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Neobotics

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Astevus

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63 comments

  1. GTech1
    GTech1
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    Great mod, and cool ideas! :D

    I do have one thing to report, though (using v0.2.4 downloaded from thunderstore):
    The config setting "NoBaseRestrictedSpawn = true" no longer works.

    I've double checked in devcommands / debugmode, while using Spawn_That (from ASharpPen) to significantly increase the fish spawn rate, and no fish spawn within range of campfires and workbenches anymore.

    Is there any possibility of an update?
    Thank you for your time, and for the great fishing mod! :D
    1. Astevus
      Astevus
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      Thanks for letting me know! I'll take a look, and see about getting it updated.
  2. Vindrael
    Vindrael
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    The new system of requiring specific bait to be used for specific fish is sort of a pain.  I wish bait was more generalized, with different baits giving varying amounts of temporary fishing skill.

    If you come back to this and overhaul it, please consider making fish less picky!
    1. Astevus
      Astevus
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      That's an interesting idea. I didn't have any immediate plans for Reely, but what you suggest might be possible. I'll look into it the next time I have to make an update here.
    2. Astevus
      Astevus
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      The latest version has an adjustable setting that allows a chance of biome specific fish to take 'regular' bait.
  3. xMagikNinja
    xMagikNinja
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    Suggestion. allow variable crafting recipe for bait. for instance, allow me to edit the config and change the bait ingredient from entrails to boar meat.
    1. Astevus
      Astevus
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      • 17 kudos
      You can do that right now! Just edit the RSTLrecipes.json file in the mod directory.
  4. Unforgiven13
    Unforgiven13
    • supporter
    • 3 kudos
    Will the mod be affected by the latest Valheim update v0.213.4?
    1. Astevus
      Astevus
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      • 17 kudos
      Per the release notes I expect no issues, but I didn't test against the public beta.
  5. gmanthagman
    gmanthagman
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    oh dang, I still need bait... So, you can't use this on it's own to start fishing, you need to find Haldor and/ or some bait first. xD  I'll definitely use this mod though.
    1. Astevus
      Astevus
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      Please elaborate. Are you saying you cannot craft the basic bait? You should still be able to do this. The basic bait default recipe is 5 feathers and 10 entrails.

      [Edit] I think I understand your issue. RSTL's bait recipe is a Workbench recipe. I'm not sure why Mistlands added bait as Cauldron recipes, but if you want to be able to craft basic bait at the Cauldron, you can change RSTL to do so:

      In the mod plugin folder, there is a RSTLrecipes.json file with the recipes. Change the following section to reference piece_cauldron instead of piece_workbench:

          {
            "Name": "Recipe_FishingBait",
            "Amount": 20,
            "Enabled": true,
            "CraftingStation": "piece_cauldron",
            "MinStationLevel": 2,
            "Requirements": [
              {
                "Item": "Entrails",
                "Amount": 10
              },
              {
                "Item": "Feathers",
                "Amount": 5
              }
            ]
          }
    2. gmanthagman
      gmanthagman
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      i ended up just console cheating a couple hundred. xD but, turns out it doesnt work on a lot of the fish.... i wanted fish as an early game thing, but, if I need to clear the new biomes to get bait, maybe not so much... heh
  6. Avicae
    Avicae
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    weirdly this mod makes my bobber fall through the map and eventually breaks the line. removing the mod fixes it
    1. Astevus
      Astevus
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      Oops. Missed that in the compatibility testing. Will fix asap.
      [Edit] Fixed in 0.1.9
  7. proudunicorn
    proudunicorn
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    Hello :) For some reason recently my characters are learning the recipes for rod and bait *before* they pick up the ingredients. Idk if it is a mod incompatibility, or intended feature? 

    I tried starting with a totally new character just to test, and the new char also learned the recipes immediately [shrug]?

    In case it helps, here is my mod list:

    Spoiler:  
    Show


    • denikson-BepInExPack_Valheim-5.4.1901
    • RandyKnapp-ExtendedItemDataFramework-1.0.7
    • Advize-PlantEverything-1.11.5
    • JereKuusela-Server_devcommands-1.27.0
    • JereKuusela-Upgrade_World-1.19.0
    • Detalhes-Hearthstone-2.0.0
    • Menthus-Weightless_Coins-1.0.0
    • virtuaCode-TrashItems-1.2.4
    • fenrir0054-QuickStore-0.2.1
    • wernermayer-FireplaceMultiplier-0.0.1
    • ValheimModding-Jotunn-2.7.8
    • OdinPlus-MoreGreenFire-0.0.4
    • Neobotics-QuietCrafting-0.1.1
    • Neobotics-QuietPortals-0.1.1
    • JereKuusela-World_Edit_Commands-1.9.0
    • CakeBlood-Change_Forsaken_Power-0.1.4
    • ComfyMods-ComfyQuickSlots-1.0.5
    • ComfyMods-EulersRuler-1.3.0
    • thedefside-BuildPieceCustomizer-0.0.1
    • LottieVixen-Build_Near_Locations-1.0.0
    • LottieVixen-Build_In_Dungeons-1.0.0
    • VentureValheim-No_Seasonal_Restrictions-0.1.2
    • Tekla-JsonDotNet-13.0.1
    • Tekla-ColorfulSigns-5.4.1604
    • Neobotics-Reely_SpecTackleLure-0.1.7
    • CookieMilk-Diving-1.0.1
    • Unknown-Fish Overhaul-1.0.0 (this is the flippy flip fishing overhaul - mod manager marks as 'unknown'
    1. Astevus
      Astevus
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      • 17 kudos
      It's a bug. I didn't think about testing that scenario. Consider it "inspired insight" for your new characters until it's fixed! I'm in the middle of refreshing some mods right now and I'll look into this. According to the previews, there's some fishing changes coming, so I'm probably going to wait to release the next version until I've tested with the update. Thanks for letting me know!
  8. Spectras0ul
    Spectras0ul
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    great mod
    1. Astevus
      Astevus
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      Thanks! Glad you like it.
  9. unahu
    unahu
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    Is it possible to add a feature where the size/amount of fish you get scales with fishing level?
    1. Astevus
      Astevus
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      • 17 kudos
      Interesting idea. I'll look into it. Thanks!
  10. xLenso
    xLenso
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    Hi, thank you for creating this fun mod, but need your clarification on this mod whether if it has server sync included?
    As per testing, it doesn't reflect on server whenever changes made on config.
    And can you please add some log msg for the command "/rstl config" if loaded successfully or failed?
    It just return ntg in the chatbox and it is hard to know if the command works.

    Thank you in advance!
    1. Astevus
      Astevus
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      Hi. It's client side only. I'll add a confirmation message in the next release. Thanks for the suggestion.
    2. xLenso
      xLenso
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      Hey Astevus, hopefully you can consider adding server sync into this mod, because if we implement this fun mod into the server to add in some spice of joy, but some players found it not synced and exploiting with the settings, getting advantages over the others.. it isn't smtg good to see.. hope you can really take this into consideration if the coding part doesn't really give you much hassle, else is okay, we understand :D thanks!
    3. Astevus
      Astevus
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      I will look into this. Can you send me a private message with more details on "exploiting the settings"?