Is there any way to use this mod without having to add ALL the content from the Runic pack? I like that the custom enemies having their own unique weapons, but all the extra golems, ore, crafting stations at whatnot is a bit much.
Yes. We have added these creatures using Spawn That for the spawn/biomes and using Drop That for custom drop table. One of my favorite mods. Mind you, we are unable to get it to function since Mistlands update.
Am I the only one struggling with group mobs? I tested it on a new world and the bandit groups are 'manageable' (unless you got hit by their ever-lasting-poison). but these sons of the forest or whatever are unbalanced imo... they are nearly impossible to kill spamming poison and whatever and they also will destroy your house in like 3 hits if you hide.. Are you supposed to hide at night until you got like... Iron armor or something like that?
im going to suggest going into the spawn that config file and dialing down the spawn chance to something like 3% instead of 30. basically i just deleted the last number from each of the spawns.
[Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <eae584ce26bc40229c1b1aa476bfa589>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <eae584ce26bc40229c1b1aa476bfa589>:0) System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <eae584ce26bc40229c1b1aa476bfa589>:0) RRRCore.Util.RandomMember[T] (System.Collections.Generic.List`1[T] l) (at <ec31b94cc29f4f838e3bf5a434138c54>:0) RRRCore.RRRNpcCustomization.Awake () (at <ec31b94cc29f4f838e3bf5a434138c54>:0) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Terminal:<InitTerminal>g__spawn|5_97(String, <>c__DisplayClass5_1&) <>c:<InitTerminal>b__5_47(ConsoleEventArgs) ConsoleCommand:RunAction(ConsoleEventArgs) Terminal:DMD<Terminal::TryRunCommand>(Terminal, String, Boolean, Boolean) Terminal:DMD<Terminal::InputText>(Terminal) Terminal:UpdateInput() Terminal:Update() Console:Update() [Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <eae584ce26bc40229c1b1aa476bfa589>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <eae584ce26bc40229c1b1aa476bfa589>:0) System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <eae584ce26bc40229c1b1aa476bfa589>:0) RRRCore.Util.RandomMember[T] (System.Collections.Generic.List`1[T] l) (at <ec31b94cc29f4f838e3bf5a434138c54>:0) RRRCore.RRRNpcCustomization.Awake () (at <ec31b94cc29f4f838e3bf5a434138c54>:0) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) Terminal:<InitTerminal>g__spawn|5_97(String, <>c__DisplayClass5_1&) <>c:<InitTerminal>b__5_47(ConsoleEventArgs) ConsoleCommand:RunAction(ConsoleEventArgs) Terminal:DMD<Terminal::TryRunCommand>(Terminal, String, Boolean, Boolean) Terminal:DMD<Terminal::InputText>(Terminal) Terminal:UpdateInput() Terminal:Update() Console:Update()
So I get this weird error when the 4 out of the 6 enemies spawn but they still drop and do everything as intended and was wondering if this is a problem i should be worried about or just an error that can be ignored
So I've been experiencing a very strange damage reduction effect when fighting enemies from this pack...
For example, if I normally deal around 50 dmg per hit with a dagger, I instead deal around 6-7 dmg when fighting the orcs, folk pillagers, etc...
This happens with ALL weapons whether I'm using a bow, sword, dagger, magic, whatever.
I've checked the stats in the .cfg files and am unable to spot anything out of the ordinary, and my damage values are normal when fighting other enemies both vanilla or modded-in.
This is a very well made mod. IMO it would be a lot more popular if it was not depended on Runik Pack and the Sage thing. Especially the Runik Pack is immersion breaking.
Can anyone help me figure this out? A majority of my mods were working just last week, started it up again this week and my game ended up autocrashing on startup and i had to reinstall everything over again. Downloaded thunderstore mod manager and reinstalled my mods, the game booted up fine but when i killed an enemy, they just kept exploding into a frenzy of blood and loot over and over. [Info : Areas.G] Calculating DropList for "Lv.1 RRRN_Pillager" [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: Areas.Patches.Patches.Ragdoll_Setup_Post (Ragdoll __instance, CharacterDrop characterDrop) (at C:/Repos/Valheim.TeklaMods/Areas/Scripts/Patches.cs:397) (wrapper dynamic-method) Ragdoll.DMD<Ragdoll::Setup>(Ragdoll,UnityEngine.Vector3,single,single,single,CharacterDrop) Character.OnDeath () (at <94f274a921864d9db4f1d2703c897047>:0) Character.CheckDeath () (at <94f274a921864d9db4f1d2703c897047>:0) Character.FixedUpdate () (at <94f274a921864d9db4f1d2703c897047>:0) Humanoid.FixedUpdate () (at <94f274a921864d9db4f1d2703c897047>:0)
EDIT: I figured out what was wrong pretty quickly, even says right up there in the report, "[Info : Areas.G]" A mod called "Areas" was the problem.
