So good addition to the original recipies! LOVE IT!! I'd like to see honey glazed Wolf skewers with just a little extra stamina. I mean who doesn't like honeyglazed meat on the grill/smoker?
So been using the mod for about 3 playthroughs and never had an issue. Come a couple days ago and very rarely when me and the guys craft some honeyplus foods it will give it insane stats like 1+ million into the 1.439583e type numbers. Any insights on what might be causing this?
Hi, I see that this is the great mod! However I have an issue
when I install it and run my world it spams with error: [Error : Unity Log] MissingMethodException: Method not found: bool .EnemyHud.TestShow(Character) Stack trace: (wrapper dynamic-method) EnemyHud.DMD<EnemyHud::UpdateHuds>(EnemyHud,Player,Sadle,single) (wrapper dynamic-method) EnemyHud.DMD<EnemyHud::LateUpdate>(EnemyHud)
Hello, so I have the most recent version and seems everything works but I don't have the apiary or it's extensions. I've even gone to single player, devcommands and debugmode true and it doesn't show I can make it at all like it doesn't exist. I have zero errors that load in bepinex. Am I doing something wrong? My friends can make it.
I have found the file of Chinese localization in Github. Which files should I download and where should I put them? Sorry I have no knowledge about this.
Sorry for the late response, the chinese localisation was done a long time ago so has alot of parts missing. I considered filling in the missing recipes with google translated versions however I didn't feel that would turn out well since I don't believe google translate works very well with English to Chinese. It should translate the recipes that are there though if your language is set to Chinese.
No problem. I also don't check Nexus frequently. I am willing to provide Chinese localization if you like. But it might take time until I got free and browse Nexus next time. You can leave access to the localization and I would translate when I can. Please explain in detail how can I do bcs Im not familiar with GitHub. Thanks.
That would be very helpful, you said you already found the outdated chinese translations. Basically, the final file needs to be in the same format as the other translations, such as the english one. With only the quoted words on the right being changed because left of the colon are the internal ids of the items.
You can either submit a push request with your changed file, dm me a link or even link the final file here, whatever is easiest for you. Then I will add it as soon as possible to the mod
Hi. I'm sorry that I didn't figure out how to submit a push request in Github. So I just leave the text here. Thank you for updating the localization. I will start playing this mod soon.
Hi, this mod is by far my favorite! Thank you so much! I was wondering if there is a way to move all the hand-craftables over to the cauldron? I like the Vanilla style of crafting jerky@ them from the Cauldron but no matter how I tweak the config, I just end up with boar and wolf jerky @ the cauldron and neck and lox jerky @ handcrafting.
Hi thank you for your kind words. There currently isn't a way to do what you wish, at the moment you can only change the vanilla jerky recipes to hand crafting. It should be fairly easy to add an option to allow the jerky recipes to be added to the cauldron instead so I will almost certainly update this (hopefully) soon.
115 comments
I'd like to see honey glazed Wolf skewers with just a little extra stamina.
I mean who doesn't like honeyglazed meat on the grill/smoker?
However I have an issue
when I install it and run my world it spams with error:
[Error : Unity Log] MissingMethodException: Method not found: bool .EnemyHud.TestShow(Character) Stack trace: (wrapper dynamic-method) EnemyHud.DMD<EnemyHud::UpdateHuds>(EnemyHud,Player,Sadle,single) (wrapper dynamic-method) EnemyHud.DMD<EnemyHud::LateUpdate>(EnemyHud)
Basically, the final file needs to be in the same format as the other translations, such as the english one. With only the quoted words on the right being changed because left of the colon are the internal ids of the items.
