huge QoL issue, and honestly making me not want to play Valheim until someone can figure out how to get this functioning like it did with the original ItemDrawers again.
    8. Goldenrevolver
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      the word 'container' in the context of valheim is a specific internal class. my mod supports all containers. KGs item drawers is deliberately not implemented as a container, so it was not affected by container editing mods. that said KG did add an API to item drawers recently that allows interacting with them in a similar way and it looks quite good. I am open for pull requests that dive into KGs implementation and provide a solution that works with most of my modded features (I can't really upload a solution that ignores 90% of my config options) and that works in multiplayer.

      are you suggesting the 'dumping to ground' idea because KG item drawers can suck up surrounding items?

      ashlands just launched on the PTB, so I will have to return to modding valheim in the near future anyway.
    9. johnsixteen
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      the word 'container' in the context of valheim is a specific internal class. my mod supports all containers. KGs item drawers is deliberately not implemented as a container, so it was not affected by container editing mods. that said KG did add an API to item drawers recently that allows interacting with them in a similar way and it looks quite good. I am open for pull requests that dive into KGs implementation and provide a solution that works with most of my modded features (I can't really upload a solution that ignores 90% of my config options) and that works in multiplayer.

      I think the specific need is that although KG's ItemDrawers recreated what the older ItemDrawers addon provided (icon driven, higher stack count storage), but because it specifically isn't a container, it does not by default function with any storage related addons (such as yours, also a "best in class" so to speak).  If there is now an API to work with, and you are willing to utilize that for autostacking in some fashion, that would absolutely be the cleanest most proper approach.

      are you suggesting the 'dumping to ground' idea because KG item drawers can suck up surrounding items?

      Precisely.  Would not be clean per say, but would provide the appropriate interaction and may potentially require the least amount of coding to accomplish.  The API approach above would be far more ideal but it all comes down to effort/reward on your end, I mostly just wanted to highlight the current need I believe many players are facing right now.

      Either way, thank you for listening and look forward to any updates you plan to make in the future.  Great addon!
    10. Goldenrevolver
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      yep, API is definitely the way to go if it provides enough access points which it appears to do. sorry if it appeared like I ignored this incompatibility. I had this discussion here, on github and on discord, and my reply here was mostly updating the compatibility list to mention KGs item drawers. also with ashlands so close/here now, we have been preparing for a mod-pocalypse if irongate went/ is about to go through with the internal changes they warned us about, so I didn't have that much motivation to add unique support for a mod I don't even use (not like I used the original item drawers apart from testing)

      but that's why this mod is under an open source licence of course. I regularly return to maintaining my mods, but I don't mind if the community helps out
    11. johnsixteen
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      No worries at all, I haven't played Valheim in over a year myself so jumped in to test out the Ashlands beta only to find out that the original ItemDrawers addon in particular went defunct 6 months ago.  My thoroughly scientific google searching led me to the KG version which does work, and this particular interaction with the autostacking is the only missing piece.  I can certainly understand not wanting to build a single interaction for another individual addon, which is also another reason why a simple "drop all unfavorite items to ground" hotkey may not really be a terrible approach, since it would work in any other similar situation for other addons potentially as well.

      Definitely didn't feel like you were ignoring anything, in fact I'm very surprised by the quick response.  I had no luck finding any valid discord links so decided to just try posting here.  Btw, I could not find any other issues at all with your addon for Ashlands Beta (or any other addons I already had running from 1-2 years ago) so I guess the good news there is that there doesn't seem to be a larger addon apocalypse to worry about.
    12. Goldenrevolver
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      "I can certainly understand not wanting to build a single interaction for another individual addon" part of the reason quickstackstore is quite successful (even if that was never the reason I worked on it) was that I do go out of my way to put compatibility first, all the way since version 1.0.0. but as you said, we all take breaks, it's just a hobby, and with stardew valley 1.6 having just released my attention was elsewhere.

      the first-glance ashlands compatibility is quite nice. I heard internal handling of items was potentially supposed to be rewritten to improve console performance, but I plan to check out ashlands on the weekend. maybe they will also release that later or they cancelled it for the pc version (I doubt we will have a separate pc version though)
  3. alx377
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    Is it just me or did the latest patch broke the quick stacking to containers? Any plans for updating the mod?
    1. Goldenrevolver
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      I talked with a fellow mod author before the update released about how likely it was that it would break this mod. if it did break it, then I will update it. you are referring to area quick stacking to containers around you, correct? does quick stacking into the currently open container still work?

