An update to this mod would be great because I love your work, I'm aware it's integrated into CookieMilk's BuildPieces mod but I greatly disapprove of them using the creepy Key Manager DRM that sends identifiable information to random strangers...
I didn't play while the last patch has been released. I and my friends wanted to play today but I got an error. I tried to delete mods one by one and without this mod we can, just our half base dissapear. We don't use any modpack like Valheim+. Any chance to update?
Hi MrSerji, I am enjoying your mod very much, however, I believe there may be a bug that has to do with the cfg file name that is generated versus the file name that the game is looking for. Or it could be an issue with Vortex launcher, Im not sure. Thank you for your time!
I love this mod and use all the pieces. I particularly like the stone pieces and the dock pieces as I go everywhere by boat. Your mod makes building multiple docks so much better. I have one problem and that has been mentioned by others. I really like the leaf roofs but there are way, way too many leaf plants spawning everywhere, which the mobs are attacking. It is really distracting and it badly affects the mob AI and alters the game in a negative way. They even dangle out at sea forever over a leaf spawn too deep to reach. My boars won't tame because they are too busy rushing around the enclosure wanting to attack some leaf spawn which I can't even find after eliminating every one I can see. Lox are breaking up the landscape and my buildings just to attack a leaf plant. My suggestion would be to eliminate the world spawn of leaves altogether and add the leaf plant to the cultivator menu so that you can plant them and harvest them where you want them, and mobs wouldn't be constantly attacking them everywhere. Meanwhile thank you very much for your work on this mod.
I love your MOD and in previous runs built small villages with it as my "rest and relax points and gardens in my larger builds. They are BEAUTIFUL! But with the current version I am hitting one issue that has become a nightmare. Too many leaves! After a fight with greys there are so many that the flood out my inventory until I either have to stop and dump them because there is no room left to pick up anything else. Inventory FULL in a matter of seconds. Please crank this back some, maybe a 16th of what it is set at currently? Once more, thank you for this bit of beauty in a brutal world.
Oops and I thought the drop rate might be too little xD Hm... Yes I can do :)
Do you mean only the drops from the monsters or also from the trees? With the trees, according to my playtest, you usually get a few leaves for every 8 trees. I can not adjust that either, at least I do not know how ^^ Can only adjust the amount that the tree drops.
But with the monsters I can adjust the probability. They are now at 80%/100%, I will lower it to 30/40% and also reduce the amount that they drop. Should be much more pleasant afterwards :D
But will only be implemented in the next update, which will be a small one. I will implement a resource to "build" or mine for Sandstone and Darkstone. Still considering it :D
Btw. you can temporarily do that yourself in the Config ;)
## Creatures Leaf drops from # Setting type: String # Default value: Greyling:0.8:1:2,Greydwarf:0.8:2:6,Greydwarf_Elite:0.8:4:8,Greydwarf_Shaman:1:5:10 Drops from = Greyling:0.8:1:2,Greydwarf:0.8:2:6,Greydwarf_Elite:0.8:4:8,Greydwarf_Shaman:1:5:10
I can tweek it in my config. Thanks once again.
Once I finish my main base, I plan to build a "fishing village" using your mod as well as Odin Ship and a couple of others, to include a garden. I will post some screen shots after I finish it. BTW if you mind taking a suggestion, I would love some smaller cherry trees, willows, and others to set in smaller places. hobie
Greyling:0.8:1:2 -> The "0.8" stands for the percent, so 80% probability that this item drops. [1.0 = 100%] -> The "1" stands for the "Min" value. So if the item drops you get at least 1 leaf. -> The "2" stands for the "Max" value. Exactly the same but for the max.
The settings mean the following: With a probability of 80% the Greyling drops 1-2 leaves.
It is important to change the value at "Drop from =", not the one above! With a ConfigManager you can also do this in-game via menu, but then you would probably have to restart the game. I have not tested :O
Trees and co. are a bit difficult, I would have to look into it first :O But yes I also had such things as planting tomatoes in mind, just have to look how I implement that :)
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**edit: i just realized this mod was incorporated into the download with BuildPieces, as has been being updated!
Any chances for updating?
I didn't play while the last patch has been released. I and my friends wanted to play today but I got an error. I tried to delete mods one by one and without this mod we can, just our half base dissapear. We don't use any modpack like Valheim+.
Any chance to update?
Thanks!
Did you get the new version? And if so, delete the old data (config and DLL) and try again.
Too many leaves!
After a fight with greys there are so many that the flood out my inventory until I either have to stop and dump them because there is no room left to pick up anything else. Inventory FULL in a matter of seconds.
Please crank this back some, maybe a 16th of what it is set at currently?
Once more, thank you for this bit of beauty in a brutal world.
Oops and I thought the drop rate might be too little xD
Hm... Yes I can do :)
Do you mean only the drops from the monsters or also from the trees?
With the trees, according to my playtest, you usually get a few leaves for every 8 trees. I can not adjust that either, at least I do not know how ^^
Can only adjust the amount that the tree drops.
But with the monsters I can adjust the probability.
They are now at 80%/100%, I will lower it to 30/40% and also reduce the amount that they drop.
Should be much more pleasant afterwards :D
But will only be implemented in the next update, which will be a small one.
I will implement a resource to "build" or mine for Sandstone and Darkstone. Still considering it :D
Btw. you can temporarily do that yourself in the Config ;)
## Creatures Leaf drops from
# Setting type: String
# Default value: Greyling:0.8:1:2,Greydwarf:0.8:2:6,Greydwarf_Elite:0.8:4:8,Greydwarf_Shaman:1:5:10
Drops from = Greyling:0.8:1:2,Greydwarf:0.8:2:6,Greydwarf_Elite:0.8:4:8,Greydwarf_Shaman:1:5:10
I can tweek it in my config.
Thanks once again.
Once I finish my main base, I plan to build a "fishing village" using your mod as well as Odin Ship and a couple of others, to include a garden.
I will post some screen shots after I finish it.
BTW if you mind taking a suggestion, I would love some smaller cherry trees, willows, and others to set in smaller places.
hobie
Greyling:0.8:1:2
-> The "0.8" stands for the percent, so 80% probability that this item drops. [1.0 = 100%]
-> The "1" stands for the "Min" value. So if the item drops you get at least 1 leaf.
-> The "2" stands for the "Max" value. Exactly the same but for the max.
The settings mean the following:
With a probability of 80% the Greyling drops 1-2 leaves.
It is important to change the value at "Drop from =", not the one above!
With a ConfigManager you can also do this in-game via menu, but then you would probably have to restart the game. I have not tested :O
Trees and co. are a bit difficult, I would have to look into it first :O
But yes I also had such things as planting tomatoes in mind, just have to look how I implement that :)