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Jere Kuusela

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JereKuusela

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12 comments

  1. montheus
    montheus
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    Anyone else seeing an error when the console command is typed since ashlands?

    this is what i get:
    TypeLoadException: Failure has occurred while loading a type.
      at (wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
      at Terminal.SendInput () [0x00013] in <67f3c386e04446c49523ecfd5b8921c2>:0 
      at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <ab14d35a27c043688812ae199c64b5aa>:0 
      at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00049] in <ab14d35a27c043688812ae199c64b5aa>:0 
      at GUIFramework.GuiInputField.onInputSubmit (System.String text) [0x00019] in <d66e5653a45242f689c09efb6a19fe54>:0 
      at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <ab14d35a27c043688812ae199c64b5aa>:0 
      at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <ab14d35a27c043688812ae199c64b5aa>:0 
      at TMPro.TMP_InputField.SendOnSubmit () [0x0000e] in <69f777828fb947a49cb0c62cdce4758c>:0 
      at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x0006a] in <69f777828fb947a49cb0c62cdce4758c>:0 
      at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <4043a6cf2c744415844c8ec0cca11c21>:0 
      at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <4043a6cf2c744415844c8ec0cca11c21>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
    UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessNavigation(NavigationModel&)
    UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
    UnityEngine.EventSystems.EventSystem:Update()
    TMP_Input can't handle null eventData in curren package. Can be ignored atm though. Exception: Failure has occurred while loading a type.



    EDIT: was the result of another mod that modded the Terminal.InputText function.
    1. madsheph3rd
      madsheph3rd
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      which mod ?
    2. montheus
      montheus
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      late reply... use https://thunderstore.io/c/valheim/p/Azumatt/TerminalChecker/ to figure out which mods are patching the console functions
  2. gil9393
    gil9393
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    still available? there is error log when i play for two PC

    [Error : Unity Log] MissingMethodException: Method not found: void .ConsoleCommand..ctor(string,string,Terminal/ConsoleEvent,bool,bool,bool,bool,bool,Terminal/ConsoleOptionsFetcher)Stack trace:
    Ruler.Settings.Init (BepInEx.Configuration.ConfigFile config) (at <987f422b23854e668d5b6210dcaabdf2>:0)
    Ruler.Ruler.Awake () (at <987f422b23854e668d5b6210dcaabdf2>:0)
    UnityEngine.GameObject:AddComponent(Type)
    BepInEx.Bootstrap.Chainloader:Start()
    UnityEngine.GameObject:.cctor()
    PlatformTools.Common.SingletonMonoBehaviour1:get_Instance()PlatformTools.PlatformManagerInitializer:OnRuntimeMethodLoad()
  3. gloriousaffinity
    gloriousaffinity
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    does this mean it can only be used on servers where devcommands is active?
    1. JereKuusela
      JereKuusela
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      You can use the chat window if console is not an option.
  4. tazmeister
    tazmeister
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    Any chance you can add drawing something to show the exact center visually?
    if move and try to find your way back to the center it's a PITA
    ideally I liked to see a line for each axis, oriented on the compass, so north south east and west, also up and down too

    right now you can just see the border but have nothing inside of it to help position things...
    1. JereKuusela
      JereKuusela
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      Good ideas, thanks!

      I will add them to the todo list.
    2. JereKuusela
      JereKuusela
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      New version has axis lines.
    3. tazmeister
      tazmeister
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      looks great, thanks
  5. LuxZg
    LuxZg
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    Maybe a screenshot or two to ... You know .. visualize how the tool works? :)
    1. JereKuusela
      JereKuusela
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      Not much to show but added some.