Quick Question: Could you make a standalone version only for creature tracking?
I started a new playthrough, trying some new mods similar to yours. I found a highly customizeable Tracker for structures, pickables and such, which I really like to use. It might be a bit work in the beginning, since you have to customize your tracks in more detail, but the map pins have the same rules as the ones placed by the player. https://github.com/FelixReuthlinger/AutoMapPins
Sadly, your mod interfers with this one, so I had to use: https://www.nexusmods.com/valheim/mods/2706
This one is out of date, had no customisation at all and some game breaking bugs. So could you pls make a standalone for creatures? This would be amazing.
Have a great time and pls keep up your good work, Cheers!
Hello, So the mod is working just fine @ April 9th, 2025. I was digging through your mod to see if it is possible to render your map pins underneath the player's pins is possible.
In the RadarPinComponent.Update
Would using Vector3.back like `Minimap.instance.AddPin(this.transform.position + Vector3.back, Minimap.PinType.None, this._pinName, false, false);` work or is it drawing onto the map image itself (versus rendering on top like a 2d flat sprite).
Can we change some of the icons for the locations? For example, the towers in the plains just use the boneshield icon. I'd like to change that to something else or make my own.
Hey Kit can you tell me how can I turn off the names of the icons inside the minimap? I've already turned off the 'PinTex', but it seems the option does nothin with the texts
UTR does not work with patch 0.219.16. Error with tree sap collector. Juice is not collected, no information when hovering over the collector and looking at the root of the tree with juice without stopping, the following error appears in the console: [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: ResourceRoot.GetLevel () (at <889b2bc1e1224b249a4784da9ef107e2>:0) ResourceRoot.GetHoverText () (at <889b2bc1e1224b249a4784da9ef107e2>:0) Hud.UpdateCrosshair (Player player, System.Single bowDrawPercentage) (at <889b2bc1e1224b249a4784da9ef107e2>:0) (wrapper dynamic-method) Hud.DMD<Hud::Update>(Hud)
216 comments
hope ya doin' well!
Quick Question:
Could you make a standalone version only for creature tracking?
I started a new playthrough, trying some new mods similar to yours.
I found a highly customizeable Tracker for structures, pickables and such, which I really like to use.
It might be a bit work in the beginning, since you have to customize your tracks in more detail,
but the map pins have the same rules as the ones placed by the player.
https://github.com/FelixReuthlinger/AutoMapPins
Sadly, your mod interfers with this one, so I had to use:
https://www.nexusmods.com/valheim/mods/2706
This one is out of date, had no customisation at all and some game breaking bugs.
So could you pls make a standalone for creatures?
This would be amazing.
Have a great time and pls keep up your good work,
Cheers!
So the mod is working just fine @ April 9th, 2025. I was digging through your mod to see if it is possible to render your map pins underneath the player's pins is possible.
In the RadarPinComponent.Update
Would using Vector3.back like `Minimap.instance.AddPin(this.transform.position + Vector3.back, Minimap.PinType.None, this._pinName, false, false);` work or is it drawing onto the map image itself (versus rendering on top like a 2d flat sprite).
Am I making sense?
Since this week's update, this mod no longer works, and craters my FPS.
Any idea when it will get updated?
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ResourceRoot.GetLevel () (at <889b2bc1e1224b249a4784da9ef107e2>:0)
ResourceRoot.GetHoverText () (at <889b2bc1e1224b249a4784da9ef107e2>:0)
Hud.UpdateCrosshair (Player player, System.Single bowDrawPercentage) (at <889b2bc1e1224b249a4784da9ef107e2>:0)
(wrapper dynamic-method) Hud.DMD<Hud::Update>(Hud)
Please fix it(
what mod is using bowDrawPercentage and Hud.DMD<Hud::Update>?