por lo que observo significa que te da la habilidad de crear cosas variando las leyes de si se le puede atacar de si se rompen o no si se puede ver o hacerlo invisible e invencible, como ser el admin
All sorts of things, but I used it to make my windows invisible so my viking could enjoy the unimpeded view but still be protected from the elements. All you have to do is [f5] and type into the console:
tweak_object show
It will toggle whatever you are looking at (whatever the little yellow crosshairs in the middle of your screen are pointed at) and you can toggle it to be visible or invisible. I'm sure the mod does a lot else, but this is the reason I downloaded it. And it works great.
I absolutely adore this mod, and I reaaallly want to keep it in my server - but, a critical problem I'm encountering, is the mod constantly resizing various random objects around my base.
Is it perhaps an incompatibility with another mod? (I don't have any that immediately jump out to me as a potential incompatiblity) Maybe something in the config?
PHOTOS: https://imgur.com/a/mjPE1DS (NOTE: Sorry for the link - I can't figure out how to upload a picture directly through Nexus.)
Subject: NullReferenceException in Structure_Tweaks Add-On Hi [JereKuusela],
I have been building a custom world for Valheim and was using this mod to increase the size of certain objects like Braziers and doors. But I noticed while using the mod I am encountering a NullReferenceException in the Structure_Tweaks add-on for Valheim. Below is the error message I am receiving:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: EnvMan.UpdateAmbientMusic (Heightmap+Biome biome, EnvSetup currentEnv, System.Single dt) (at <67f3c386e04446c49523ecfd5b92d1c2>:0) (wrapper dynamic-method) EnvMan.DMD<EnvMan::UpdateTriggers>(EnvMan,single,single,Heightmap/Biome,single) (wrapper dynamic-method) EnvMan.DMD<EnvMan::FixedUpdate>(EnvMan) Could you provide any guidance or a fix for this issue? I am running the latest version of Valheim and the Structure_Tweaks add-on.
Loved using this to protect a garden! Would be great if there was a "full" option in the growth command also, just to save time when creating scenes :) (Using with world edit and server dev btw)
13 comments
tweak_object show
It will toggle whatever you are looking at (whatever the little yellow crosshairs in the middle of your screen are pointed at) and you can toggle it to be visible or invisible. I'm sure the mod does a lot else, but this is the reason I downloaded it. And it works great.
I absolutely adore this mod, and I reaaallly want to keep it in my server - but, a critical problem I'm encountering, is the mod constantly resizing various random objects around my base.
Is it perhaps an incompatibility with another mod? (I don't have any that immediately jump out to me as a potential incompatiblity)
Maybe something in the config?
PHOTOS: https://imgur.com/a/mjPE1DS
(NOTE: Sorry for the link - I can't figure out how to upload a picture directly through Nexus.)
Hi [JereKuusela],
I have been building a custom world for Valheim and was using this mod to increase the size of certain objects like Braziers and doors. But I noticed while using the mod I am encountering a NullReferenceException in the Structure_Tweaks add-on for Valheim. Below is the error message I am receiving:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EnvMan.UpdateAmbientMusic (Heightmap+Biome biome, EnvSetup currentEnv, System.Single dt) (at <67f3c386e04446c49523ecfd5b92d1c2>:0)
(wrapper dynamic-method) EnvMan.DMD<EnvMan::UpdateTriggers>(EnvMan,single,single,Heightmap/Biome,single)
(wrapper dynamic-method) EnvMan.DMD<EnvMan::FixedUpdate>(EnvMan)
Could you provide any guidance or a fix for this issue? I am running the latest version of Valheim and the Structure_Tweaks add-on.
Thank you,
[Warstrum]
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
public class EnvMan : MonoBehaviour
{
public Heightmap.Biome biome;
public EnvSetup currentEnv;
void Start()
{
SetupEnvironment();
UpdateAmbientMusic(biome, currentEnv, Time.deltaTime);
}
void Update()
{
if (currentEnv != null && biome != null)
{
UpdateAmbientMusic(biome, currentEnv, Time.deltaTime);
}
}
void SetupEnvironment()
{
currentEnv = new EnvSetup(); // Properly instantiate EnvSetup
biome = GetBiome(); // Retrieve a valid Biome instance
}
public void UpdateAmbientMusic(Heightmap.Biome biome, EnvSetup currentEnv, float dt)
{
if (biome == null)
{
Debug.LogError("biome is null");
return;
}
if (currentEnv == null)
{
Debug.LogError("currentEnv is null");
return;
}
// Your existing code for updating ambient music
}
Heightmap.Biome GetBiome()
{
// Implementation for retrieving a valid Biome instance
return new Heightmap.Biome(); // Example placeholder
}
}
(Using with world edit and server dev btw)
Better Creative or Infinity Hammer allow placing these directly.
I'll get infinity hammer, then!