Anyone else seeing an error when the console command is typed since ashlands?
this is what i get: TypeLoadException: Failure has occurred while loading a type. at (wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal) at Terminal.SendInput () [0x00013] in <67f3c386e04446c49523ecfd5b8921c2>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <ab14d35a27c043688812ae199c64b5aa>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00049] in <ab14d35a27c043688812ae199c64b5aa>:0 at GUIFramework.GuiInputField.onInputSubmit (System.String text) [0x00019] in <d66e5653a45242f689c09efb6a19fe54>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <ab14d35a27c043688812ae199c64b5aa>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <ab14d35a27c043688812ae199c64b5aa>:0 at TMPro.TMP_InputField.SendOnSubmit () [0x0000e] in <69f777828fb947a49cb0c62cdce4758c>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x0006a] in <69f777828fb947a49cb0c62cdce4758c>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <4043a6cf2c744415844c8ec0cca11c21>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <4043a6cf2c744415844c8ec0cca11c21>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() TMP_Input can't handle null eventData in curren package. Can be ignored atm though. Exception: Failure has occurred while loading a type.
EDIT: was the result of another mod that modded the Terminal.InputText function.
Any chance you can add drawing something to show the exact center visually? if move and try to find your way back to the center it's a PITA ideally I liked to see a line for each axis, oriented on the compass, so north south east and west, also up and down too
right now you can just see the border but have nothing inside of it to help position things...
12 comments
Anyone else seeing an error when the console command is typed since ashlands?
this is what i get:
TypeLoadException: Failure has occurred while loading a type.
at (wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
at Terminal.SendInput () [0x00013] in <67f3c386e04446c49523ecfd5b8921c2>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <ab14d35a27c043688812ae199c64b5aa>:0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00049] in <ab14d35a27c043688812ae199c64b5aa>:0
at GUIFramework.GuiInputField.onInputSubmit (System.String text) [0x00019] in <d66e5653a45242f689c09efb6a19fe54>:0
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <ab14d35a27c043688812ae199c64b5aa>:0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <ab14d35a27c043688812ae199c64b5aa>:0
at TMPro.TMP_InputField.SendOnSubmit () [0x0000e] in <69f777828fb947a49cb0c62cdce4758c>:0
at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x0006a] in <69f777828fb947a49cb0c62cdce4758c>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <4043a6cf2c744415844c8ec0cca11c21>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <4043a6cf2c744415844c8ec0cca11c21>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
TMP_Input can't handle null eventData in curren package. Can be ignored atm though. Exception: Failure has occurred while loading a type.
EDIT: was the result of another mod that modded the Terminal.InputText function.
[Error : Unity Log] MissingMethodException: Method not found: void .ConsoleCommand..ctor(string,string,Terminal/ConsoleEvent,bool,bool,bool,bool,bool,Terminal/ConsoleOptionsFetcher)Stack trace:
Ruler.Settings.Init (BepInEx.Configuration.ConfigFile config) (at <987f422b23854e668d5b6210dcaabdf2>:0)
Ruler.Ruler.Awake () (at <987f422b23854e668d5b6210dcaabdf2>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.GameObject:.cctor()
PlatformTools.Common.SingletonMonoBehaviour
1:get_Instance()
PlatformTools.PlatformManagerInitializer:OnRuntimeMethodLoad()if move and try to find your way back to the center it's a PITA
ideally I liked to see a line for each axis, oriented on the compass, so north south east and west, also up and down too
right now you can just see the border but have nothing inside of it to help position things...
I will add them to the todo list.