Valheim
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Jere Kuusela

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JereKuusela

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13 comments

  1. gartsman
    gartsman
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    I am way too dumb to understand what this mod does.
    1. JereKuusela
      JereKuusela
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      It's mainly intended to build custom dungeons. 
    2. angelbarber666
      angelbarber666
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      por lo que observo significa que te da la habilidad de crear cosas variando las leyes de si se le puede atacar de si se rompen o no si se puede ver o hacerlo invisible e invencible, como ser el admin
    3. illuminosity
      illuminosity
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      All sorts of things, but I used it to make my windows invisible so my viking could enjoy the unimpeded view but still be protected from the elements.  All you have to do is [f5] and type into the console:

      tweak_object show

      It will toggle whatever you are looking at (whatever the little yellow crosshairs in the middle of your screen are pointed at) and you can toggle it to be visible or invisible.  I'm sure the mod does a lot else, but this is the reason I downloaded it.  And it works great.  
  2. JBrown1597
    JBrown1597
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    Hey Jere!

    I absolutely adore this mod, and I reaaallly want to keep it in my server - but, a critical problem I'm encountering, is the mod constantly resizing various random objects around my base.

    Is it perhaps an incompatibility with another mod? (I don't have any that immediately jump out to me as a potential incompatiblity)
    Maybe something in the config?

    PHOTOS: https://imgur.com/a/mjPE1DS 
    (NOTE: Sorry for the link - I can't figure out how to upload a picture directly through Nexus.)


    1. JereKuusela
      JereKuusela
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      Unfortunately no idea about the issue.
  3. Warstrum
    Warstrum
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    Subject: NullReferenceException in Structure_Tweaks Add-On
    Hi [JereKuusela],

    I have been building a custom world for Valheim and was using this mod to increase the size of certain objects like Braziers and doors.  But I noticed while using the mod I am encountering a NullReferenceException in the Structure_Tweaks add-on for Valheim. Below is the error message I am receiving:

    [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    EnvMan.UpdateAmbientMusic (Heightmap+Biome biome, EnvSetup currentEnv, System.Single dt) (at <67f3c386e04446c49523ecfd5b92d1c2>:0)
    (wrapper dynamic-method) EnvMan.DMD<EnvMan::UpdateTriggers>(EnvMan,single,single,Heightmap/Biome,single)
    (wrapper dynamic-method) EnvMan.DMD<EnvMan::FixedUpdate>(EnvMan)
    Could you provide any guidance or a fix for this issue? I am running the latest version of Valheim and the Structure_Tweaks add-on.

    Thank you,
    [Warstrum]

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    public class EnvMan : MonoBehaviour
    {
        public Heightmap.Biome biome;
        public EnvSetup currentEnv;
        void Start()
        {
            SetupEnvironment();
            UpdateAmbientMusic(biome, currentEnv, Time.deltaTime);
        }
        void Update()
        {
            if (currentEnv != null && biome != null)
            {
                UpdateAmbientMusic(biome, currentEnv, Time.deltaTime);
            }
        }
        void SetupEnvironment()
        {
            currentEnv = new EnvSetup(); // Properly instantiate EnvSetup
            biome = GetBiome(); // Retrieve a valid Biome instance
        }
        public void UpdateAmbientMusic(Heightmap.Biome biome, EnvSetup currentEnv, float dt)
        {
            if (biome == null)
            {
                Debug.LogError("biome is null");
                return;
            }
            if (currentEnv == null)
            {
                Debug.LogError("currentEnv is null");
                return;
            }
            // Your existing code for updating ambient music
        }
        Heightmap.Biome GetBiome()
        {
            // Implementation for retrieving a valid Biome instance
            return new Heightmap.Biome(); // Example placeholder
        }
    }
    1. JereKuusela
      JereKuusela
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      I have uploaded a new version that might help.
  4. kombatkarl1
    kombatkarl1
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    The server I play on uses this mod, and it put on doors an option to force or remove unlock. What does this do? Thanks.
    1. JereKuusela
      JereKuusela
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      It makes the door stay unlocked even if there is a ward. This can be disabled from the config if you don't need it.
  5. proudunicorn
    proudunicorn
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    Loved using this to protect a garden! Would be great if there was a "full" option in the growth command also, just to save time when creating scenes :)
    (Using with world edit and server dev btw)
    1. JereKuusela
      JereKuusela
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      Full growth is a entirely different object. For example sapling_flax becomes Pickable_Flax when it grows up.

      Better Creative or Infinity Hammer allow placing these directly.
    2. proudunicorn
      proudunicorn
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      Oh I see! Thanks for taking the time to explain that :)
      I'll get infinity hammer, then!