[Warning: HarmonyX] AccessTools.DeclaredMethod: Could not find method for type MineRock5 and name Start and parameters [Error : Unity Log] ArgumentException: Undefined target method for patch method static void InfinityHammer.MineRock5_NameFix::Prefix(MineRock5 __instance, String& __state) infinity hammer 1.52+public test my game cant open the hammer menu,and the console is blinking.
The repair all doesn’t seem to work. I wanted to repair the dvergr door, wooden poles and beams in the outpost, but for the door it says the needed bench is absent and for the poles and beams it doesn’t say anything. Heck, with reair anything enabled I can’t even fix the dverg copper wall. How do I fix that?
Also reporting this issue. Previous versions of Infinity Hammer allowed for repairing all prop objects, but this does not seem to be working with the current version of the mod and game.
EDIT: Clarifying this issue further. Current game version is 0.217.46. World objects (trees, rocks, ore nodes, etc.) and pre-fab objects and faction props (ex. Fuling props & Dvergr props) cannot be repaired even with "Repair Anything" enabled in the config menu. Bepinex logger does not return any error messages.
UPDATE: Created custom repair area tool w/assistance from Discord members. Works like a charm!
The mod doesn't work for me. I have installed Infinity hammer, Server Dev Commands and Structure Tweaks. I also checked everything with the Configuration manager and it shows the mods as enabled but it doesn't work idk if it conflicts with another mod but Hammer icons next to repair icon are not shown in the build menu. I have the gizmo mod as well and it works fine alone but with infinity hammer it doesn't allow to x - rotate and says the object cannot be scaled so i removed the hotkey in the config but Gizmo still won't rotate on X axis
Since version 1.43 and later, it doesn't seem to be compatible with some jotunn modes, such as bettercreative mode. (Especially library mode, planbuild etc..) In particular, like bettercreative, some objects seem to be ghosted or Invisible Prefabs in vanilla object libraries. (rock, tree, neutral objects) Do I have to ask the producer of jotunn for this issue??
Will changes made with this mod persist after removing the mod? Will removing the mod break the world save file? I'm interested in removing a few items from the map and making some indestructible items but I want others to be able to play without the mod installed.
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anyone else had that problem? can someone tell me what i'm doing wrong?
[Error : Unity Log] ArgumentException: Undefined target method for patch method static void InfinityHammer.MineRock5_NameFix::Prefix(MineRock5 __instance, String& __state)
infinity hammer 1.52+public test
my game cant open the hammer menu,and the console is blinking.
EDIT: Clarifying this issue further. Current game version is 0.217.46. World objects (trees, rocks, ore nodes, etc.) and pre-fab objects and faction props (ex. Fuling props & Dvergr props) cannot be repaired even with "Repair Anything" enabled in the config menu. Bepinex logger does not return any error messages.
UPDATE: Created custom repair area tool w/assistance from Discord members. Works like a charm!
better creative + infinity hammer 1.43
better creative + infinity hammer 1.44 - 1.50
Since version 1.43 and later, it doesn't seem to be compatible with some jotunn modes, such as bettercreative mode.
(Especially library mode, planbuild etc..)
In particular, like bettercreative, some objects seem to be ghosted or Invisible Prefabs in vanilla object libraries.
(rock, tree, neutral objects)
Do I have to ask the producer of jotunn for this issue??
I can select the pipette but nothing happens when I use is.