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Kit68

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216 comments

  1. Ulyaoth1988
    Ulyaoth1988
    • member
    • 0 kudos
    Hey Kit,
    hope ya doin' well!


    Quick Question:
    Could you make a standalone version only for creature tracking?


    I started a new playthrough, trying some new mods similar to yours.
    I found a highly customizeable Tracker for structures, pickables and such, which I really like to use.
    It might be a bit work in the beginning, since you have to customize your tracks in more detail,
    but the map pins have the same rules as the ones placed by the player.
    https://github.com/FelixReuthlinger/AutoMapPins

    Sadly, your mod interfers with this one, so I had to use:
    https://www.nexusmods.com/valheim/mods/2706

    This one is out of date, had no customisation at all and some game breaking bugs.
    So could you pls make a standalone for creatures?
    This would be amazing.

    Have a great time and pls keep up your good work,
    Cheers!
  2. ominian
    ominian
    • premium
    • 3 kudos
    Hello,
      So the mod is working just fine @ April 9th, 2025.   I was digging through your mod to see if it is possible to render your map pins underneath the player's pins is possible.   

    In the RadarPinComponent.Update 

    Would using Vector3.back like `Minimap.instance.AddPin(this.transform.position + Vector3.back, Minimap.PinType.None, this._pinName, false, false);` work or is it drawing onto the map image itself (versus rendering on top like a 2d flat sprite).

    Am I making sense?
  3. Disgustang
    Disgustang
    • supporter
    • 1 kudos
    Can we change some of the icons for the locations? For example, the towers in the plains just use the boneshield icon. I'd like to change that to something else or make my own.
  4. nimcrill
    nimcrill
    • member
    • 0 kudos
    Thank you for the quick update and the awesome mod!
  5. LeeWhite187
    LeeWhite187
    • member
    • 0 kudos
    Same as the other posters.
    Since this week's update, this mod no longer works, and craters my FPS.

    Any idea when it will get updated?
  6. Nyven99
    Nyven99
    • member
    • 0 kudos
    Since the update even having this mod installed tanks my FPS from 90-105 to 8. The input lag is noticable.
  7. no longer works as per last update 0.220.3
  8. Valheim1981
    Valheim1981
    • member
    • 0 kudos
    Unable to locate critter Asksvin?
  9. FlidoFlix
    FlidoFlix
    • supporter
    • 0 kudos
    Hey Kit can you tell me how can I turn off the names of the icons inside the minimap? I've already turned off the 'PinTex', but it seems the option does nothin with the texts
    1. Kit68
      Kit68
      • supporter
      • 0 kudos
      There are many options 1. Run, 2. Teleport. 3. Portal 4. Restart etc etc
  10. XSVX
    XSVX
    • member
    • 0 kudos
    UTR does not work with patch 0.219.16. Error with tree sap collector. Juice is not collected, no information when hovering over the collector and looking at the root of the tree with juice without stopping, the following error appears in the console:
    [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    ResourceRoot.GetLevel () (at <889b2bc1e1224b249a4784da9ef107e2>:0)
    ResourceRoot.GetHoverText () (at <889b2bc1e1224b249a4784da9ef107e2>:0)
    Hud.UpdateCrosshair (Player player, System.Single bowDrawPercentage) (at <889b2bc1e1224b249a4784da9ef107e2>:0)
    (wrapper dynamic-method) Hud.DMD<Hud::Update>(Hud)

    Please fix it(
    1. Kit68
      Kit68
      • supporter
      • 0 kudos
      Again I can collect, destroy and place the sap extractor.
      what mod is using bowDrawPercentage and Hud.DMD<Hud::Update>?