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Kpro and Elg

Uploaded by

Kpro1982

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313 comments

  1. elgdev
    elgdev
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    Hey guys,
    Please download the latest update > 2.9.0 to fix playfab error
  2. elgdev
    elgdev
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    Hello Everyone! If you want to change the configs in game by pressing F1, the Configuration Manager Mod is required.
  3. elgdev
    elgdev
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    Hey Everyone, a very requested on Teleport Everything is out! Transport Carts! It can also use the tax system.
    
    We can consider it beta, make sure you have enough space in the other side to be able to transport it.
  4. Arakuis
    Arakuis
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    Tried all the options Mod does not work. Wanted wolves to follow me through portal and they wont was really looking forward to that. 
  5. LordMammuth
    LordMammuth
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    Good morning, your mod is great and fair with the fee and makes farming much easier. It would be possible to add compatibility with the Adventure Backpacks mod, as it is another interesting mod, but when you put the items inside the backpack it bypasses the teleportation fee, probably because it does not know about the existence of the backpack
    https://www.nexusmods.com/valheim/mods/2204
  6. theblacksave
    theblacksave
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    Mod Not Working After Latest Valheim Update (08/03/2025)

    Hi,
    This mod has stopped working with the latest Valheim update as of March 8, 2025 (Build Version: 17530374).

    My friends and I are unable to join the same server while this mod is enabled—we get black screens. However, as soon as we remove the mod, everything works fine again.
    We’d really appreciate an update, as we can't live without this mod! 😃

    Thanks in advance!
    1. elgdev
      elgdev
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      Fixed on latest version
    2. theblacksave
      theblacksave
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      Much love <3
    3. theblacksave
      theblacksave
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      Still getting blackscreen after updateing the game and have installed the new DLL file :/
    4. elgdev
      elgdev
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      Ouch! Is it happening with only this mod? do you play on a server or local? can you send logs on bug tab?
    5. xNightmare359
      xNightmare359
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      how do i get to the bugs tab? im having the same issue and im using it on a dedicated server. i have both the config manager and the teleport mod on both my pc and the server pc as instructed
    6. theblacksave
      theblacksave
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      My firends are joining me by steam friends

      This is whats comes up in the loggs i hope it says anything

      Thanks before hand!

      XXXX = steam ID


      [Info: Unity Log] 03/16/2025 19:48:59: PlayFab listen socket child connected to remote player XXXX
      [Info: Unity Log] 03/16/2025 19:48:59: Player joined server "Vallhalla" that has join code 766569, now 2 player(s)
      [Info: Unity Log] 03/16/2025 19:48:59: Muted PlayFab remote player XXXX
      [Info: Unity Log] 03/16/2025 19:48:59: PlayFab socket with remote ID playfab/XXXX received local Platform ID Steam_XXXX
      [Info: Unity Log] 03/16/2025 19:48:59: ZRpc timeout set to 90s
      [Info: Unity Log] Sending TeleportEverything version 2.8.0 and minimum version 2.8.0 to the client.
      [Info: Unity Log] 03/16/2025 19:48:59: Got handshake from client playfab/XXXX
      [Info: Unity Log] 03/16/2025 19:49:01: Network version check, their:33, mine:33


      [Info: Unity Log] 03/16/2025 19:49:40: Exception in ZRpc::HandlePackage: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
        at (wrapper dynamic-method) ZNet.DMD<ZNet::RPC_PeerInfo>(ZNet,ZRpc,ZPackage)
        at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
        at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <31687ccd371e4dc6b0c23a1317cf9474>:0
      --- End of inner exception stack trace ---
        at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <31687ccd371e4dc6b0c23a1317cf9474>:0
        at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <31687ccd371e4dc6b0c23a1317cf9474>:0
        at System.Delegate.DynamicInvokeImpl (System.Object[] args) [0x000e7] in <31687ccd371e4dc6b0c23a1317cf9474>:0
        at System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) [0x00008] in <31687ccd371e4dc6b0c23a1317cf9474>:0
        at System.Delegate.DynamicInvoke (System.Object[] args) [0x00000] in <31687ccd371e4dc6b0c23a1317cf9474>:0
        at ZRpc+RpcMethod`1[T].Invoke (ZRpc rpc, ZPackage pkg) [0x0001d] in <285f74454c9841259bb8585eb4409ef4>:0
        at (wrapper dynamic-method) ZRpc.DMD<ZRpc::HandlePackage>(ZRpc,ZPackage)
        at ZRpc.Update (System.Single dt) [0x0003e] in <285f74454c9841259bb8585eb4409ef4>:0


