Valheim VRM of a Dunmer from The Elder Scrolls series. This Dunmer isn't really from any particular game, the skin color was taken from TES3 textures with an HD Skyrim face texture as an overlay. Everything else is my own original creation besides the models used which came standard with VRoid Studio.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
I don't care if anyone uses this for whatever, just don't sell it.. There is no ego in modding.
File credits
The models used in this VRM came stock with VRoid Studio.
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Valheim VRM of a Dunmer from The Elder Scrolls series. This Dunmer isn't really from any particular game, the skin color was taken from TES3 textures with an HD Skyrim face texture as an overlay. Everything else is my own original creation besides the models used which came standard with VRoid Studio.
KNOWN BUGS: 1.) Not really a bug but the feet sort of go into the ground, this is just because of the way that Valheim handles VRM's, I looked around for hours online and couldn't find any documentation on how to fix this. I made sure the feet start at coordinates 0,0,0 and in the main menu the feet are displayed as above the ground. If you use the sit emote in the game by typing /sit, the feet will come a bit more out of the ground which leads me to believe it's an issue with the animation. If anyone knows how to fix this then just upload the fix to the nexus. I'm probably not going to be actively checking back on this mod or really ever updating it again.