Valheim
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nwesterhausen

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nwest01

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116 comments

  1. NizarHajiazimi
    NizarHajiazimi
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    Hey @nwest01! I found your mod and got super excited to try and make it work for me and my friends, but haven’t been successful yet. I have a dedicated server on a docker container  on my Unraid server. I manually installed the mod and moved the 4 .dll files into the plugins folder on my servers bepinex folder but the config files never get generated. Can you help? What info do you need from me to help you, help me. Thanks in advance.
  2. Zjayjohnson
    Zjayjohnson
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    Where's the guide to actually manually install this outside of setting up the bot? Why do we always have to search for this info outside of the actual mod post. 
    1. sketaful
      sketaful
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      If you can install a mod you can install this. The config describe the rest. If you can't install a mod just pick a mod on random and see the description there. I guess the installing of mods isn't gone through in the same way as manuals for cars don't tell you how to steer. :P
  3. sketaful
    sketaful
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    Why is this removed from Thunderstore?
  4. bekiblob
    bekiblob
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    Thank you so much for this! This mod has been amazing and so useful even when coming to troubleshoot server issues!

    Request:
    Would it be at all possible to add the crossplay join code as a webhook event, similiar to the "%PUBLICIP%"? 

    I did try to use the "Valheim Discord Connector" Mod as well as the "Join Code Sender" by froggy (Join Code Sender Thunderstore link) both separately and independently- either I am not using that one correctly or its not working atm. 

    1. TerrorFox1234
      TerrorFox1234
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      JoinCodeSender is not updated for the most recent BepInExPack and, unfortunately, the creator was rather vague about whether he planned to update or not when I asked

      To nwest01, seconding this request!
  5. lonelytoilet
    lonelytoilet
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    Anyone get this to work with LinuxGSM? looking at the console output i'm getting a URI error.
  6. bkoee
    bkoee
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    First off, thanks for this mod! I do have a question for anyone that can help. It seems as though anytime anyone logs out, the mod thinks they died and is posting the wrong message to discord. Is it something that I messed up in the config?

    [Main Settings]
    ## Discord channel webhook URL. For instructions, reference the 'MAKING A WEBHOOK' section of 
    ## Discord's documentation: https://support.Discord.com/hc/en-us/articles/228383668-Intro-to-Webhook
    # Setting type: String
    # Default value: 
    Webhook URL = (hidden)
    ## Specify a subset of possible events to send to the primary webhook. Previously all events would go to the primary webhook.
    ## Format should be the keyword 'ALL' or a semi-colon separated list, e.g. 'serverLifecycle;playerAll;playerFirstAll;leaderboardsAll;'
    ## Full list of valid options here: https://discordconnector.valheim.nwest.games/config/main.html#webhook-events
    # Setting type: String
    # Default value: ALL
    Webhook Events = serverLifecycle;eventLifecycle;playerJoin;playerLeave;playerShout;playerFirstJoin;
    ## Discord channel webhook URL. For instructions, reference the 'MAKING A WEBHOOK' section of 
    ## Discord's documentation: https://support.Discord.com/hc/en-us/articles/228383668-Intro-to-Webhook
    # Setting type: String
    # Default value: 
    Secondary Webhook URL = (hidden)
    ## Specify a subset of possible events to send to the primary webhook. Previously all events would go to the primary webhook.
    ## Format should be the keyword 'ALL' or a semi-colon separated list, e.g. 'serverLaunch;serverStart;serverSave;'
    ## Full list of valid options here: https://discordconnector.valheim.nwest.games/config/main.html#webhook-events
    # Setting type: String
    # Default value: ALL
    Secondary Webhook Events = playerFirstDeath;playerDeath;
    ## Enable this setting to listen to debug messages from the mod. This will help with troubleshooting issues.
    # Setting type: Boolean
    # Default value: false
    Log Debug Messages = false
    ## Enable this setting to use embeds in the messages sent to Discord. Currently this will affect the position details for the messages.
    # Setting type: Boolean
    # Default value: false
    Use fancier discord messages = false
    ## It may be that you have some players that you never want to send Discord messages for. Adding a player name to this list will ignore them.
    ## Format should be a semicolon-separated list: Stuart;John McJohnny;Weird-name1
    # Setting type: String
    # Default value: 
    Ignored Players = 
    ## It may be that you have some players that you never want to send Discord messages for. This option lets you provide a regular expression to filter out players if their name matches.
    ## Format should be a valid string for a .NET Regex (reference: https://docs.microsoft.com/en-us/dotnet/standard/base-types/regular-expression-language-quick-reference)
    # Setting type: String
    # Default value: 
    Ignored Players (Regex) = 
    ## Disable this setting to disable any positions/coordinates being sent with messages (e.g. players deaths or players joining/leaving). (Overwrites any individual setting.)
    # Setting type: Boolean
    # Default value: true
    Send Positions with Messages = true
    ## Disable this setting to disable all stat collection. (Overwrites any individual setting.)
    # Setting type: Boolean
    # Default value: true
    Collect Player Stats = true
    ## Disable this setting to disable all extra announcements the first time each player does something. (Overwrites any individual setting.)
    # Setting type: Boolean
    # Default value: true
    Announce Player Firsts = true
    ## Choose a method for how players will be separated from the results of a record query (used for statistic leader boards).
    ## Name: Treat each CharacterName as a separate player
    ## PlayerId: Treat each PlayerId as a separate player
    ## NameAndPlayerId: Treat each [PlayerId:CharacterName] combo as a separate player
    # Setting type: RetrievalDiscernmentMethods
    # Default value: PlayerId
    # Acceptable values: PlayerId, Name, NameAndPlayerId
    How to discern players in Record Retrieval = NameAndPlayerId
    ## Enable this setting to have shouts which are performed by other mods/the server/non-players to be sent to Discord as well.
    ## Note: These are still subject to censure by the muted player regex and list.
    # Setting type: Boolean
    # Default value: false
    Send Non-Player Shouts to Discord = false

