Valheim
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7 comments

  1. GormFrode
    GormFrode
    • member
    • 1 kudos
    I had a problem with console commands not working after the Hildr update.  I was able to isolate it down to this MOD.

    Steps to replicate. 
    Enable mod in Vortex (I have others and can post a list if you think it's a mod v mod conflict)
    Start game
    Press F5
    type "devcommands"

    expected behavior - an answer

    what happens - console shows error and the command is not processed.

    [Info   : Unity Log] 08/29/2023 23:53:32: Button pressed Back  frame:581

    [Error  : Unity Log] MissingFieldException: Field 'Terminal.m_input' not found.
    Stack trace:
    (wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
    Terminal.SendInput () (at <447b19510f604ca3807cd6cce3a7c1ef>:0)
    Console.SendInput () (at <447b19510f604ca3807cd6cce3a7c1ef>:0)
    UnityEngine.Events.InvokableCall.Invoke () (at <80fe1a4e36fe44618284312cb721a597>:0)
    UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <80fe1a4e36fe44618284312cb721a597>:0)
    Fishlabs.GuiInputField.onInputSubmit (System.String text) (at <abc2973239274336a7c65e00c9f4ab0e>:0)
    UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <80fe1a4e36fe44618284312cb721a597>:0)
    UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <80fe1a4e36fe44618284312cb721a597>:0)
    TMPro.TMP_InputField.SendOnSubmit () (at <c3806d8b402548cebcdac84224b2a2a9>:0)
    TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <c3806d8b402548cebcdac84224b2a2a9>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <e97aac8d17514bea83fadfd039e9187a>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <e97aac8d17514bea83fadfd039e9187a>:0)
    UnityEngine.EventSystems.EventSystem:Update()

    [Error  : Unity Log] MissingFieldException: Field 'Terminal.m_input' not found.
    Stack trace:
    (wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
    Terminal.SendInput () (at <447b19510f604ca3807cd6cce3a7c1ef>:0)
    Console.SendInput () (at <447b19510f604ca3807cd6cce3a7c1ef>:0)
    UnityEngine.Events.InvokableCall.Invoke () (at <80fe1a4e36fe44618284312cb721a597>:0)
    UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <80fe1a4e36fe44618284312cb721a597>:0)
    Fishlabs.GuiInputField.onInputSubmit (System.String text) (at <abc2973239274336a7c65e00c9f4ab0e>:0)
    UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <80fe1a4e36fe44618284312cb721a597>:0)
    UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <80fe1a4e36fe44618284312cb721a597>:0)
    TMPro.TMP_InputField.SendOnSubmit () (at <c3806d8b402548cebcdac84224b2a2a9>:0)
    TMPro.TMP_InputField.OnSubmit (UnityEngine.EventSystems.BaseEventData eventData) (at <c3806d8b402548cebcdac84224b2a2a9>:0)
    Fishlabs.GuiInputField.OnSubmit (UnityEngine.EventSystems.BaseEventData eventData) (at <abc2973239274336a7c65e00c9f4ab0e>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.ISubmitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <e97aac8d17514bea83fadfd039e9187a>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <e97aac8d17514bea83fadfd039e9187a>:0)
    UnityEngine.EventSystems.EventSystem:Update()

    [Info   : Unity Log] 08/29/2023 23:53:38: show character selection
    1. aedenthorn
      aedenthorn
      • premium
      • 1,271 kudos
      should work now
    2. GormFrode
      GormFrode
      • member
      • 1 kudos
      Thanks!!

      And oh gosh that was super fast turnaround!
  2. GormFrode
    GormFrode
    • member
    • 1 kudos
    Works great, but I'm getting an error message in the logs nowadays:

    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    PreventBabySlaughter.BepInExPlugin+Character_Damage_Patch.Prefix (Character __instance, HitData hit) (at <ea7144186e4b4826bc449c39f3acc245>:0)
    (wrapper dynamic-method) Character.DMD<Character::Damage>(Character,HitData)
    Aoe.OnHit (UnityEngine.Collider collider, UnityEngine.Vector3 hitPoint) (at <35c0f7aa1999477788815a7bf78200d7>:0)
    Aoe.OnTriggerStay (UnityEngine.Collider collider) (at <35c0f7aa1999477788815a7bf78200d7>:0)

    Not only that, I was not using the butcher knife on any animals at the time, I was equipped with my build hammer, repairing a piece of glass.
    1. Unforgiven13
      Unforgiven13
      • supporter
      • 3 kudos
      same issue
  3. herrmelinchen
    herrmelinchen
    • member
    • 0 kudos
    great mod!!!
  4. xaratonis
    xaratonis
    • member
    • 0 kudos
    Damn you republic!!! Damn you sandpeople

    Anakin