      [Info: Unity Log] 03/16/2025 19:49:40: Keep socket for playfab/XXXX, try to reconnect before timeout
      [Info: Unity Log] 03/16/2025 19:49:40: Player connection lost server "Vallhalla" that has join code 766569, now 2 player(s)
      [Warning: Unity Log] 03/16/2025 19:49:40: PlayFab network error in session 'Vallhalla' and network ec71c3a3-f13a-406c-ac0d-00ff38570026|AwCWnt0KFUHRQeo8r0C6kCFbFl5FmFdlc3RFdXJvcGUAAAAAAAAAAAAA0nhOzK1HsZ7ePtMtjxuHubUyCSBiJgZOFAOCr+G4UKQwCk9kbnMtaXIwLTgxZTUtMWY4ZTAyZDMtOGUyZC00NTQ1LWEzOWEtNTFmY2VkMzkzMzAxLndlc3RldXJvcGUuY2xvdWRhcHAuYXp1cmUuY29t with type 'Error' and code '4098': the operation was called with an invalid handle
      [Info: Unity Log] 03/16/2025 19:49:40: Failed to send, suspend TX on playfab/XXXX while trying to reconnect
      [Info: Unity Log] 03/16/2025 19:49:40: PlayFab reconnect server 'Vallhalla'
      [Info: Unity Log] 03/16/2025 19:49:40: Server 'Vallhalla' begin PlayFab create and join network for server
    7. CmdrMarkus74
      CmdrMarkus74
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      I'm having the same issue with the latest version installed on my Dedicated Server and my game client. It seems to be causing some sort of network error. I'm only running 3 mods server-side, Jotunn, PlantAnywhere and TeleportEverything 2.8.0.  When I remove TeleportEverything everyone can join. Is there some conflict with the latest Jotunn and the new version maybe? I know it has some server sync functions. 

      Running it locally (I'm also running BeastsOfBurden for testing), I spawned a wolf, build 2 portals and connected them. When I have the wolf follow, the portal deactivates. However, when I have the wolf stay the portal activates normally. Console message below, hope this helps:

      [Error  : Unity Log] MissingMethodException: Method not found: void .MessageHud.ShowMessage(MessageHud/MessageType,string,int,UnityEngine.Sprite)
      Stack trace:
      TeleportEverything.Plugin.DisplayAlliesMessage () (at <53a8583abc124c09835f4cb417d8354c>:0)
      TeleportEverything.Plugin+IsTeleportablePatch.Postfix (System.Boolean __result, Humanoid __instance) (at <53a8583abc124c09835f4cb417d8354c>:0)
      (wrapper dynamic-method) Humanoid.DMD<Humanoid::IsTeleportable>(Humanoid)
      (wrapper dynamic-method) TeleportWorld.DMD<TeleportWorld::UpdatePortal>(TeleportWorld)
      [Error  : Unity Log] MissingMethodException: Method not found: void .MessageHud.ShowMessage(MessageHud/MessageType,string,int,UnityEngine.Sprite)
      Stack trace:
      TeleportEverything.Plugin.DisplayAlliesMessage () (at <53a8583abc124c09835f4cb417d8354c>:0)
      TeleportEverything.Plugin+IsTeleportablePatch.Postfix (System.Boolean __result, Humanoid __instance) (at <53a8583abc124c09835f4cb417d8354c>:0)
      (wrapper dynamic-method) Humanoid.DMD<Humanoid::IsTeleportable>(Humanoid)
      (wrapper dynamic-method) TeleportWorld.DMD<TeleportWorld::UpdatePortal>(TeleportWorld)
      [Error  : Unity Log] MissingMethodException: Method not found: void .MessageHud.ShowMessage(MessageHud/MessageType,string,int,UnityEngine.Sprite)
      Stack trace:
      TeleportEverything.Plugin.DisplayAlliesMessage () (at <53a8583abc124c09835f4cb417d8354c>:0)
      TeleportEverything.Plugin+IsTeleportablePatch.Postfix (System.Boolean __result, Humanoid __instance) (at <53a8583abc124c09835f4cb417d8354c>:0)
      (wrapper dynamic-method) Humanoid.DMD<Humanoid::IsTeleportable>(Humanoid)
      (wrapper dynamic-method) TeleportWorld.DMD<TeleportWorld::UpdatePortal>(TeleportWorld)
      [Error  : Unity Log] MissingMethodException: Method not found: void .MessageHud.ShowMessage(MessageHud/MessageType,string,int,UnityEngine.Sprite)
      Stack trace:
      TeleportEverything.Plugin.DisplayAlliesMessage () (at <53a8583abc124c09835f4cb417d8354c>:0)
      TeleportEverything.Plugin+IsTeleportablePatch.Postfix (System.Boolean __result, Humanoid __instance) (at <53a8583abc124c09835f4cb417d8354c>:0)
      (wrapper dynamic-method) Humanoid.DMD<Humanoid::IsTeleportable>(Humanoid)
      (wrapper dynamic-method) TeleportWorld.DMD<TeleportWorld::UpdatePortal>(TeleportWorld)
      [Error  : Unity Log] MissingMethodException: Method not found: void .MessageHud.ShowMessage(MessageHud/MessageType,string,int,UnityEngine.Sprite)
      Stack trace:
      TeleportEverything.Plugin.DisplayAlliesMessage () (at <53a8583abc124c09835f4cb417d8354c>:0)
      TeleportEverything.Plugin+IsTeleportablePatch.Postfix (System.Boolean __result, Humanoid __instance) (at <53a8583abc124c09835f4cb417d8354c>:0)
      (wrapper dynamic-method) Humanoid.DMD<Humanoid::IsTeleportable>(Humanoid)
      (wrapper dynamic-method) TeleportWorld.DMD<TeleportWorld::UpdatePortal>(TeleportWorld)
    8. elgdev
      elgdev
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      Hi, I've updated the mod to a new version 2.9.0 that should fix this
    9. nehuge
      nehuge
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      Now latest patch as of April 4th also breaks the mod.  What is it about the mod that needs to be edited every time a new patch comes out?
  7. Rog360
    Rog360
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    Missing in Config Manager...

