I've updated the mod for Hildir's Request Update; all of the features should be working, but the values may not be exactly as intended. Uploaded the mod to thunderstore here. Github repo is here too if you care.
P.S. Don't expect me to update or fix bugs as I mainly just updated on a whim for personal use.
Is everything working? Because I'm not really noticing much of a difference after I installed it, though the part where you don't lose stamina while using the hammer/ hoe/ cultivater is working, idk about the rest
The no stamina drain when overemcumbered and while using Hammer/hoe is also working flawlessly, but I got lots of error in the log...at this point I am not experient enough to know if these errors will "destroy" my game in any way
Does this work with servers? Cause I have BepInEx installed on the server and my client and the stamina regen stuff isnt working. The incumbered drain mod works but nothing related to stamina regen does.
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P.S. Don't expect me to update or fix bugs as I mainly just updated on a whim for personal use.
Using your updated version crashes the game every time I equip a bow. Haven't done any further testing yet.
Update: Mod is now working. 10/10This is the error I see in BepinEx when loading:
[Error : Unity Log] ArgumentException: Undefined target method for patch method static bool SkillPatches::GetStaminaUsage_Prefix(Attack __instance, Humanoid ___m_character, float ___m_attackStamina, ItemDrop+ItemData ___m_weapon, Single& __result)
Stack trace:
HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <7f26c0a74c5b43c2a5fc5efd29ec63d6>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <7f26c0a74c5b43c2a5fc5efd29ec63d6>:0)
Rethrow as HarmonyException: Patching exception in method null
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <7f26c0a74c5b43c2a5fc5efd29ec63d6>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <7f26c0a74c5b43c2a5fc5efd29ec63d6>:0)
HarmonyLib.Harmony.PatchAll (System.Type type) (at <7f26c0a74c5b43c2a5fc5efd29ec63d6>:0)
BetterStamina.BetterStaminaPlugin.Awake () (at <3847c216dfce4e9dad149a781950eae3>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
just loaded in Mistlands and working.