0 of 0

File information

Last updated

Original upload

Created by

Gratak

Uploaded by

NemOmo

Virus scan

Safe to use

Tags for this mod

95 comments

  1. NewAlhimik
    NewAlhimik
    • member
    • 0 kudos
    This mod uses skill injector which is currently broken. This mod is unusable.
    Unfortunately the mod no longer works. Items are not created.
    1. NemOmo
      NemOmo
      • member
      • 2 kudos
      I cannot reproduce any error. Playing with just this mod and skill injector on the latest. Old world, new world. Can craft items, enemies drop items, trees drop items, can pick up items. What exactly do you mean by "items are not created". What (if any) error message do you get in the log? Are you sure this is not related to other mods you are using?
    2. NewAlhimik
      NewAlhimik
      • member
      • 0 kudos
      [Error  : Unity Log] MissingMethodException: Method not found: bool .Player.HaveRequirements(Recipe,bool,int)
      Stack trace:
      (wrapper dynamic-method) InventoryGui.DMD<InventoryGui::DoCrafting>(InventoryGui,Player)
      (wrapper dynamic-method) InventoryGui.DMD<InventoryGui::UpdateRecipe>(InventoryGui,Player,single)
      (wrapper dynamic-method) InventoryGui.DMD<InventoryGui::Update>(InventoryGui)

      This is the error I see in the logs. Everything in the mod works, but items are not created and do not get into the inventory.
    3. NewAlhimik
      NewAlhimik
      • member
      • 0 kudos
      I found a bug. This is not your mod. Sorry for bothering you and thanks for your work!
  2. Nugglin
    Nugglin
    • member
    • 0 kudos
    This mod uses skill injector which is currently broken. This mod is unusable.

    Edit: Nvm I was wrong it works
    1. Kryki88
      Kryki88
      • member
      • 0 kudos
      What do you mean? It works without Skill injector or what???  Since I quite sure that Skill injector is broken. When I add skill skill injector all skills go crazy and show random numbers.
    2. NemOmo
      NemOmo
      • member
      • 2 kudos
      It is certainly working for me. Completely clear log and no issues. Are you sure this isn't a totally unrelated mod that is causing this?
  3. JustForThisMod
    JustForThisMod
    • member
    • 0 kudos
    does this still work? im scared of ruining my game
    1. NemOmo
      NemOmo
      • member
      • 2 kudos
      Yes, it is still working. The mod itself is certainly up to date and while the dependency hasn't been updated for ages, it still works with the latest version. Also, there hasn't ever been a patch where any of my mods would have ruined a game. Worst that has happened so far, was that after an update you couldn't load the game until I updated it or you disabled it. If you do the latter case because you cannot wait after a new patch, you would lose progress in the skill of this mod even if you later enabled it again. But even then, as long as you remember where you left, you could regain this progress by playing a bit with the config file.

      Even if something should break, the game has backup saves.
  4. Garrold
    Garrold
    • premium
    • 19 kudos
    Would I need to start a new game for this, or it works mid-playthrough?
    1. NemOmo
      NemOmo
      • member
      • 2 kudos
      Safe to add mid-playthrough
    2. Garrold
      Garrold
      • premium
      • 19 kudos
      I should have been more specific with the question. What I meant was: will it start me at zero if I add it mid-playthrough or will it calculate the Vitality properly up to that point?
    3. NemOmo
      NemOmo
      • member
      • 2 kudos
      It will start you at zero. You can increase
      "
      [SkillGain]

