How do I even upload image in this site? https://imgur.com/a/eqKAjuo My suggestion is Epic Loot related. See both photos, can we have the custom data at the bottom show on every item? Since sometimes it shows, sometimes it doesnt. For example, both the cheat sledge hammer and cheat sword can not be enchanted in the enchantment table, but for some reason the player editor has the custom data UI on the sledge hammer and not the cheat sword, so I was only able to give bonus enchantment on the sledge, and I kinda wanted to give cheat sword some enhancement too! Like attack speed, stamina drain, lifesteal etc. Is it do able?
How exactly do skill changes work? If I set a parameter to 30, does that set the skill to EXACTLY 30, or does that just change the whole-number value? For example, if I die, and my Axes skill goes from 8.0 to 7.6, and then I use the editor to set Axes to 10, will my skill be 10, or 10.6? Would you be able to make those fractional levels editable?
Also, because I'm curious: What do "EnemyKillsLastHits" and "TombstoneFits" record?
The skill would be 10.6 in this case. But you are able to edit those fractional levels right now, just use the corresponding "XP" textbox of the desired skill. The game calculates the needed XP as follows: XP = (RoundDown(LEVEL + 1.0) ^ 1.5) * 0.5 + 0.5 So for Level 10 to Level 11 you would calculate 10 + 1.0 = 11.0 (no need for rounding down), this gets powered with 1.5 = ~36.48. 36.48 * 0.5 + 0.5 = 18.74. 60% of 18.74 are ~11.24.
So you would need to enter level 10 and ~11.24 XP to get Level 10.6. The editor currently assists you in calculating the required XP for the next level. It sets the maximum limit for the "XP" textboxes to that value so you can figure out how many XP are needed without calculating yourself.
Sorry I can not tell you about this. These values are stored in the savegame and my "job" is to make the editor compatible. Also be aware, this data is stored in the savegame but the developer has not mentioned this anywhere so it may are unfinished features that are not working properly right now. For "EnemyKillsLastHit" I could imagine that it would count the killing blows you made. For "TombstoneFits" I have no clue.
Hope I was able to explain it well, otherwise feel free to ask further questions.
"The skill would be 10.6 in this case. But you are able to edit those fractional levels right now, just use the corresponding "XP" textbox of the desired skill."
Changing that value affects the experience bar in each skill. Looking at a newly dead character, all those values are set to zero, and entering a number just affects progression toward the next level.
My understanding is that when you die, Valheim basically says, "Okay, so you lose some skill progression. Let's do this: (Level *0.95) = New Level. So if you die with Swim level 50, you will respawn with Swim level 47.5. It'll show up on the skill list as being level 47, but xp to next level is calculated using 47.5, and the effect would be -23.75% stamina instead of -23.5%. After levelling up, your skill level would be 48.5, and its effect would be -24.25% stamina cost instead of -24%. Unless that's outdated information, those partial levels have to be stored somehow, somewhere...
I want to know how to die I have 0 heath and still not dying how to make my character die and the framerate dropping to 2 fps how to make my character die?
This editor can't help with any framerate issues. Normally I would assume that a character would die when reaching 0 hp but seems like the game has some kind of mechanic to prevent this when loading a savegame with 0 hp. The editor sets this value correctly.
Have you tried it via ingame console? According to some sites the command 'respawn' kills the character.
Minor request/suggestion: Is there any chance to include the option to copy/paste items in inventory to other slots? Manually entering in resources & the number over multiple inventory spaces is surprisingly time consuming. Understandable if it's too much but figured I'd ask. Thank you for all the work you do.
It says: Savegamefile not compatible. Please start valheim, join a world with your character and exit the game. (so the game will update your savefile to the latest format version) ========================================================= I did do what it said, and it still says it. EDIT: Fixed it. Moved cloud save to local.
I would like to give you two tips so it's may a bit easier next time. In the last update a 'Savegame Browser' was added, you can open it by pressing CTRL+B inside the editor or navigating to 'File > Savegame Browser'. This tries to locate and list every local and cloud save file at the default locations. I think this works fine since nobody gave negative feedback for that (or nobody is using it). Or you can set the default loading location in the settings (File > Settings) so you do not have to navigate to the cloud directory every time.
It should. As stated in the description the editor currently works with game version v0.217.14 up to v0.217.38. v0.217.38 was released on the 14th of december 2023, for me this is currently the latest version of valheim. Was an update released recently?