49 comments
Have you also noticed a huge damage reduction taken by the enemies in comparison to all other NPC enemies?
For some reason I can only do like 5-7 damage per hit when normally I'll deal around 50-60. It's ridiculous.
Parameter name: index
Stack trace:
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
RRRCore.Util.RandomMember[T] (System.Collections.Generic.List`1[T] l) (at <ec31b94cc29f4f838e3bf5a434138c54>:0)
RRRCore.RRRNpcCustomization.Awake () (at <ec31b94cc29f4f838e3bf5a434138c54>:0)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
Terminal:<InitTerminal>g__spawn|5_97(String, <>c__DisplayClass5_1&)
<>c:<InitTerminal>b__5_47(ConsoleEventArgs)
ConsoleCommand:RunAction(ConsoleEventArgs)
Terminal:DMD<Terminal::TryRunCommand>(Terminal, String, Boolean, Boolean)
Terminal:DMD<Terminal::InputText>(Terminal)
Terminal:UpdateInput()
Terminal:Update()
Console:Update()
[Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
RRRCore.Util.RandomMember[T] (System.Collections.Generic.List`1[T] l) (at <ec31b94cc29f4f838e3bf5a434138c54>:0)
RRRCore.RRRNpcCustomization.Awake () (at <ec31b94cc29f4f838e3bf5a434138c54>:0)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion)
Terminal:<InitTerminal>g__spawn|5_97(String, <>c__DisplayClass5_1&)
<>c:<InitTerminal>b__5_47(ConsoleEventArgs)
ConsoleCommand:RunAction(ConsoleEventArgs)
Terminal:DMD<Terminal::TryRunCommand>(Terminal, String, Boolean, Boolean)
Terminal:DMD<Terminal::InputText>(Terminal)
Terminal:UpdateInput()
Terminal:Update()
Console:Update()
So I get this weird error when the 4 out of the 6 enemies spawn but they still drop and do everything as intended and was wondering if this is a problem i should be worried about or just an error that can be ignored
I only do like 6 damage per hit, and get killed constantly by them.
All other enemies seem to take the normal amount of damage, but for whatever reason, my damage is reduced a huge amount.
I checked the enemy configs and there's nothing there to suggest why they take hardly any damage.
For example, if I normally deal around 50 dmg per hit with a dagger, I instead deal around 6-7 dmg when fighting the orcs, folk pillagers, etc...
This happens with ALL weapons whether I'm using a bow, sword, dagger, magic, whatever.
I've checked the stats in the .cfg files and am unable to spot anything out of the ordinary, and my damage values are normal when fighting other enemies both vanilla or modded-in.
Anyone else experiencing something similar/know wtf is going on...? It's incredibly frustrating.
EDIT: Simply reinstalling the mod fixed the issue. I believe the initial problem was caused by installing dependencies out of order.
EDIT: Nevermind, the problem still exists.[Info : Areas.G] Calculating DropList for "Lv.1 RRRN_Pillager"
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Areas.Patches.Patches.Ragdoll_Setup_Post (Ragdoll __instance, CharacterDrop characterDrop) (at C:/Repos/Valheim.TeklaMods/Areas/Scripts/Patches.cs:397)
(wrapper dynamic-method) Ragdoll.DMD<Ragdoll::Setup>(Ragdoll,UnityEngine.Vector3,single,single,single,CharacterDrop)
Character.OnDeath () (at <94f274a921864d9db4f1d2703c897047>:0)
Character.CheckDeath () (at <94f274a921864d9db4f1d2703c897047>:0)
Character.FixedUpdate () (at <94f274a921864d9db4f1d2703c897047>:0)
Humanoid.FixedUpdate () (at <94f274a921864d9db4f1d2703c897047>:0)
EDIT: I figured out what was wrong pretty quickly, even says right up there in the report, "[Info : Areas.G]" A mod called "Areas" was the problem.