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T3kla

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T3kla

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24 comments

  1. testiculargforce
    testiculargforce
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    is there a hot key i dont see automatic pins coming up
    1. dv0ch
      dv0ch
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      Have you found how to set automatic pins?
  2. Wilwarin72
    Wilwarin72
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    Hello,
    It's possible to keep pins after destroying a ore ?
    Currently the pin disappears when the ore is destroyed. I would like to be able to keep the location of the ore after destruction.

    Maybe with a configuration option like :

    ## Disables Remove Pin.
    # Setting type: Boolean
    # Default value: true
    Enable = true
  3. GeneralMikeIII
    GeneralMikeIII
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    Any plans to do harvestables like berries and mushrooms?
    1. T3kla
      T3kla
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      Do even mushrooms spawn twice in the same location?
    2. GeneralMikeIII
      GeneralMikeIII
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      @T3kla: Yes, I know all berries, mushrooms (except yellow maybe? I don't think anything in crypts ever respawn), thistle, carrots, and turnips always respawn in same location. Some of the old map icon mods that aren't being updated anymore had autopins for those. I think dandelions, small stones, and twigs are the only pickables that have fully random spawns. Don't know much about plains biome stuff since I haven't really gotten that far yet. 
    3. T3kla
      T3kla
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      Ok, I might look into it then but I can't promise anything because of time constrains.
    4. Ezert
      Ezert
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      yellow mushroom and even small stones and twigs have pre determined spawn places, my first house was right on a twig spawning place, and every once in a while it poped up through the floor, come to think of it I dont think anything in this game spawns randomly, even enemies have determined spawn areas
    5. BoojiePanda
      BoojiePanda
      • supporter
      • 1 kudos
      I figured out a way to remove those pesky items that repeatedly spawn through the floor. Plant Everything. This mod allows you to destroy the spawner.... so you'd use your middle mouse button (the same way you use the hammer to destroy something) and remove it. It will not spawn again.
  4. LuxZg
    LuxZg
    • premium
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    Would it be possible to pin stuff without explicit interaction? Eg either when you get onscreen description like "COPPER" or "ENTER" (for dungeons), or when you are very close like few meters away. One of old mods did it based on (configurable) distance and was awesome as I didn't have to stop running to get stuff pinned to map. Specially stuff like tin, if I stop to hit it, I can just as well hit it once more and be done with it. And often enough I do NOT want to enter dungeon right away just to map it.

    If you are interested, this was mod I used before H&H broke it:
    https://www.nexusmods.com/valheim/mods/182
    His git repo:
    https://github.com/purpledxd/Valheim-Plugins/tree/master/LocatorPlugin

    And thanks for current mod :)

    P.s. oh and also to mention, I found out if you hit ore with eg arrow it will also trigger pin, in case someone doesn't carry pickaxe always :)
    1. stuyb
      stuyb
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      I just came back after a few months off, but previously I used "AutoMapPins with Configuration":
      https://www.nexusmods.com/valheim/mods/744
      in combination with (what I believe is) this mod's predecessor "Remove Death Pins":
      https://www.nexusmods.com/valheim/mods/742
      The former seems to be updated for H&H but i've yet to retest it or establish if it's (still) compatible with this
    2. T3kla
      T3kla
      • member
      • 5 kudos
      It is possible, I didn't do it because direct interaction is way more performant. But yeah, maybe I add a way to do it by distance alone in the future.
  5. KinaUndead
    KinaUndead
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    Heya, I'm just wondering if by chance this is compatible with the cartography table so that when you transfer your map/pins to the table and other people read it will the colored pins transfer over to them as well?
    1. T3kla
      T3kla
      • member
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      Nope, that can't be possible due to the current pin system implementation by IronGate. This mod is currently 100% client-side.
    2. canadrian
      canadrian
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      If you use the cartography table with this mod, and other users don't have the mod, what happens? Does it save nothing to the table? Does it save pins but with no colours? Or does it save incompatible data that will cause problems for others? For example, AutoMapPins With Configuration saves incompatible data that causes problems for players without the mod.
    3. T3kla
      T3kla
      • member
      • 5 kudos
      Color is locally applied and I'm using vanilla functions and data to add and remove pins, so I guess it shouldn't interfere much with other pin mods or vanilla functionality. If you try tell me how it goes!
  6. queenofdamed
    queenofdamed
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    auto pining of dungions please? :3
    1. T3kla
      T3kla
      • member
      • 5 kudos
      It should be working. If it doesn't work please fill a bug report.
  7. MrOrangePZ
    MrOrangePZ
    • supporter
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    Can we have change logs?? Pleaaaaaas ?
    1. T3kla
      T3kla
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      There is a link at the bottom of the description.
  8. watcherb
    watcherb
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    Is there a way to do automatic pin placement of Dungeons and other locations or is it just ores right now?
    1. T3kla
      T3kla
      • member
      • 5 kudos
      Only ores right now. There is a table in the description where you can check the current available autopins.
    2. T3kla
      T3kla
      • member
      • 5 kudos
      Dungeon auto pins should be working now
  9. Geethebluesky
    Geethebluesky
    • member
    • 1 kudos
    Thanks so much for making this. I was looking for a way to recolorize the pins without having to dig through a mountain of options and this does the trick!