Say can you make it that Carts can be set to available and not available? I just ask, because all I want to use is the Stonecutter, I find that interesting because to build a castle in stone or especially Paved road is useful. But I not have allot interest in the Workbench or Smithy, sadly you can't turn off the others.
Problem is, the new Nexus settings are shit. I can't state that you should go somewhere else to get the updated version if I set the mod to hidden for any reason. I guess stickied post it is.
Get the mod from Thunderstore. Most modders for this game are there, the mod manager is better (for this game), and it's much easier to talk about issues inside of discord, not comment postings (faster notifications, better bot support for common questions, etc.)
This mod and the update Thunderstore version are not working any longer for me in multiplayer. Just get a black screen on attempting to join a multiplayer game.
211.11 broke this for servers due to a server sync related update. For anyone using this, I would remove for now until there is an update or possibly keep your Valheim on the previous update if possible.
EDIT: Found an update version of this mod over at Thunderstore: https://valheim.thunderstore.io/package/OdinPlus/CraftyCartsRemake/
Love the mod, thx for it, however, I have a problem with the Workbench cart. It seems to get stuck on dandelions which forces me to break the cart down, build another on and then reload the cargo into the second one which is a pain. This doesn't seem to happen to the other 2 carts.
im really digging this mod, the only pain is the cart is super top heavy, when ever i park it and come back they are face down, random animals have pushed them away, they topple at least once a move, i have not been able to transport them in the grass or dirt.
From what I read they reused the in game cart, so I bet whatever collider and rigid body the original cart has been "scaled" to fit the new models, it's this scaling that messes things up. Imaging the current cart, thinner and much higher. I don't care to learn Valheim modding, but if someone gets the GameObject/Prefab for the new carts out of the game, I can fix it.
minor bug... it seems that the new carts doesn't have any audio/sound in them... Is there any way to fix these please? . . and, is there a configuration which completely removes the storage? Will the older version, 2.0.1, be stable enough for the game?
ENDORSED: Fully functional in single player & dedicated servers. Players really enjoy making stone paths with the Stonecutter's Cart. The lights and storage capacity are cool bonus features and look great at night!
Mods like this at a huge level of depth and playability to Valheim. I wish the devs could incorporate some of the best mod ideas into the games core & perhaps even donate to the original modders. Some support of the modding community from devs would go a long way to building a strong sense of community imo.
I appreciate that we can control the size of the inventory space, but I see that the minimum is 2x2. Any chance you can make an option to disable storage for the carts entirely, including removing the boxes on the 3D model?
just reinstalled (April 12 2022) did this mod ever repair iron? my Iron pick isn't getting fixed at the cart. but my friend can get her bronze pick fixed.
They aren't working for me with the latest version. I can build the carts and see the menus, but it is stuck on the hammer recipe and won't change. Also, the craft tab disappears once you select the Upgrade tab and never comes back.
Sounds like an issue with a mod not related to this one. I’ve heard of issues like this if you’re using a Build menu expansion mod. Most of those are outdated.
Yeah, can confirm it was not a bug with this mod, i forgot that i was using Crafting stations are containers too. Removed that one and this one works perfectly fine.
Thank you Azumatt great job. Thanks to you and the whole odin plus team. Would it be possible to get a modifier in the config for storage space in the cart? Also its called Inventory on the stonecutter but storage on the workbench and forge :P not sure if that was on purpose or not lol peace be with you
BUG - With the latest official patch (Frost Caves) these seem to no longer "count" as the work station they are. IE you cannot build Stone Walls in the vicinity of a Stonecutter Cart, you need a vanilla Stonecutter. Seems to be a bug, they worked fine before the patch.
Same here the carts are currently just carts you cannot build or craft using them please could this be fixed I'm running on SP and Coop most of the time...
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The author has locked this comment topic for the time beingBut I not have allot interest in the Workbench or Smithy, sadly you can't turn off the others.
https://valheim.thunderstore.io/package/WackyMole/WackysDatabase/
Get the mod from Thunderstore. Most modders for this game are there, the mod manager is better (for this game), and it's much easier to talk about issues inside of discord, not comment postings (faster notifications, better bot support for common questions, etc.)
Mod Link
EDIT: Found an update version of this mod over at Thunderstore: https://valheim.thunderstore.io/package/OdinPlus/CraftyCartsRemake/
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and, is there a configuration which completely removes the storage? Will the older version, 2.0.1, be stable enough for the game?
Mods like this at a huge level of depth and playability to Valheim. I wish the devs could incorporate some of the best mod ideas into the games core & perhaps even donate to the original modders. Some support of the modding community from devs would go a long way to building a strong sense of community imo.
Thanks for remaking this mod - much appreciated!
I appreciate that we can control the size of the inventory space, but I see that the minimum is 2x2. Any chance you can make an option to disable storage for the carts entirely, including removing the boxes on the 3D model?
did this mod ever repair iron? my Iron pick isn't getting fixed at the cart. but my friend can get her bronze pick fixed.
otherwise, THANKYOUTHANKYOUTHANKYOU
I can build the carts and see the menus, but it is stuck on the hammer recipe and won't change.
Also, the craft tab disappears once you select the Upgrade tab and never comes back.
Removed that one and this one works perfectly fine.
Great mod!