Hello, everything is configurable, if they appear very frequently, you can go to the Config/MonsterDread/Spawn folder and edit the lines "SpawnInterval" "SpawnChance"
By default the appearance of the elite Poison is this SpawnInterval=5000 SpawnChance=20
[Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonPoison' for RRRM_dreadskeletonPoison. Skipping world spawn template [Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonVenom' for RRRM_dreadskeletonVenom. Skipping world spawn template [Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonIce' for RRRM_dreadskeletonIce. Skipping world spawn template [Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonFrozen' for RRRM_dreadskeletonFrozen. Skipping world spawn template [Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonFire' for RRRM_dreadskeletonFire. Skipping world spawn template [Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonBurning' for RRRM_dreadskeletonBurning. Skipping world spawn template
wow that is a very recurrent problem, but the solution is not, it is more complicated. We could try a few points to rule out problems.
1. Spawn That is not the problem, because it only notifies you that the prefabs are not loading. 2. These missing prefabs are from MonsterLabz, it would be a good idea to double check the installation of the required mod. 3. And the one that would be in charge of loading the monsterlabz prefabs would be RRR core (which came out with a new update for the new version of the game), it would be a good idea to check if you have RRRCore updated and also check if you have RRRMonsters. 4. It could be a user error, if something was edited in the configuration files that is the cause of the problem, it would be necessary to delete the files and download again to rule out that possibility. 5. Another case is that the enemies carry weapons and armor from other mods, please check the requirements tab, maybe one of them is missing.
That's all I can think of for now, I hope you find the solution in one of them.
[Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonPoison' for RRRM_dreadskeletonPoison. Skipping world spawn template [Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonVenom' for RRRM_dreadskeletonVenom. Skipping world spawn template [Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonIce' for RRRM_dreadskeletonIce. Skipping world spawn template [Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonFrozen' for RRRM_dreadskeletonFrozen. Skipping world spawn template [Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonFire' for RRRM_dreadskeletonFire. Skipping world spawn template [Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonBurning' for RRRM_dreadskeletonBurning. Skipping world spawn template [Warning:Spawn That!] Issues with finding prefabs detected. The message "Unable to find prefab" means that Spawn That is loaded correctly, and is now trying to configure your spawns. However, the listed prefab was not registered in the game, and Spawn That is therefore unable to use it. Verify spelling of prefab name in Spawn That configurations, or that the creature/item is correctly loaded.
The next time you change your mod requirments, it would be a great idea to tell people that uses you mobs, that you changed there requirment dlls, like the DoD effects stuff, for my understanding you changed their attacks, and uses only Mosterlabz stuff.
hi! i'm new at this uploading stuff to nexusmod, but i tried to put the changes in the download section "- Removed dependency on DoOrDieAssets as the mod has been marked as obsolete." and i'm sorry you didn't like it :( they looked great with the DoOrDieAssets mod effects, but Horem himself marked the mod as obsolete and can't fix it, so I decided to remove it, even so, if you never had errors with the Assests you can still use the previous version if you still have it.
After some trial and error runs, I got your skeletons to spawn through the console commands by having only the listed mods you listed as necessary. However, I realized that these files interfered with the addition of the mod Monsternomicon. Specifically, it causes both mods to not function properly as I constantly get the "[Warning:Spawn That!] Unable to find prefab..." error for both the dread skeletons and all of monsternomicon's creatures. Is there anything that can be done to prevent that issue for both mods to be compatible or no? If not, that's okay. I still like your skeletons a lot.
Hello! I was away for a long time sorry for the delay, about your problem I have both Monsternomicon and My Skeletons mods working, they are compatible. You could check if you have the required mods updated, for example a few weeks ago monsterlabz was updated and it broke monsternomicon and Dread Skeleton, but with their last update it was fixed.
If you install this mod as is, it will be placed in the "plugins" folder. (This is also the case with Vortex) For it to work properly, it must be installed in the "config" folder.
26 comments
"SpawnInterval"
"SpawnChance"
By default the appearance of the elite Poison is this
SpawnInterval=5000
SpawnChance=20
I hope I could have helped you.
[Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonPoison' for RRRM_dreadskeletonPoison. Skipping world spawn template
[Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonVenom' for RRRM_dreadskeletonVenom. Skipping world spawn template
[Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonIce' for RRRM_dreadskeletonIce. Skipping world spawn template
[Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonFrozen' for RRRM_dreadskeletonFrozen. Skipping world spawn template
[Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonFire' for RRRM_dreadskeletonFire. Skipping world spawn template
[Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonBurning' for RRRM_dreadskeletonBurning. Skipping world spawn template
We could try a few points to rule out problems.
1. Spawn That is not the problem, because it only notifies you that the prefabs are not loading.
2. These missing prefabs are from MonsterLabz, it would be a good idea to double check the installation of the required mod.
3. And the one that would be in charge of loading the monsterlabz prefabs would be RRR core (which came out with a new update for the new version of the game), it would be a good idea to check if you have RRRCore updated and also check if you have RRRMonsters.
4. It could be a user error, if something was edited in the configuration files that is the cause of the problem, it would be necessary to delete the files and download again to rule out that possibility.
5. Another case is that the enemies carry weapons and armor from other mods, please check the requirements tab, maybe one of them is missing.
That's all I can think of for now, I hope you find the solution in one of them.
[Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonPoison' for RRRM_dreadskeletonPoison. Skipping world spawn template
[Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonVenom' for RRRM_dreadskeletonVenom. Skipping world spawn template
[Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonIce' for RRRM_dreadskeletonIce. Skipping world spawn template
[Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonFrozen' for RRRM_dreadskeletonFrozen. Skipping world spawn template
[Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonFire' for RRRM_dreadskeletonFire. Skipping world spawn template
[Warning:Spawn That!] Unable to find prefab 'RRRM_dreadskeletonBurning' for RRRM_dreadskeletonBurning. Skipping world spawn template
[Warning:Spawn That!] Issues with finding prefabs detected.
The message "Unable to find prefab" means that Spawn That is loaded correctly, and is now trying to configure your spawns.
However, the listed prefab was not registered in the game, and Spawn That is therefore unable to use it.
Verify spelling of prefab name in Spawn That configurations, or that the creature/item is correctly loaded.
The next time you change your mod requirments, it would be a great idea to tell people that uses you mobs, that you changed there requirment dlls, like the DoD effects stuff, for my understanding you changed their attacks, and uses only Mosterlabz stuff.
I was having truble to understand this.
Anyway, better than nothing
they looked great with the DoOrDieAssets mod effects, but Horem himself marked the mod as obsolete and can't fix it, so I decided to remove it, even so, if you never had errors with the Assests you can still use the previous version if you still have it.
You could check if you have the required mods updated, for example a few weeks ago monsterlabz was updated and it broke monsternomicon and Dread Skeleton, but with their last update it was fixed.
(This is also the case with Vortex)
For it to work properly, it must be installed in the "config" folder.