You can either submit a push request with your changed file, dm me a link or even link the final file here, whatever is easiest for you. Then I will add it as soon as possible to the mod
"custom_piece_apiary" : "养蜂场",
"custom_piece_apiary_description" : "养蜂人最好的伙伴",
"custom_piece_apiary_ext1" : "吹烟器",
"custom_piece_apiary_ext2" : "养蜂人工具箱",
"custom_piece_apiary_ext3" : "装瓶台",
"custom_piece_apiary_ext4" : "加尔德的祝福",
"custom_item_honeybread": "蜂蜜面包",
"custom_item_honeybread_description": "用蜜釉烘焙的面包",
"custom_item_honeycookedmeat": "猪里脊",
"custom_item_honeycookedmeat_description": "用蜂蜜腌制和烹调的鬃猪肉.",
"custom_item_honeycookedneck": "蜂蜜蜥蜴尾",
"custom_item_honeycookedneck_description": "用蜂蜜腌制和烹调的蜥蜴尾.",
"custom_item_honeycookedlox": "烧烤牦牛肉(牛魔大酬宾)",
"custom_item_honeycookedlox_description": "用蜂蜜腌制和烹调的牦牛肉.",
"custom_item_honeysausages": "糖渍香肠",
"custom_item_honeysausages_description": "纯纯的甜香肠",
"custom_item_honeyserpentmeat": "照烧蛇肉",
"custom_item_honeyserpentmeat_description": "用蜂蜜腌制和烹调的蛇肉.",
"custom_item_honeyteriyakisalmon": "照烧三文鱼",
"custom_item_honeyteriyakisalmon_description": "蜂蜜腌制和烹调的鱼肉.",
"custom_item_honeyteriyakisalmonwrap": "照烧鱼卷",
"custom_item_honeyteriyakisalmonwrap_description": "蜂蜜腌制和烹调的鱼肉裹在玉米饼里.",
"custom_item_odinsdelight": "奥丁的欢愉",
"custom_item_odinsdelight_description": "用英灵神殿所有的食材所做成的美味果酱.",
"custom_item_honeyneckjerky": "蜥蜴肉干",
"custom_item_honeyneckjerky_description": "晒干再加上蜂蜜的蜥蜴肉.",
"custom_item_honeymushroomsoup": "蘑菇味增汤",
"custom_item_honeymushroomsoup_description": "有着英灵神殿所有蘑菇的暖心汤,再加一点蜂蜜.",
"custom_item_honeycookeddeer": "鹿腰子",
"custom_item_honeycookeddeer_description": "用蜂蜜腌制和烹调的鹿肉.",
"custom_item_honeycookedwolf": "腌狼肉",
"custom_item_honeycookedwolf_description": "用蜂蜜腌制和烹调的狼肉",
"custom_item_honeyloxjerky": "牦牛肉干",
"custom_item_honeyloxjerky_description": "晒干再加上蜂蜜的牦牛肉.",
"custom_item_honeydeerjerky": "鹿肉干",
"custom_item_honeydeerjerky_description": "晒干再加上蜂蜜的鹿肉.",
"custom_item_honeycookedhare": "蜜烤兔肉",
"custom_item_honeycookedhare_description": "蜂蜜腌制和烹调的兔肉.",
"custom_item_honeycookedseeker": "蜜釉蛛肉",
"custom_item_honeycookedseeker_description": "蜂蜜腌制和烹调的蛛肉.",
"custom_item_honeymushroomstew": "矮人炖蘑菇",
"custom_item_honeymushroomstew_description": "充满了加尔德力量的炖菜.",
"custom_item_honeyyellowstew": "黄牌炖菜",
"custom_item_honeyyellowstew_description": "大力水手专属炖菜.",
"custom_item_honeydessertpie_uncooked": "未烧制的胡萝卜蛋糕",
"custom_item_honeydessertpie_uncooked_description": "已准备好进入烤炉!",
"custom_item_honeydessertpie": "胡萝卜蛋糕",
"custom_item_honeydessertpie_description": "美味的胡萝卜蜂蜜蛋糕(真的能吃吗).",
"custom_item_honeyharepie_uncooked": "未烧制的兔肉派",
"custom_item_honeyharepie_uncooked_description": "已准备好进入烤炉!",
"custom_item_honeyharepie": "兔肉派",
"custom_item_honeyharepie_description": "充满了加尔德力量的美味肉派.",
"custom_item_meadbase_speed": "蜜酒主成分:能量",
"custom_item_meadbase_speed_description": "需要发酵",
"custom_item_mead_speed": "能量蜜酒",
"custom_item_mead_speed_description": "强大的啤酒可以增加维京战士的能量,冲!",
"se_potion_speed_title" : "洛基的敏捷",
"se_potion_speed_tooltip" : "增加移速.",
"custom_item_meadbase_damage": "蜜酒主成分:阿斯尔",
"custom_item_meadbase_damage_description": "需要发酵.",
"custom_item_mead_damage": "阿斯尔蜜酒",
"custom_item_mead_damage_description": "来自阿斯尔神的狂战士调配品,使用世界之树的力量,冲刺!"
"se_potion_damage_title" : "奥丁之怒",
"se_potion_damage_tooltip" : "提升所有伤害.",
"custom_item_honeycomb": "烤蜂窝",
"custom_item_honeycomb_description": "直接从火中取出的松脆蜂窝.",
"se_food_honeycomb_title" : "甜蜜冲刺",
"se_food_honeycomb_tooltip" : "忽略疲劳.",
"custom_item_honeyyellowstew_lesser": "小份黄牌炖菜",
"custom_item_honeyyellowstew_lesser_description": "温暖的黄色炖菜"
There currently isn't a way to do what you wish, at the moment you can only change the vanilla jerky recipes to hand crafting. It should be fairly easy to add an option to allow the jerky recipes to be added to the cauldron instead so I will almost certainly update this (hopefully) soon.
There is now a setting for the custom added jerkies to be added to the cauldron.