My save and all of it's back ups aren't working anymore. Unhandled exception has occurred. Says Value of '128' is not valid for 'Value' dunno what happened or how to fix
I dunno, too. If there is a person who could know what the '128' means, it's you. I would guess it's the skill level because it is capped to 100 by the game. (then it would be curious why you've got a higher value)
To analyse this any further I need the savegame file to check it.
Hey, sorry if this is dumb, but every time I try to launch the editor it says, "The code execution cannot proceed because zlibwapi.dll was not found. Reinstalling the program may fix this problem."
Should I reinstall Valheim? Do I need to find the dll from an online library?
Thanks for any help in advance, will update if I find the solution!
135 comments
https://imgur.com/a/eqKAjuo
My suggestion is Epic Loot related.
See both photos, can we have the custom data at the bottom show on every item? Since sometimes it shows, sometimes it doesnt. For example, both the cheat sledge hammer and cheat sword can not be enchanted in the enchantment table, but for some reason the player editor has the custom data UI on the sledge hammer and not the cheat sword, so I was only able to give bonus enchantment on the sledge, and I kinda wanted to give cheat sword some enhancement too! Like attack speed, stamina drain, lifesteal etc. Is it do able?
Also, because I'm curious: What do "EnemyKillsLastHits" and "TombstoneFits" record?
The skill would be 10.6 in this case. But you are able to edit those fractional levels right now, just use the corresponding "XP" textbox of the desired skill.
The game calculates the needed XP as follows:
XP = (RoundDown(LEVEL + 1.0) ^ 1.5) * 0.5 + 0.5
So for Level 10 to Level 11 you would calculate 10 + 1.0 = 11.0 (no need for rounding down), this gets powered with 1.5 = ~36.48.
36.48 * 0.5 + 0.5 = 18.74.
60% of 18.74 are ~11.24.
So you would need to enter level 10 and ~11.24 XP to get Level 10.6.
The editor currently assists you in calculating the required XP for the next level. It sets the maximum limit for the "XP" textboxes to that value so you can figure out how many XP are needed without calculating yourself.
Sorry I can not tell you about this. These values are stored in the savegame and my "job" is to make the editor compatible. Also be aware, this data is stored in the savegame but the developer has not mentioned this anywhere so it may are unfinished features that are not working properly right now.
For "EnemyKillsLastHit" I could imagine that it would count the killing blows you made. For "TombstoneFits" I have no clue.
Hope I was able to explain it well, otherwise feel free to ask further questions.
the desired skill."
Changing that value affects the experience bar in each skill. Looking at a newly dead character, all those values are set to zero, and entering a number just affects progression toward the next level.
My understanding is that when you die, Valheim basically says, "Okay, so you lose some skill progression. Let's do this: (Level *0.95) = New Level. So if you die with Swim level 50, you will respawn with Swim level 47.5. It'll show up on the skill list as being level 47, but xp to next level is calculated using 47.5, and the effect would be -23.75% stamina instead of -23.5%. After levelling up, your skill level would be 48.5, and its effect would be -24.25% stamina cost instead of -24%. Unless that's outdated information, those partial levels have to be stored somehow, somewhere...
Have you tried it via ingame console? According to some sites the command 'respawn' kills the character.
I will look into this and try to add it within the next update.
Please start valheim, join a world with your character and exit
the game.
(so the game will update your savefile to the latest format
version)
=========================================================
I did do what it said, and it still says it.
EDIT: Fixed it. Moved cloud save to local.
I would like to give you two tips so it's may a bit easier next time.
In the last update a 'Savegame Browser' was added, you can open it by pressing CTRL+B inside the editor or navigating to 'File > Savegame Browser'. This tries to locate and list every local and cloud save file at the default locations. I think this works fine since nobody gave negative feedback for that (or nobody is using it).
Or you can set the default loading location in the settings (File > Settings) so you do not have to navigate to the cloud directory every time.
Have a nice weekend.
EDIT: Found it. It's called CryptKey
Try the savegamebrowser (File > Savegame Browser) or drag and drop.
As stated in the description the editor currently works with game version v0.217.14 up to v0.217.38.
v0.217.38 was released on the 14th of december 2023, for me this is currently the latest version of valheim. Was an update released recently?
dunno what happened or how to fix
I would guess it's the skill level because it is capped to 100 by the game. (then it would be curious why you've got a higher value)
To analyse this any further I need the savegame file to check it.
Should I reinstall Valheim? Do I need to find the dll from an online library?
Thanks for any help in advance, will update if I find the solution!
edit: FIXED, uploaded correct file
Now it is a zip file that includes items.ini and zlibwapi.dll. Sorry for the troubles.