0 of 0

File information

Last updated

Original upload

Created by

aedenthorn

Uploaded by

aedenthorn

Virus scan

Safe to use

104 comments

  1. SneakyBananaz
    SneakyBananaz
    • premium
    • 0 kudos
    This mod was indeed breaking my console so thanks for suggesting removing it @pwndealer. Here is a replacement for it that works just fine with the console https://thunderstore.io/c/valheim/p/mchangrh/InstantMonsterDropFork/
    1. masterkas
      masterkas
      • member
      • 0 kudos
      Thank you for the alternative !!!

      Wonder if aedenthorn is taking a break from MOD'ing... ???
    2. kevikev
      kevikev
      • supporter
      • 5 kudos
      Sadly, aedenthorn has retired :(
    3. lykosfx
      lykosfx
      • member
      • 2 kudos
      Ok!

      Thank you.
    4. fekegabi
      fekegabi
      • member
      • 0 kudos
      https://thunderstore.io/c/valheim/p/Nexus/InstantMonsterLootDrop/  its working very good
  2. lykosfx
    lykosfx
    • member
    • 2 kudos
    Oi!
    Bom dia!

    Esse Mod Instant Monster Loot Drop está funcionando corretamente, mas não ativa o DevCommands.

    É necessário uma atualização do Mod.

    Obrigado pela sua atenção.

    ---

    Hey!
    Good morning!

    This Instant Monster Loot Drop Mod is working correctly, but does not activate DevCommands.

    Mod update required.

    Thank you for your attention
    (Translate Google)

    .
  3. silberne
    silberne
    • supporter
    • 0 kudos
    this mod needs update. it breaks the devconsole after the latest patch.
    1. pwndealer
      pwndealer
      • member
      • 0 kudos
      +1, both it and Auto Fuel broke the console for me after the patch, and I've been having massive problems with auto fuel before that anyway. If anyone's trying to debug their huge mod list, hope this helps.
  4. CrucifiedGenesis
    CrucifiedGenesis
    • member
    • 0 kudos
    Now the lighting effect caused by enemy death lingers a very long time.
  5. vistascape
    vistascape
    • member
    • 0 kudos
    im getting an issue. monsters die and dont disappear and dont leave loot. help?
    1. zedekc
      zedekc
      • member
      • 0 kudos
      me too, did you ever get an answer or figure out how to fix this??
  6. theblackpixie
    theblackpixie
    • member
    • 0 kudos
    Only works if you manually install.
    1. nestorishere
      nestorishere
      • supporter
      • 0 kudos
      if you installed through vortex you just need to deploy the mod
  7. Nibelung44
    Nibelung44
    • member
    • 3 kudos
    Working smoothly, latest version.
  8. Zohark1
    Zohark1
    • member
    • 0 kudos
    Mod was working yesterday but not anymore as of today. CAnnot connect to dedicated server if this mod is active.
  9. letsgom
    letsgom
    • member
    • 0 kudos
    is this mod working with current update or can we get a new update?
    1. Tynannasaurus
      Tynannasaurus
      • supporter
      • 0 kudos
      Mod currently works with latest vesion. Am using myself.
  10. lykosfx
    lykosfx
    • member
    • 2 kudos
    Oi!
    Bom dia!

    Aedenthorn...

    Eu não sei se você está recebendo Pedidos / Sugestões de Usuários atualmente. Se isso não for um problema, vou deixar abaixo uma Sugestão.

    Sugestion Portuguese text
    Spoiler:  
    Show


    Desenvolver Espantalhos com os Troféus dos inimigos + a Estrutura de Suporte da armadura do personagem. 

    O Troféu deve ser fixado no topo da Estrutura de Suporte da armadura para que pareça um Espantalho.

    Ao fixar o Espantalho sobre uma superfície, o Espantalho ativa um Raio de Proteção, deixando o personagem invisível dentro desse limite (podendo ser configurado no arquivo(.cfg)). 

    Se o personagem atacar alguma criatura dentro do Raio de Proteção, o Espantalho desativa a Proteção automaticamente. 

    Para ativar novamente o Espantalho, seria necessário destruí-lo e substituí-lo por outro. 

    Se o ataque do personagem for fora do Raio de Proteção, o Espantalho se manteria ativado espantando as criaturas.

    A Proteção só seria eficiente contra as criaturas que tem o mesmo rosto do Troféu.

    Em Eventos de Invasão, o Espantalho seria desativado automaticamente e poderia ser destruído pelas criaturas. Para proteger o Espantalho, seria preciso fixa-lo em uma elevação para não receber ataques das criaturas. O personagem poderia até proteger o Espantalho com estruturas em sua volta, mas o Troféu deveria ficar à vista das criaturas, porque é o rosto do Troféu que espanta as criaturas. Assim que o Evento terminasse, o Espantalho seria ativado novamente.

    O Raio de Proteção do Espantalho poderia ter um efeito visual para que o jogador pudesse ver a dimensão / limite desse Raio.

    Qualquer mudança, seria no arquivo(.cfg).

    Essa é a base dessa ideia, qualquer melhoria seria ótimo.

    Obrigado pela sua atenção


    ----

    Hey!
    Good morning!

    Aedenthorn...

    I don't know if you are currently receiving User Requests/Suggestions. If this is not a problem, I will leave a suggestion below.

    Sugestion Englesh text
    Spoiler:  
    Show


    Evolve Scarecrows from enemy Trophies + character Armor Support Structure.

    The Trophy should be attached to the top of the Armor's Support Structure to make it look like a Scarecrow.

    When fixing the Scarecrow on a surface, the Scarecrow activates a Protection Radius, leaving the character invisible within that limit (which can be configured in the file (.cfg)).

    If the character attacks any creature within the Protection Radius, the Scarecrow automatically disables Protection.

    To activate the Scarecrow again, it would be necessary to destroy it and replace it with another one.

    If the character's attack is outside the Protection Radius, the Scarecrow would remain activated, scaring away the creatures.

    The Protection would only be effective against creatures that have the same face as the Trophy.

    In Invasion Events, Scarecrow would be automatically deactivated and could be destroyed by creatures.To protect the Scarecrow, it would be necessary to fix it on an elevation so as not to receive attacks from the creatures. The character could even protect the Scarecrow with structures around him, but the Trophy should be in sight of the creatures, because it is the Trophy's face that scares the creatures. Once the Event ended, the Scarecrow would activate again.

    Scarecrow's Protection Radius could have a visual effect so the player could see the dimension/limit of that Radius.

    Any change would be in the file (.cfg).

    That's the basis of this idea, any improvement would be great. 

    Thank you for your attention


    .