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Jere Kuusela

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JereKuusela

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123 comments

  1. kodiak123
    kodiak123
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    Im likely doing something wrong but, ive changed clutter from 45 to 450 and even 4500 by now and grass continues to spawn infront of my eyes (single player).

    Does grass require any other tweaks done, maybe to the trees?
    1. I7RampageI7
      I7RampageI7
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      I'm also having this same issue. I just downloaded the game again, and for the life of me, I can't remember the grass behaving like that. The "Chuck" effect seems to get worse with some of my mods too, while still being distracting in vanilla. Was there a dev update that broke the grass somehow?
    2. oiMaestro
      oiMaestro
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      i'm also having this issue , and i have no idea why
    3. ArT3MiS2
      ArT3MiS2
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      Had the same issue with clutter. In my case it was the mod "ValheimHDTerrain" having a cfg (...BepInEx\config\ValheimHDTerrain.cfg)  with the clutter setting which I changed from 40 to 140 .
  2. TwistedModding
    TwistedModding
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    The force_active command doesnt seem to work, I have some boars in a zone i marked as force_active and they never seem to breed or eat unless im around
    1. MsDestroyer900
      MsDestroyer900
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      jumping in this comment to corroborate. Seems to not be working and I have an automatic breeder, so it should be quite apparent if the command is working or not.
    2. JereKuusela
      JereKuusela
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      Is this on single player or server?

      On server, the server probably won't sent the objects anyways.
    3. MsDestroyer900
      MsDestroyer900
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      both on singleplayer and server

      edit: just to make sure it was not an issue of the breeder, afking there myself does accumulate animals. leaving it to a command has not worked
    4. TwistedModding
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      On a server with my friend
    5. Neb2566
      Neb2566
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      Can comfirm force_active is not working in single player for me either.
    6. JereKuusela
      JereKuusela
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      Finally found some time.

      Should now work better on single player.
  3. MaksOnK
    MaksOnK
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    Hi! Do you have plans to upgrade this mode? Maybe game have some thjings for upgrade render bonefire, torches, pit fire and other fire things for see fires on a long distanse , but without fps loss (have it when active area so high (over 9))... I tried change this aspect a few days but failed.

    This is not a call to action, but rather a cry of despair. :)
  4. NatiYolie
    NatiYolie
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    I'm confused about the descriptions info on spawn limit. It says 200 is default but 0 is base game and affects spawns. I'm not finding any boars, deers. Is it because of this?
    1. JereKuusela
      JereKuusela
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      Without mods, spawn limits are calculated from the loaded area. So if you increase the size of loaded area, you will have more creatures loaded so you will hit the spawn limits more easily.

      This is why the mod has a setting to make it based on distance. The default 200 meters is roughly how the game normally works.
    2. NatiYolie
      NatiYolie
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      Forgive my sounding dumb, but if I'm only intersted in longer grass render distance, which I did by increasing clutter from 45 to 200, what should I have spawn set to? While I didn't toudh anything but clutter and left spawn at 200, all deer, boars, necks stopped spawning.
  5. Morfeyc
    Morfeyc
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    Can I increase the loading/render distance of tamed mobs? So that they can breed 100 meters away from me
    1. JereKuusela
      JereKuusela
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      If you increase active area, then yes, tamed will also be active there.
  6. Krauly99
    Krauly99
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    Hello!
    First things first, thank you so much for all the work you've put in for us <3
    Force_active allows me to keep a "chunk" loaded?
    So If I force_active my base: base will keep smelting, animals breeding, crops growing etc?
    Ty 
    1. JereKuusela
      JereKuusela
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      Yes, but smelters work and crops grow regardless (time is accumulated).

      Only animals need "force active".
    2. Krauly99
      Krauly99
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      Awsome!
  7. mangaas
    mangaas
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    I'm noticing that when using the LODbias to set it to 5 or 7, the game keep settings it back to lodbias 2 eventually...

    Does this mod circumvent that?   I just want at least the equivalent of LODBIAS 5, without the game setting it back to 2.  Anyone know if this mod make the LODBIAS / draw distance change permanent?
  8. zenisterone
    zenisterone
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    Hi, I'm curious if the changes to Valheim's world generation with the latest patch "Ashlands" will conflict with this mod? It doesn't seem like it should if I understand what this mod does, but I'm cautious by nature. Thanks
    1. M4DMAXX27
      M4DMAXX27
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      Don't think so, if I understand it right, it only changes the distance, the world loads things around you, but I don't know if its broken, because the setting for Lodbias not working as intended.
  9. M4DMAXX27
    M4DMAXX27
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    I installed this mod for the Lodbias 10 Setting, I Had hope that this prevents the game, from reset it all the time.
    But even with the Mod installed, and Lodbias 10 in the Config. It's still reset after some time.

    Any Idea?
  10. Accretion1ist
    Accretion1ist
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    Doesn't seem to be working in multiplayer. Works fine for me, but the person I'm playing with can't seem to make it work. In his singleplayer game it works fine, but when I host and we play together, it only works for me. Tried having the same configs, doesn't seem to help and it only works for me. Is it only working for a person who's hosting? Any ideas on how to fix this?
    1. JereKuusela
      JereKuusela
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      Server only sends objects according to the limits. So if you host, your loaded and distant areas must be same or higher than your friends.
    2. BigLettuce69
      BigLettuce69
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      Having the same issue here. singleplayer works fine but launching the same world in the server my machine is hosting doesn't work. LOD Bias seems to work for me, but not distant area. The config command doesn't work either despite me being an admin. Any wisdom?