Valheim

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tg08096

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tg08096

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About this mod

Snappable kit pieces of stone hallway pieces, large room pieces, medium rooms, and more using PlanBuild - Blueprint Rune by MarcoPogo and Jules

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What is a dungeon kit? Games like Skyrim have "kits" of hallway and room pieces that snap together to make dungeon construction faster and easier. A hallway, for example, is constructed with different pieces for one way hallways, "two way" corners, three-way T pieces, four-way intersections, etc. Rooms are constructed the same way.

Updated! (Again)

What you get in v1.02:

There are currently 57 "blueprint" pieces:

Hallway pieces on 3x3 stone bases (v1.0 - "RDK Halls") - 1 way, corner, 3 way, 4 way, endcaps, exits, transitions, etc. The hallway pieces are cube-shaped to allow easy placement and stacking for 3D dungeons (about two high without mods that remove structural integrity limits).

"LAR Room" pieces (1.01), these are for constructing very large rooms or fortress walls, style and design loosely based on the Ayleid ruins of ES4 - Wall pieces, door pieces, corner, "In" corner, and some decorative pieces. These pieces do not have a ceiling. You will need mods to add a roof/ceiling if you want one. On their own they are structurally sound without mods.

1.02 introduces "M Halls," "M Room Center" pieces, and "M Room Side" pieces. This part of the kit differs from all other kits I have played with, and they are loosely based on dungeons in vanilla Valheim. The M Halls are on 2x3 stone bases and connect M Room pieces, although they are not required.

The M Center and M Side pieces are used to construct medium-height rooms. They have a ceiling and are structurally sound without mods no matter how much you expand them. Each of these pieces is on a 2x6 stone base. M Center pieces connect to other M Center pieces and M Side pieces. M Side pieces connect to M Center pieces or another M Side piece. Some but not all center pieces have doorways. Some but not all side pieces have doorways. All doorways connect to M Halls, or you can just slap them down without hallways to connect rooms directly (like vanilla Valheim does AFAICT).

Basically for the size of rooms created with M Room Centers and Sides, one dimension will always be a stone base of 6 while the other can be between 3 and the edge of the world - two side pieces and any number of center pieces. Center doorways and Side doorways are the same size and can connect (Infinitely expand in all directions). I've tried to create a variety of centers and sides to keep it interesting. There's a throne room piece, a prison, some pillars, some lights, and you can make your own and save them in your blueprint collection.

I'll be honest with you - I'm pretty excited about this release.

The thumbnails are color coded to make life easier. See image.

In-game descriptions have been added in v1.02 (End key menu)

Just drop the pieces and "plan" the basic layout of your very own dungeon, castle, fortress in literally a few minutes. After dropping your kit pieces (and "building" them) - add doors, torches, banners, furniture, and any customization you would like to make your very own dungeon.

Take it a bit further by customizing or creating your own pieces and save them as .blueprint files using PlanBuild - Blueprint Rune by MarcoPogo. Upload them to the Nexus in your own mod files to share them with everyone else.

Let's get building dungeons!

Installation:

The first thing you must do is download and install PlanBuild - Blueprint Rune by MarcoPogo. Everything you see in the screenshots was created using PlanBuild, and you will need to use PlanBuild to do it. If you're anything like me, you will backup your data folder before each mod install. Then you must load the game with PlanBuild installed to create the required folder. I recommend familiarizing yourself with PlanBuild for a few minutes. Build a quick shack and then save it as a blueprint and then build it again using PlanBuild to gain an understanding of the process.

When ready, manually download RDK and extract the contents of the file to your Valheim\BepInEx\config\PlanBuild\blueprints folder. Load the game and you're ready to build your dungeon!

If you are updating, some of the piece names from v1 have been changed so that the order in which they appear in your blueprints makes better sense. v1.02 removes some pieces made obsolete. You can delete the old ones and replace with these or you can just drop everything into the folder, overwrite when asked, and then delete the "duplicates" from your folder manually (back it up!).

Important:

While not technically required, it is highly recommended that you install both Snap Points Made Easy by MarcoPogo and Build Camera by gittywithexcitement, unless you enjoy screaming at your monitor and rage-mashing your keyboard. Both are made well and function properly. Craft Build Smelt Cook Fuel Pull From Containers by aedenthorn is also recommended. PlanBuild will allow you to "Direct Build" structures without consuming resources for testing purposes. I have a separate world just for playing around with it, checking structural integrity, etc. The terrain tools, deletion tools, and terrain reversal tools included with PlanBuild all make this easy and painless.

Structural integrity:

If you want to build extra massive (vertical) structures then structural integrity will need to be modded. I have not done any of this myself as of this point. I believe ValheimPlus has this, forever build, maybe the raft building mod, and there is a console command I think I read. I have not tested any of the these so I don't know, but the info is on the nexus at these mod pages and elsewhere on the internet.

Roofing the large rooms is not something I have had any success with. That would fall into the same category as the above.

Tips and info for creating your own pieces and compatibility:

Spoiler:  
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If you are not already familiar with PB, you will need to add a Center Point and Snap Points to custom pieces. Use Snap Points Made Easy. Toggle on and off as necessary, which is how it was made and is the best way to use it, for me at least.

Cube halls on 3x3 stone bases:
Center point is dead center of the center floor block.
Snap points are on the outside corners of the floor and ceiling pieces, 4 per opening.

LAR Rooms:
Center point dead center.
Snap points are on the bottom of the floor corners. Doorways also have snap points as above.

M Halls, M Room Centers, M Room Sides:
The M halls have 4 snap points per "doorway" on the outside corners of the blocks.
The M Center and M Side doorways have snap points the same positioning as above
The floors of the M Centers don't need additional snap points if they have doors, because the corner is the same "point."
Sides of M Centers that don't have doors have snap points where the door snap points would be, but on the floor only.
M Sides have snap points that coorespond to M Centers
All M doorways have snap points that coorespond to all M doorways.
Center points of M Sides and M centers are dead center.
Center points of M Halls you will see where they are when you rotate them.

I am not the authority on snap points, this is just what has worked for me so I keep doing it.

More on snap points - when you click to save your blueprint, the snap and center points disappear. If you cancel to check your naming convention or for any reason at all, the snap points disappear and will need to be re-added. Took me a bit to figure that out.

PlanBuild comes with built-in function to fine-tune your placements with Ctrl, Alt, and Ctrl+Alt for the 3 axis, which is very helpful.


There will not be another update until December 2021 at the very soonest as I will be afk. I will respond to comments though. Future plans are to pivot toward elevation changes and experimenting with turning off the structural integrity limits for true 3D dungeon building.

There is a lot of talent in this community, and we're less than a year in. The more time goes on, the more we'll have to work with, and the more will join. It's only a matter of time before we have all the tools required to make traps, activators, spawners, new build pieces, custom biomes exclusively for dungeons, etc, etc, etc. I'm really excited for what we already have and for what's to come and will add more features as they become available.

Enjoy!