      I'll wait for reports from other users and update on the weekend if it turns out it's broken
    2. alx377
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      Ok. Just removed to mod from server and it works just fine :)
    3. alx377
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      When I had the mod installed on the server also the quick stacking button was missing and the hotkey did not work.
      However removing the mod from server seemed to solve my problem.
    4. Goldenrevolver
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      this mod has server sync of config settings, so if the mod is installed on the server, then you would have to edit the server config of quickstackstore to allow area stacking if you are not using the 'multi user chest' mod since your client settings are overridden. more about that, in the faq.
  4. Stollie
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    Hi, 

    Awesome mod, could not play without it, thank you for making it!

    I don't know if its possible but could this be made to also grab the inventory from the Adventure Backpacks mod when using quick store?
    1. Goldenrevolver
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      thank you. if you are referring to also treating the inventory of your adventure backpack as a part of your inventory and therefore quickstacking the content of the adventure backpack into nearby chests without it being open, then that is a feature request I have received in the past and decided to not implement. this is because the adventure backpack is currently treated as a container that you can also quick stack into too. so then it would be both a container to quickstack into and out of, which would lead to undefined behavior (I have no idea what the user wants when there are stacks of an item in your inventory, in your backpack and in a nearby chest at the same time).

      for the desired use case of quickstacking all your loot from your adventure backpack, you can also open your backpack, use 'take all' to get the items into your inventory and then quickstack.
    2. Stollie
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      No worries, I realised it works that way when I accidently clicked my quick stack button while out in the wild, makes perfect sense!
  5. rawnkura
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    No one can tell why buttons like replenish stocks and the rest of the mod banal does not work buttons are there but do not work
    1. Goldenrevolver
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      sorry, I'm not quite following. which buttons are there but don't work? there are quite a few config settings that manage when things like restocking work. for example, there is one where only food and ammo are restocked. there is also one that only favorited slots are restocked. are you using a mod that adds separate food slots or other quick slots like randyknapp's Equipment and Quick Slots?
  6. Vulcanoth
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    I can't get the trash function to work at all, and I don't know why. I had Trash Items mod before I installed this one, but I uninstalled that one and deleted its config file. That mod mostly worked despite me not knowing it was outdated and incompatible with some of azu's mods. However, your mod is supposed to be fully compatible yet I can't trash anything. The trash icon shows up, but when I drag an item to it, nothing happens. Delete button doesn't work either. I do have Jewelcrafting and most of Azumatt's mods, could it be any of those?
    1. Goldenrevolver
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      is the item you are trying to trash in a favorited slot, a favorited item, or an item in the hotbar while you have "OverrideHotkeyBarBehavior" set to "NeverAffectHotkeyBar" (which is the default)?

      if it's not that, then it may (again) be that some mod (like Jewelcrafting) is taking the focus from my button (which both Jewelcrafting and I have fixed a few times by now, so it would be annoying if it broke again). the best way to test this would be to make a new modding profile with just quickstackstore installed and make a new save file and check if trashing works. I'm sorry for the inconvenience
    2. Vulcanoth
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      Nope. I haven't favorited anything and it won't delete anything no matter what item I try regardless if its in my hotbar or not.
    3. Vulcanoth
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      Ok, I made a new profile and tested out your mod along with Jewelcrafting on their own. Trashing worked, so I guess it's some other mod I have that's interfering somehow, hmm...
    4. Goldenrevolver
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      thank you. if you figure out which one please let me know. this is fixable if I know which mod is causing it
    5. Vulcanoth
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      I FIGURED IT OUT!

      It conflicts with Marketplace_And_Server_NPCs_Revamped by KGvalheim. That's pretty crazy, I have no idea why. That really sucks, I love that mod for its transmog. If they're made compatible in the future, that would be awesome since a lot of people use that mod too, but I know that may not be easy to do as a modder. Guess I'll just have to live without it for now, though.
    6. Goldenrevolver
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      thank you. in the mean time, you could try to continue using KGs mod and install Azumatts Recycle_N_Reclaim and just configure it so it's just a trashing mod (setting return resources to 0%)

      is the trashcan broken with ONLY KGs mod and quickstackstore? or is it a complex incompatibility?
    7. Goldenrevolver
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      or you can try RecyclePlus if that one still works. it uses the same UI as my mod and TrashItems, my mod detects RecyclePlus and disables all trashing related features. this one may have the same incompatibility with KGs mod though
    8. Vulcanoth
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      It only doesn't work with Marketplace. I tested those two mods on their own on another profile and I couldn't trash anything.
  7. gyrofalcon
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    Sorry, I'm might be blind, but I can't find the changelog for 1.4.6 and 1.4.7? Changelog tab stops at 1.4.5
    I try to stay up to date on changes, so if something odd occurs (or changes) in my world, I have a better understanding on what could be the cause.
    Thank you for sharing your work.
    1. Goldenrevolver
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      fixed. the changelog is usually the same as the description of the updated file itself, but sometimes I forget to copy it
  8. Boboliciouz
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    Hey. I have a problem with the config file, not getting inserted into the folder. I use vortex. And i have tried everything i can think of, to get it working. I am used to modding games. So I feel super dumb, for it not being there. The dll loads into the plugins, but the config never gets loaded. I have tried both the newest version, and the version before that. without any luck. 

