For anyone having issues. The file I downloaded from NM didn't work for me.
I downloaded this version: https://valheim.thunderstore.io/package/JereKuusela/Expand_World/ (has more files) put'em all into the plugins folder(overwrite to all). Now it works flawlessly.
as I'm creating a new singleplayer world. I'm the only person connecting/connected (as the world file is literally being created).
I'm using Monsternomicon, and I see that this specific file is being overridden på Monsternomicon. Should I be asking the author of this mod? I'm also having an issue that, despite trying multiple different mods, I am not allowed to build at spawn. I suspect that this error might have a tie-in somewhere regarding this, but I'm not sure if there is anything in this mod that adjusts/creates no-build zones.
Quick reply for anyone who may experience the same issue with building in protected areas:
The fix for this lies within "expand_locations.yaml". Search for any lines containing "noBuild" and change true to false or false to true after your liking.
How do I make "environments" (weathers) have particles like rain, snow and ash? There's a "particles: " entry mentioned in the documentation, but no suggestion of what options works there.
Hi, love this! but i have been having issues with a 20000 world, 2x stretch world, 2x stretch biomes. When i travel pass the original map size, the LOD isnt loading until im right at the edge then it only load a small square in front of me. What is the problem?
Thank you for all the hardwork on this mod. it is amazing. One thing I could not figure out though.. I want to take a random island and make just that island its own biome whatout anything else changing. Is it possible to do this? singleout one piece of land?
99 comments
Will try all the split pieces, ty!
1) Performance: Even if you don't use all features, you get performance hit for all of the code changes.
2) Compatibility: You may want to use another mod for some of the features (for example Spawn That).
3) Documentation: It's much easier to understand what you are installing when the mod doesn't do too many things.
I downloaded this version: https://valheim.thunderstore.io/package/JereKuusela/Expand_World/ (has more files) put'em all into the plugins folder(overwrite to all). Now it works flawlessly.
I'm currently getting this error:
[Error :Expand World] expand_locations.yaml: (Line: 1437, Col: 3, Idx: 29787) - (Line: 1437, Col: 3, Idx: 29787): Exception during deserialization
as I'm creating a new singleplayer world. I'm the only person connecting/connected (as the world file is literally being created).
I'm using Monsternomicon, and I see that this specific file is being overridden på Monsternomicon. Should I be asking the author of this mod?
I'm also having an issue that, despite trying multiple different mods, I am not allowed to build at spawn. I suspect that this error might have a tie-in somewhere regarding this, but I'm not sure if there is anything in this mod that adjusts/creates no-build zones.
The fix for this lies within "expand_locations.yaml". Search for any lines containing "noBuild" and change true to false or false to true after your liking.
(already tried without any other Mod)
[Error : Unity Log] KeyNotFoundException: The given key was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <695d1cc93cca45069c528c15c9fdd749>:0)
(wrapper dynamic-method) Heightmap.DMD<Heightmap::GetBiome>(Heightmap,UnityEngine.Vector3)
ZoneSystem.GetGroundData (UnityEngine.Vector3& p, UnityEngine.Vector3& normal, Heightmap+Biome& biome, Heightmap+BiomeArea& biomeArea, Heightmap& hmap) (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
(wrapper dynamic-method) ZoneSystem.DMD<ZoneSystem::PlaceVegetation>(ZoneSystem,Vector2i,UnityEngine.Vector3,UnityEngine.Transform,Heightmap,System.Collections.Generic.List`1<ZoneSystem/ClearArea>,ZoneSystem/SpawnMode,System.Collections.Generic.List`1<UnityEngine.GameObject>)
ZoneSystem.SpawnZone (Vector2i zoneID, ZoneSystem+SpawnMode mode, UnityEngine.GameObject& root) (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
ZoneSystem.CreateGhostZones (UnityEngine.Vector3 refPoint) (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
ZoneSystem.Update () (at <2959d3c128e64c61a08dcc9bb6744ec3>:0)
Of course you could add entries to the expand_world.yaml but adding too many might lower performance.