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Jere Kuusela

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JereKuusela

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99 comments

  1. Xaelur
    Xaelur
    • supporter
    • 5 kudos
    Missing .dll file in both Nexus and Thunderstore for the new version.
    1. JereKuusela
      JereKuusela
      • member
      • 26 kudos
      The mod has been split to pieces, this is now obsolete.
    2. UnrealTairo
      UnrealTairo
      • supporter
      • 4 kudos
      Must be an INTJ, only something we would do in order to make this work much better.
      Will try all the split pieces, ty!
    3. JereKuusela
      JereKuusela
      • member
      • 26 kudos
      There are a few reasons to split it.

      1) Performance: Even if you don't use all features, you get performance hit for all of the code changes.

      2) Compatibility: You may want to use another mod for some of the features (for example Spawn That).

      3) Documentation: It's much easier to understand what you are installing when the mod doesn't do too many things.
  2. jajanotecreo
    jajanotecreo
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    • 0 kudos
    Why does version 1.8.0 not have the .dll? :c
    1. JereKuusela
      JereKuusela
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      • 26 kudos
      The mod has been split to pieces, this is now obsolete.
  3. BennyFischer
    BennyFischer
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    For anyone having issues. The file I downloaded from NM didn't work for me.

    I downloaded this version: https://valheim.thunderstore.io/package/JereKuusela/Expand_World/ (has more files) put'em all into the plugins folder(overwrite to all). Now it works flawlessly.
    1. JereKuusela
      JereKuusela
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      • 26 kudos
      I can upload them here tomorrow. The mod has needed some fixes.but should now be quite stable.
  4. xXIvIercenaryXx
    xXIvIercenaryXx
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    Does not work with the new "test update" although I'm not surprised, there's a few new map gen things to take into account.
  5. AkaiRin
    AkaiRin
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    • 2 kudos
    I see someone else has had a similar issue in the comments, however the solution seemed to have been that only that person had the files.

    I'm currently getting this error:

    [Error  :Expand World] expand_locations.yaml: (Line: 1437, Col: 3, Idx: 29787) - (Line: 1437, Col: 3, Idx: 29787): Exception during deserialization

    as I'm creating a new singleplayer world. I'm the only person connecting/connected (as the world file is literally being created).

    I'm using Monsternomicon, and I see that this specific file is being overridden på Monsternomicon. Should I be asking the author of this mod?
    I'm also having an issue that, despite trying multiple different mods, I am not allowed to build at spawn. I suspect that this error might have a tie-in somewhere regarding this, but I'm not sure if there is anything in this mod that adjusts/creates no-build zones.
    1. AkaiRin
      AkaiRin
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      Quick reply for anyone who may experience the same issue with building in protected areas:

      The fix for this lies within "expand_locations.yaml". Search for any lines containing "noBuild" and change true to false or false to true after your liking.
  6. abborre
    abborre
    • member
    • 24 kudos
    How do I make "environments" (weathers) have particles like rain, snow and ash? There's a "particles: " entry mentioned in the documentation, but no suggestion of what options works there.
    1. JereKuusela
      JereKuusela
      • member
      • 26 kudos
      Put there any existing environment name.
    2. abborre
      abborre
      • member
      • 24 kudos
      Thanks, it worked! Really cool thinking of the possibilities of this mod!
  7. adomorph000
    adomorph000
    • supporter
    • 0 kudos
    Anyone know why this happends? [Error  :Expand World] expand_events.yaml: (Line: 375, Col: 5, Idx: 8698) - (Line: 375, Col: 5, Idx: 8698): Exception during deserialization
    1. JereKuusela
      JereKuusela
      • member
      • 26 kudos
      Only you have the files. Check line 375.
  8. Herawig
    Herawig
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    • 0 kudos
    We are unable to keep a world up for more than 2 minutes. This is what we get.
    (already tried without any other Mod)

    [Error  : Unity Log] KeyNotFoundException: The given key was not present in the dictionary.
    Stack trace:
    System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <695d1cc93cca45069c528c15c9fdd749>:0)
    (wrapper dynamic-method) Heightmap.DMD<Heightmap::GetBiome>(Heightmap,UnityEngine.Vector3)
    ZoneSystem.GetGroundData (UnityEngine.Vector3& p, UnityEngine.Vector3& normal, Heightmap+Biome& biome, Heightmap+BiomeArea& biomeArea, Heightmap& hmap) (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
    (wrapper dynamic-method) ZoneSystem.DMD<ZoneSystem::PlaceVegetation>(ZoneSystem,Vector2i,UnityEngine.Vector3,UnityEngine.Transform,Heightmap,System.Collections.Generic.List`1<ZoneSystem/ClearArea>,ZoneSystem/SpawnMode,System.Collections.Generic.List`1<UnityEngine.GameObject>)
    ZoneSystem.SpawnZone (Vector2i zoneID, ZoneSystem+SpawnMode mode, UnityEngine.GameObject& root) (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
    ZoneSystem.CreateGhostZones (UnityEngine.Vector3 refPoint) (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
    ZoneSystem.Update () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)

    1. Herawig
      Herawig
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      • 0 kudos
      Edit: seems like version 1.47 fixed it.
  9. JackSpinOut
    JackSpinOut
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    • 0 kudos
    Hi, love this! but i have been having issues with a 20000 world, 2x stretch world, 2x stretch biomes. When i travel pass the original map size, the LOD isnt loading until im right at the edge then it only load a small square in front of me. What is the problem?
    1. Ew4nYT
      Ew4nYT
      • member
      • 0 kudos
      It happens with me 3 times after I changed the water level. Water level is experimental.
  10. cinnafrost
    cinnafrost
    • member
    • 0 kudos
    Thank you for all the hardwork on this mod. it is amazing. One thing I could not figure out though.. I want to take a random island and make just that island its own biome whatout anything else changing. Is it possible to do this? singleout one piece of land?
    1. JereKuusela
      JereKuusela
      • member
      • 26 kudos
      Unfortunately that kind of thing is not possible, and not sure when.

      Of course you could add entries to the expand_world.yaml but adding too many might lower performance.