    Anyone that had the same problem? 
    My game is pretty heavy modded, fyi. But it should still load the config, after i load the game. 

    Thanks in advance. 
    1. Goldenrevolver
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      even advanced modders sometimes run into issues, no worries. please check my replies to a similar issue on the message by 1337haXXor right below this one. please report back if that helped or if you need additional help
    2. Boboliciouz
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      I think i found the problem. xD I have a trash items mod, that is conflicting. 
    3. Goldenrevolver
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      good! yep, the original trash items is flagged as incompatible. my mod will simply shut down on start up (I think with an error message) if it is installed. my mod is compatible with various recycle mods if you want more than basic trashing (which is of course included in my mod along with favoriting and trash flagging support for it)
  9. 1337haXXor
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    Okay, I've looked everywhere and read over pages of comments, and I can't figure it out: where is the config file? In the config director of BepInEx, I have a "QuickStackStore_player_-XXXXXXXXXXX.dat" file, but that's it.
    1. Goldenrevolver
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      the file is called goldenrevolver.quick_stack_store.cfg and is usually in BepInEx\config\. are you using a mod manager like r2modman or thunderstore mod manager that stores config files outside the game folder in the profile folder? if so try to use the config editor for those programs in the profile that you are using.

      also you need to have started the game once with the mod installed (per profile) (which I assume you have done, since you have the player dat file which is not the config file).

      alternatively, use an ingame config manager as linked above the favoriting section of this nexus page
    2. 1337haXXor
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      I'm.....
      I think I'm just blind.
      It's sitting right there.
      Thanks.
    3. Goldenrevolver
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      you're welcome. I am breaking convention by the name being all lowercase and connected with underscores, but that is simply a historic thing that I will not change now to not annoy existing users with complex config changes. have fun!
  10. UncoloredSun
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    Hey, hoping I am just missing something here. Just coming back to the game after a bit of time not playing and trying to get all my mods going again (the ones that have been maintained). For this one, I remember being able to walk into my storage room and clicking one button and everything would get auto stacked. But now i need to click on each individual chest and hold down 'E' to auto stack only things into that chest. is the other way not working currently? No longer works at all? Am i just missing something? Or is there another mod that handles that now?

    This is happening on a hosted server, joined server, and single player. Tried all 3. I have changed the config file for the AllowAreaStackinginMultiplayerWithoutMUC but that made no change in the behavior. 

    Thanks for any help!
    1. Goldenrevolver
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      in singleplayer area stacking should always work. in multiplayer it should work once you enable the setting you mentioned if the server doesn't have quickstackstore installed and has that setting disabled (it has priority). so another thing that could be wrong was having the range too low or not pressing the small Q button in the inventory. the "quick stack" button when you have a chest open only stacks into that chest. other than that, you may be using a container mod that is currently not supported. item drawers for example lost support around the time you posted this (which I am about to look into, but it may be too much work to fix). sorry for the late reply
  11. w4865686
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    Thanks for the amazing mod!

    Today my friend encountered an issue:
    When he use Store All with some berries, it first disappears then returned to the inventory quickly, suddenly everyone can't open the container that have berries for about 5 minutes, other containers works normally.

    Sorry for not having logs, did someone have this issue before?
    1. Goldenrevolver
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      not specifically this. the "returning item" kinda sounds like the mod multiuserchest. are you all using that one (which would be good, I'm not telling you to uninstall it)? maybe the newest update of it broke something. I will call the author of it (a good friend of mine). but a log would still help
    2. w4865686
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      Yes we're using multiuserchest, and i've searched around for "containers can't be opened nor destory" stuff, it seems to be a bug in vanilla game, so I think there's a chance that this is not related to the mods ? 
    3. Goldenrevolver
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      okay, I've called with him and while the item reappearing definitely sounds like MUC, the fact that only one chest bricks and then works again (which sounds kinda like an owner setting issue in vanilla) is peculiar. the best thing right now would be the log file. is this reproducable? did this happen once and you've been using my mod a lot or does it happen every time/ regularly?

      if not, yes, it could be the vanilla issue, but I would like to check the log regardless if this happens more often than in vanlla

      MUC is getting an update for an in theory unrelated issue today too