This is a client-side mod that acts as a utility and a soft library for other mods to use to make use of Styled Models, Shapekeys/Blendshapes, attach_other for sheathes, and different looks on itemstands
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Goldenjude for the gender/sex based model swap code Sarcen, and Mixone for the Itemstand patch
Donation Points system
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Is this needed on a Server? -No, this is client-side only, everything this does is only visual.
If I want to use this for my own prefabs, does this need to be referenced in my mod project? -No, this mod acts as a soft dependency, meaning as long as there is a prefab that has the correct setup, this mod will take care of the rest. This means if there is any problem with this mod, your mod will not be affected, well only visually, but your mod will still function as intended.
Features:
This is a client-side mod that acts as a utility and a soft library for other mods to use to make use of Shapekeys(Blendkeys) for a having a fit for males and females. It also supports male and female swap outs for models if the prefabs are assembled correctly, as well as custom Itemstand layouts and "attach_other" for creating sheathes for items.
Allows a male and female deformation for 3D models (skinned mesh renderers) if there is a shapekey named "female" it will activate that if the player model is female.
Allows for different models to be used for males and females if the "Attach_Skin" has children named "male" and "female" and will "enable" the correct one based on the player model (male or female)
Allows for creation of sheathes or any other "extra wearable" for weapons if a new child is added to the base prefab called "attach_other"
Can create different placements for items if you assign a "attach_stand" if you wish for different looks for horizontal and/or vertical itemstands you can nest child nodes "h" for horizontal and "v' for vertical.
Allows for "variants" aka Styles of models for things if there is a "style_#" child that matches (Starts at 0, like 'style_0' for default/style) Allows for "levels" aka Quality of models for things if there is a "level_#" child that matches (Starts at 0, like 'level_0' for quality 1)