      ## Multiplier determining how fast skill is gained. Higher values increase skill gain.
      # Setting type: Single
      # Default value: 1
      GeneralMultiplier = 1
      "
      though to catch up.
  5. Brotagonista
    Brotagonista
    • premium
    • 0 kudos
    Accidentally enabled this mod when I shouldn't have, is it safe to uninstall?
    1. NemOmo
      NemOmo
      • member
      • 2 kudos
      Yes. You only lose any progress you made within the mod.
  6. Harnow
    Harnow
    • member
    • 0 kudos
    Broken, this mod destroy my character :(
    1. NemOmo
      NemOmo
      • member
      • 2 kudos
      Valheim creates Backups of your Character and Worlds. Restore one of those. I will of course make sure to update the mod to the Ashlands Update as soon as I can.
    2. Dash200017
      Dash200017
      • member
      • 4 kudos
      (Im)patiently waiting for the update :)
    3. Xsurror
      Xsurror
      • supporter
      • 0 kudos
      Indeed we can only start our run once this mod is ready :O
    4. NemOmo
      NemOmo
      • member
      • 2 kudos
      New version I just uploaded fixes any issues as far as I can tell.
  7. malaria23
    malaria23
    • member
    • 0 kudos
    bro it is brilliant. could u add tenacity,farming,building,cooking,blacksmithing skill etc. it would more rpg game.we love ur mod
    1. NemOmo
      NemOmo
      • member
      • 2 kudos
      Thanks. I am currently not actively modding, i.e. only maintaining, so that is out of the scope for me right now, sorry.
  8. macavity81
    macavity81
    • member
    • 0 kudos
    Would it be possible to add a section for Eitr in future? Maybe max amount + regen values.
    Thanks for an awesome mod also <3
    1. NemOmo
      NemOmo
      • member
      • 2 kudos
      Yeah. Totally. Just give me some time to actually get into the Mistland myself to get a feeling for realistic values. Started playing again recently and on my way there.
    2. macavity81
      macavity81
      • member
      • 0 kudos
      Awesome, thanks so much :-)   would be fun to see what you can think of later
      It's a really great mod also, I've been recommending it to all the people I know who play Valheim
    3. NemOmo
      NemOmo
      • member
      • 2 kudos
      Thanks. Happy to hear that
    4. tofastninj
      tofastninj
      • member
      • 0 kudos
      Is this still being worked on?
    5. NemOmo
      NemOmo
      • member
      • 2 kudos
      Yes. I have started last evening an hope to release it this weekend
    6. NemOmo
      NemOmo
      • member
      • 2 kudos
      New version is out.
    7. Jankosi
      Jankosi
      • member
      • 0 kudos
      I suggest updating the one on Thunderstore, as well. The Mod Manager is extremely convenient and useful.
    8. NemOmo
      NemOmo
      • member
      • 2 kudos
      Right. That was the plan. Usually wait for a day or so to see if further fixes are needed. Thanks for the reminder
  9. Z3YS
    Z3YS
    • supporter
    • 0 kudos
    I 'm getting this error on the dedicated server's console. 
    The mod is not working. 
    Any idea what could be causing this?

    NullReferenceException: Object reference not set to an instance of an object
      at VitalityRewrite.VitalityRewrite+Destroy_Little_Things.Prefix (Destructible __instance, HitData hit) [0x00000] in <508a7d5919cb4d1aa1e28a50d59ac4ee>:0
      at (wrapper dynamic-method) Destructible.DMD<Destructible::Damage>(Destructible,HitData)
      at Plant.Destroy () [0x00020] in <a9028810fc2d428f8395f8fa0799143e>:0
      at (wrapper dynamic-method) Plant.DMD<Plant::Grow>(Plant)
      at Plant.SUpdate () [0x00112] in <a9028810fc2d428f8395f8fa0799143e>:0
      at SlowUpdater+<UpdateLoop>d__1.MoveNext () [0x0006b] in <a9028810fc2d428f8395f8fa0799143e>:0
      at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <50b18efe22344b9eb3b7d77b08ea287f>:0
    1. NemOmo
      NemOmo
      • member
      • 2 kudos
      Have you tried only installing it on the clients? Probably not needed on the server.

      Though I have an idea what I need to change to remove that error. I don't have a dedicated server setup, so I would need you to test that. Please try the new version.
    2. Z3YS
      Z3YS
      • supporter
      • 0 kudos
      I tested the new version and it works. I did not check whether it works if it is only on the client. I tried it on client and server. 
      I imagine that it works if it is only on the client because there is no entry in the generated config file that indicates any kind of server sync. 

      Ideally, you want something like this mod though (one that affects characters) to be set on and then enforced by the server so that clients can be synced to the server's preference all at once. 
      i.e. change the config on the server to suit your preference, and all clients are getting their config enforced and synced. Now for example, I would have to alter the config on my bepinex, and then transfer it to my children's installations , so that we all getting the same vitality related behavior from the mod. 

      Other than that, the mod works very nicely, I find the default settings quite reasonable, and it has nice synergies with other mods like endurance, agility, and/or fitness. 

      Thank you for the mod no matter what though! It is really an all around well thought out one.
    3. NemOmo
      NemOmo
      • member
      • 2 kudos
      Thanks for checking again. Yeah, server sync is on my todo list. Not sure when I will find the time for it though. Especially considering
      that Valheim updates seem to break server sync mods every single time.
  10. mackbnibble
    mackbnibble
    • member
    • 0 kudos
    Could this be made to be compatible with epic loots double jump again. I see it has an option int he configs but while both mods are active the double jump effect doesn't work
    1. NemOmo
      NemOmo
      • member
      • 2 kudos
      Thanks for the report. I wasn't aware of this. And I still have no idea how exactly it broke air jump. But I moved where vitality skill is raised to a different function and now it works again.
    2. mackbnibble
      mackbnibble
      • member
      • 0 kudos
      My God that was fast! You rule!
    3. NemOmo
      NemOmo
      • member
      • 2 kudos
      Well I read your message fast as by chance I was just uploading a new version. Took me the full 3 hours in between to fix though
    4. mackbnibble
      mackbnibble
      • member
      • 0 kudos
      I'm sorry it was such a drawn out fix, but it works perfectly and I very much appreciate you taking a look at it! You really do rock! Thank you bunches!