Hi All, I just installed this mod and the configuration manager. Never used it before. Do I need to create a new world for it to work or can I use it for an existing saved world? It seems not to work in the existing save... Or maybe it is not yet compatible with the Ashlands update?
I don't know if this is an issue specific to the NPC mod but they're never following me out of the burrowed crypts when I leave, even though it says that it will transport them on the exit. When I enter again it seems like they're quite a bit further away too than on a usual entry (typically in one of the side tunnels instead of the main room).
Edit: Unfortunately they also do not seem to follow through portals either. :( Edit: Successfully teleported 1 wolf through a portal. Tried again to teleport back and the same issue appeared of it not traveling with me, despite the message on the screen saying they would. Edit: Tried teleporting with a cart and that also did not work. I guess I'm gonna look for an alternative to this...
I have same problem but my case was a little bit different. When I install this at first, it works with no issues but when I installed Targetportal later it just worked for the first teleportation and went broken. Before this bug is being fixed, you can try Xportal which you can find on thunderstore(not sure whether nexus has it or not)
I already use the Thunderstore mods since r2modman is one of the few modmanagers that run on Linux. That site just does not have any comment sections or galleries and a lot of mods don't have a GitHub page.
I'll give it a try as I do use TargetPortal, which I did not think actually interfered in the actual teleporting process. Unfortunately Xportal uses a dropdown menu, which is not as good as the map from TargetPortal, especially if you have a lot of portals. I'll make a bug report on TP's GitHub later if I can confirm the issue.
hello dev! was wondering if you're at all considering adding config options for the dverger extractor needles and hildirs chests? at the moment they're included in the "ores and other contraband", and disappear when the % is taken out of them. love this mod, one of my must haves :)
hello, you can use the field "Remove Transport fee from" in this mod config options. by default it is set to: DragonEgg you can try to set it to: DragonEgg,DvergrNeedle,chest_hildir1,chest_hildir2,chest_hildir3
I came here to report the same thing. Tested wolf Ally Follow, Named, new portal, different destination. Tried different variations. Says teleporting 1 Ally but doesn't end up with me.
Thanks for this great mod!
EDIT: I reverted back to v2.5.1 and it is now teleporting my allies again. v2.6.0 seems to have something with it.
Hello, please try the latest version 2.6.1 It should fix the calculations to bring the allies to the other side of the portal. Please let me know if that new strategy works for you. Enjoy!
problems about Transport Allies . I and my friends use the mod. Server it work, but when clients, it canot work all the time. Teleporting allies massge work on the srceen, but when I cross the portal , allies cannot follow me . what happened this porblem? may I need to set anything? thank u~
Hello, yes! have you tried it out? It works with all types of tames, by default only following tames will be transported. You just need to set your mode (all tamed, only following).
No matter the settings I use, Allies will not teleport with me. I get the message saying that "x" Allies transported but they never move. Animal type makes no difference. I have tried all three teleport settings and all of the Ally settings. Still nothing. Granted i have never used this before so 2.6 is my first go. I downloaded it on Dec 12th shortly after you uploaded the file. Several people have said they have the same issue but if they drop back to 2.5.x it works fine. I have not tried this as i would have to get a large number of users to also change their file and try to keep the changes to a minimum. This is on a dedicated server hosted int he cloud.
I could transport allieds with no problem with the 2.6 version on my client, playing on a dedicated server that didn't have it. That was on v 0.217.31 So the mod didn't work when a none-modded client/player controlled the cell (obviously)
Hi all! Please update to the latest version 2.6.1 It should fix the calculations to bring the allies to the other side of the portal. Please let me know if that new strategy works for you. Enjoy!
imposible hacerlo funcionar :( los cerdos no viajan ni lo lobos y no hay forma de configurarlo, en el menu del f1 no sale y no hay .cfg que configurar (ni explicacion de como)
You can download configuration manager to use F1 menu. Or search how to update the config file, it will be created after running the modded game with the mod installed. Bepinex is also a requirement. Also make sure you have the latest version of TeleportEverything. And set your Teleport Mode to Take Them With You Check the docs
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Thanks!
But if you see anything different or new, just let me know. Thanks!
Any help is appreciated :)
Good news! I've checked here and it's working in the Ashlands update.
Edit: Unfortunately they also do not seem to follow through portals either. :(
Edit: Successfully teleported 1 wolf through a portal. Tried again to teleport back and the same issue appeared of it not traveling with me, despite the message on the screen saying they would.
Edit: Tried teleporting with a cart and that also did not work. I guess I'm gonna look for an alternative to this...
When I install this at first, it works with no issues but when I installed Targetportal later it just worked for the first teleportation and went broken.
Before this bug is being fixed, you can try Xportal which you can find on thunderstore(not sure whether nexus has it or not)
comment sections or galleries and a lot of mods don't have a GitHub page.
I'll give it a try as I do use TargetPortal, which I did not think actually interfered in the actual teleporting process. Unfortunately Xportal uses a dropdown menu, which is not as good as the map from TargetPortal, especially if you have a lot of portals. I'll make a bug report on TP's GitHub later if I can confirm the issue.
by default it is set to:
DragonEgg
you can try to set it to:DragonEgg,DvergrNeedle,chest_hildir1,chest_hildir2,chest_hildir3
Thanks for this great mod!
EDIT: I reverted back to v2.5.1 and it is now teleporting my allies again. v2.6.0 seems to have something with it.
It should fix the calculations to bring the allies to the other side of the portal.
Please let me know if that new strategy works for you. Enjoy!
Thank You so much.
2) Have you tested with different settings in the config-file? Only Tamed or Only Named, etc.
Teleporting allies massge work on the srceen, but when I cross the portal , allies cannot follow me .
what happened this porblem? may I need to set anything?
thank u~
So the mod didn't work when a none-modded client/player controlled the cell (obviously)
It should fix the calculations to bring the allies to the other side of the portal.
Please let me know if that new strategy works for you. Enjoy!
los cerdos no viajan ni lo lobos y no hay forma de configurarlo, en el menu del f1 no sale y no hay .cfg que configurar (ni explicacion de como)
Also make sure you have the latest version of TeleportEverything. And set your Teleport Mode to Take Them With You
Check the docs