I don't know if this mod is still maintained, but it would be great if the skill bars in the Skills UI would show scheduled loss upon death, somehow. We already know that current progress in skill level is lost, but is there any mean to display those further 5% XP losses?
I like this mod! There is no alternative (please dont mention auga now lol).. really looking forward to an update :) thx for all the work you put into this!!! /cheer Oh i forgot: SUGGESTION: just update for H&H.. no need to change anything.
Would you please include altering the size of the minimap? It's so small. I've been using CustomUI to do this but it conflicts with your mod so much. Oh, also to edit the size of the status effect bar, it's so big! haha :P Thanks! and ty for the great mod
Can we get an option to remove decimals in armor amount that would be perfect! Great mod! Been using it for quite some time now. I kinda wished that custom UI resolution scaled so that when i share my UI to a friend it looks the same even if we donĀ“t have the same resolution.
Hi MKMasa, thank you for this mod, it makes the experience so much better than vanilla, Iron Gate should really integrate most of your changes.
Loving the last update, but I have a few questions/requests/thoughts:
1. what is the third edit layer used for? I don't see any UI elements in it.
2. could you add support for moving sailing UI elements?
I currently use Minimal Status Effects mod to position Sailing Wind and Power indicators
3. it would be great to expose UI positioning features to other mod creators
so they could register their mod's UI elements in Better UI
they could either register them in one of the existing layers, or in a mod-specific layer
There are so many great mods changing or extending the UI, so something to make them work better with each other would be great. I'm talking about mods like Immersive HUD, Compass, Minimal Status Effects, EpicLoot, Clock etc.
Some kind of UI library to simplify adding UI elements, dialogs, tabs to existing dialogs etc. would be great, but I guess that something more for randyknapp or aedenthorn.
i'd like to precisely set some values of UI arangement, like set x or y value to align 2 UI elements on the same level or set scale to specifiv number. i'd love to also see what are position and scale of any other UI element please consider some 'details' popup to display it after clicking on UI element and allow changing
there's Better Archery ?that add a quiver - 3 additional slots for arrows depending on if you wear it or not, similar to quick slots. it's position is saved in the config file.
do you think you could allow drag'n'drop it's location, and maybe even save it in it's config file?
Firstly, great mod! Having only just got setup and sifting through the configs and faqs, I only have one query/suggestion: is there any way to auto hide the stamina bar when idle (i.e. full and not in immediate use)... Am going for a mostly vanilla configuration in general (but streamlined and nicer- ty!) I realise I can totally just revert to the vanilla stamina bar; but the size, placement and utility of yours is far to nice to resist... Actually also on a similar vein; an option to reintroduce that goofy 'triquetra' (trinity knot) to the health bar would be awesome too :P Cheers heaps either way!
On the custom elements opted to remove all unnecessary icons, this includes the knot and the fork. Also wanted to create the Stamina bar to act more like the HP bar.
And currently if you want the old features, you can opt out using those custom element via the config.
Maybe later on I'll add support for autohide on the custom staminabar + icons. However this might just too much clutter to the already big config file?
Suggestions (46 comments)
Oh i forgot:
SUGGESTION:
just update for H&H.. no need to change anything.
It is not by the author, as he doesn't have much time at the moment, but is linked in his GitHub bug thread.
Thanks! and ty for the great mod
so i have 2 suggestions:
1/ Add Hotbar Rotation (if it's possible) ^^"
2/ Change the color of hp and stamina bar
Loving the last update, but I have a few questions/requests/thoughts:
1. what is the third edit layer used for? I don't see any UI elements in it.
2. could you add support for moving sailing UI elements?
3. it would be great to expose UI positioning features to other mod creators
There are so many great mods changing or extending the UI, so something to make them work better with each other would be great. I'm talking about mods like Immersive HUD, Compass, Minimal Status Effects, EpicLoot, Clock etc.
Some kind of UI library to simplify adding UI elements, dialogs, tabs to existing dialogs etc. would be great, but I guess that something more for randyknapp or aedenthorn.
Thank you.
i'd love to also see what are position and scale of any other UI element
please consider some 'details' popup to display it after clicking on UI element and allow changing
do you think you could allow drag'n'drop it's location, and maybe even save it in it's config file?
Having only just got setup and sifting through the configs and faqs, I only have one query/suggestion: is there any way to auto hide the stamina bar when idle (i.e. full and not in immediate use)... Am going for a mostly vanilla configuration in general (but streamlined and nicer- ty!)
I realise I can totally just revert to the vanilla stamina bar; but the size, placement and utility of yours is far to nice to resist...
Actually also on a similar vein; an option to reintroduce that goofy 'triquetra' (trinity knot) to the health bar would be awesome too :P
Cheers heaps either way!
And currently if you want the old features, you can opt out using those custom element via the config.
Maybe later on I'll add support for autohide on the custom staminabar + icons. However this might just too much clutter to the already big config file?