  7. justong1979
    justong1979
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    Love this, It works great! But I cant seem to find the commands for triggering the leaderboard stats? Or am I just totally missing it? lol

    Also is it possible to do like a timed message before a server is shutdown? My server shutdown messages dont work. With the server provider I use, my server auto restarts at 10:30am PST. So I was wodering if something like "10 minutes before server reboot" ?

    Thanks! And Im loving this so far
    1. kegath
      kegath
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      i use cronjob to schedule message shouts before my server goes down for maintenance/backups

      the leaderboard stats frequency is adjusted in the config files
  8. kegath
    kegath
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    Hello! I am having an issue getting the "Time Online" variable to work in my leaderboard. Any help is greatly appreciated! Below are several config settings I believe may be related to the time online variable.

    discord connector version: 2.1.12 (i haven't had a chance to update to .13 yet)
    bepinex 5.4.2105
    valheim dedicated server version 0.215.2

    master
    Use fancier discord messages = true
    Collect Player Stats = true
    How to discern players in Record Retrieval = PlayerID (I just changed this to Name a moment ago)

    leaderboards
    Leaderboard1 enabled
    Leader Board Time Range = AllTime
    all statistics set to true (including Time Online Statistics = true)

    toggles
    Player Join Notifications = true
    Player Leave Notifications = true
    Collect and Send Player Join Stats = true
    Collect and Send Player Leave Stats = true

    messages
    Player Join Message = %PLAYER_NAME% has joined.
    Player Leave Message = %PLAYER_NAME% has left.

    latest leaderboard update (names removed for privacy)
    Valheim HookBOT — Today at 1:41 PMLeaderboard

    Deaths
    1: *********: 14
    2: *********: 9
    3: *********: 1
    Sessions
    1: *********: 41
    2: *********: 13
    3: *********: 10
    4: *********: 1
    5: *********: 1
    6: *********: 1
    7: *********: 1
    Shouts
    1: *********: 11
    2: *********: 3
    Pings
    1: *********: 17
    2: *********: 8


    server installed modlist
    
    bepinex
    better networking
    config watcher
    cron job
    discord connector
    hook gen patcher
    jotunn
    let me sleep
    max player count
    no afk events
    official bepinex configuration manager
    plan build
    server devcommands
    simple health check
    smooth save
    ward event blocker

    Thank you for taking the time to read this, any assistance is greatly appreciated!
  9. jenners89
    jenners89
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    Hey, how do i stop the message - The world has been saved. Trying to edit the code, but still seems to appear.
    1. nwest01
      nwest01
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      Set the send server saved messages to false. Here's the page describing that configuration entry: Toggles config -> Toggles.Messages
  10. Ted1796
    Ted1796
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    Is there a functionality where we can mention a specific role in discord?
    1. nwest01
      nwest01
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      not at the moment. because of how the messages are sent I can't easily add this either