This is just another Valheim savegame editor. It is currently compatible with game version v0.217.14 up to v0.217.46. May work with mods that modifies your savegame file. You are able to edit many things of your savegame file, like consumed food, inventory, mapdata, skills and many other things.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.3.4
fixed a bug when loading mapdata containing hildir map pins (thanks to Isotop357 for reporting)
added hildir quest icon (question mark) to the icon chooser
added possibility to remove map pins
removed input limits of playername and pin names
Version 1.3.3
added a Savegame Browser (File > Savegame Browser or CTRL+B(rowser)), it tries to find every local and cloud save at the default locations
Version 1.3.2
you can now edit custom data of items, if they exist (eg. EpicLoot mod parameters)
updated itemlist
fixed a bug that may occur with very long map pin names
Version 1.3.1
updated compatibility with game version 0.217.22
Version 1.3.0
updated compatibility with game version 0.217.4+ (support for earlier versions has been dropped)
added new tab 'Statistics'
added new items to itemlist
UI changes to display new values
updated zlib to v1.3
Version 1.2.3
itemlist is now categorisable (since there are over 400 items right now, I thought it would be a good idea to introduce categories)
added three missing items: Fish4_cave and Tankard_dvergr (thanks to baloche), TrophyUlv (thanks to ApachePine)
some 'under the hood' fixes
Version 1.2.2
fixed a crash when pressing load button and your windows username contains non-Latin letters (thanks to armannik13)
Version 1.2.1
default loading location is now \characters_local\ instead of \characters\
added settings (File > Settings), you can choose your default loading location in here
'Crafter ID' textfield (inventory) is writable now
improved compatibility with EpicLoot mod (thanks to digokz)
added two items, QueenDrop (thanks to alecmeh) and HelmetFishingHat
possibility to add a glow effect to your character (unsupported feature)
decreased RAM usage (a little bit)
Version 1.2.0
editor now works with the mistland update (v0.212.7), support for earlier versions has been dropped
added 100+ new items (hope I haven't missed anything, please report if you find missing items)
skills in the skill tab are now ordered alphabetically (for better orientation)
maximum values of health/stamina/eitr will be shown next to their valueboxes
updated zlib to version v1.2.13
some 'under the hood' fixes
Version 1.1.0
this update mainly focus on improving the user interface and user experience
using tabs instead of seperate windows, so you have everything in one window now
press CTRL+1-5 to change between tabs
introduced the 'misc' tab where you can single delete trophies, recipes, discovered biomes, etc.
the pin-iconchooser window is not forced to the foreground anymore and can be closed by clicking outside the iconchooser window
there will be no messagebox when successfully saving a file anymore, but it will in case something went wrong
updated itemlist to v2022-05-19a (removed a wrong item)
updated zlib to latest version 1.2.12
some 'under the hood' fixes
Version 1.0.3
editor should now support non-latin filenames, playernames, pin descriptions and crafter names
editor should not crash anymore if an item or food is missing (it will give the user a warning)
when saving a file, skills are not shuffled anymore, they are saved the same order as given by the savegame
included latest itemlist (2022-03-01)
some grayed-out values are now resetable (like shown tutorials, if you want to see the crow again)
may work with mods that are expanding itemslots (untested)
some 'under the hood' fixes
Version 1.0.2
icons of pins can changed now
(hopefully) added all items inserted in the last game update v0.205.5
items/food are gathered from an external file now so that new items can be added without updating the application
updated to latest microsoft development tools (.NET v4.7.2 is minimum requirement now)
Version 1.0.1
fixed that skin- and haircolor were not saved correctly
Version 1.0.0
initial release
Donations
No donations accepted
First of all, please be aware that I'm not a professional coder and only doing this in my spare time as a hobby, so please don't be mad at me if something does not work as expected.
This is just another nasty Valheim savegame editor. After investing a huge amounf of time I noticed that there are already some other savegame editors. But well, why stop finishing it? :)
Compatibility This editor is currently compatible with game version v0.217.14 up to v0.217.46. It may breaks if a new game update gets released. The editor may works with savegames using mods. 'EpicLoot' and 'Equipment and Quick Slots' mods were reported to work so far. Support for earlier game version has been dropped due to changes to the game mechanics.
Requirements .NET v4.7.2 is required, so it should work on Win7+
Usage information Please always extract every file of the archive since it is needed by the editor (except the readme file) and they get updated over time. I think there's nothing to say, the UI should be clear enough. The only thing worth mentioning could be, when editing the mapdata or inventory always press the 'save slot'/'save changes' button after making your changes to an item or map. Nearly no exception handling exists. Feel free to edit all values as you like, but please don't blame me if something will break your savegame (always do backups). If you are using normal/real values there should be no problems. There are some tooltips, some of them may contain useful information (hover the (i)-symbols with your cursor).
Features
edit player values
death/build/craft/kill count
skin and hair color
gender
guardian power
and more
edit food
edit skills
edit mapdata
edit logout/spawn/death point
set map to explored/unexplored
edit pin names
change pin icons
see coordinates of pins (so that you can easily set your logout point on existing pins)
delete unused maps to shrink savegame size (not really needed anymore, the game compresses data since v0.202.14)
edit inventory
'wildcard' itemsearch
drag & drop your savegame files into the editor
Found any bugs? Feel free to report them. Please keep in mind that in most cases I can not do anything without your savegame file. Do not report if you are not willed to send those files. Thanks.
Thanks to https://irongatestudio.se/ - for making possible this editor https://zlib.net/ - for providing the compression library https://github.com/redduxi/SHA-512 - for sharing the hashing library