Hello everyone, and thank you for browsing my mod page. I am going to be taking a look at several mods and changing the structure of the page very soon, as currently a better way of doing this page has been brought to my attention.
2-11-22 I am planning an update to the page to fix some issues with description as well as update my modlist with what I am currently using, but I will be moving soon, and I have a child on the way so it may be some time before I get around to editing.
Could you please describe better what your configuration files actually do, in a bit more specific terms? Adding the new classes as mentioned seems very powerful so I am wondering how you are increasing difficulty exactly to compensate? Are there some specific settings that you can change to adjust difficulty? My 10 yr old and myself are almost done with vanilla+ and would like to try out your modpack. As such any suggestions/hints for fine tuning would be appreciated.
Love the list its really handy for someone who wants to start modding and doesn't have a really good idea of the current mods that are out there and which are worth it and which are not at least that's in my case.
A documentation on how everything works would be nice.. I have been going over your configs just to have a understanding but feel like I haven't understood everything correctly.
You are correct, but as some people wont want to use Valheim Plus for what ever reason I left things in the list that covered some of the things Valheim Plus also adds. I probably should have separated it in the description, I will edit the description when I have more time.
Not meaning to undervalue the list, but calling this semi-vanilla ... Sorry, not even close. Adding NPCs, monsters, items, magic,and changing half of game mechanics is way more like 10%-vanilla. I'm not saying it's bad, but this is a list of mods to be used for 2nd (or 3rd) playthrough as it completely overhauls the vanilla game.
There's a lot of mods in the list that are indeed just QoL or smaller additions, thats stuff like UI mods, textures (gor existing items), hold attack, craft from container, and similar.
But Epic Loot, Magic overhaul, and RRR mods combined are some of largest modifications of Valheim on whole Nexus.
16 comments
2-11-22
I am planning an update to the page to fix some issues with description as well as update my modlist with what I am currently using, but I will be moving soon, and I have a child on the way so it may be some time before I get around to editing.
Adding the new classes as mentioned seems very powerful so I am wondering how you are increasing difficulty exactly to compensate?
Are there some specific settings that you can change to adjust difficulty? My 10 yr old and myself are almost done with vanilla+ and would like to try out your modpack. As such any suggestions/hints for fine tuning would be appreciated.
A documentation on how everything works would be nice.. I have been going over your configs just to have a understanding but feel like I haven't understood everything correctly.
Keep up the awesome work!.
This could become the flagship collection for modded Valheim
There's a lot of mods in the list that are indeed just QoL or smaller additions, thats stuff like UI mods, textures (gor existing items), hold attack, craft from container, and similar.
But Epic Loot, Magic overhaul, and RRR mods combined are some of largest modifications of Valheim on whole Nexus.
Just so people don't get surprised :)