    [--- Portal ---]

    ## Portal activation range in meters. [Not Synced with Server]
    # Setting type: Single
    # Default value: 5
    # Acceptable value range: From 0 to 20
    Portal Activation Range = 5

    ## Portal sound effect volume (rejoin the session or teleport to a farther portal for the new value to take effect). [Not Synced with Server]
    # Setting type: Single
    # Default value: 0.8
    # Acceptable value range: From 0 to 1
    Portal Sound Volume = 0.8

    ## Toggle transport animation screen on/off. [Not Synced with Server]
    # Setting type: Boolean
    # Default value: true
    Show Transport Animation = true
    1. Rog360
      Rog360
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      Sorry about Dupe posts. No way to remove them... :(
  8. sketaful
    sketaful
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    Is this working at it did some 4-5 month ago or is the settings for ores fixed so it doesn't affect the stone portal from Ashlands?

    That was the only reason I couldn't use this. It was awesome bringing tames through the portals and the risk of aggressive mobs following you through when you tried to escape through a portal.

    But. Since I don't want to have set to allow ores through the portals I could only chose to allow or to block them. If I blocked ores through portals it also blocked ores from the ashlands stone portal, which is supposed to allow ores and I wanted that to work. :/
  9. SpringApricot
    SpringApricot
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    Please allow downloading of archival versions - some folks still play on older game versions for mod compatibility.
    1. gyrofalcon
      gyrofalcon
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      Please allow downloading of archival versions - some folks still play on older game versions for mod compatibility.
      Please read the Description page.
    2. SpringApricot
      SpringApricot
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      I have. There is not a word about access to older versions for compatibility with older game versions. There is however an archive of older files, so they are there, the mod author would just have to enable downloading them. I' not sure what your comment has to do with mine.
    3. elgdev
      elgdev
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      I started to keep the older versions in the old files, under the main file. Is there any specific older version you want to save?
  10. dadase32
    dadase32
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    hello, i dont know why i can't press f1 to open  Configuration Manager Mod. Any help?
  11. KingHelmer
    KingHelmer
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    It just doesnt work for me. I installed the BepInEx Configuration Managerwhich works, i can access the config ingame with F1. I installed your mod and i changed the settings, all i need it ore and ingot teleport, but nothing has changed with the mod installed.
    Did i forget a setting? I searched everything on nexusmods and elsewhere, couldnt find any resolution.
  12. BowTieDaniels
    BowTieDaniels
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    Loving the mod so far, it's so close to being exactly what I've been looking for.

    Any chance that ore and ingots could be treated separately? I'm trying to have ore restricted from going through the portal but allow ingots with the tax enabled. I was planning on using Unrestricted Portal to do this but I saw the tax system won't work with both mods.
  13. Kitsunenby
    Kitsunenby
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    Hey since the last update on March 4th (Steam) this mod doesn't allow tamed wolves to teleport anymore, Ores still work.

    I would be grateful if you can fix this!
    1. elgdev
      elgdev
      • supporter
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      Fixed on latest version