Hello there! Are there any plans on updating this for Ashlands? Lots of NPC mods are relying on this one to function, such as PopVillages. Thanks so much for considering!
Hey, just wanted to let everyone know that if you add a new empty folder titled "unstripped_corlib" to your Steam\steamapps\common\Valheim\ folder, then this mod should still function fine. I just got it to work and then reloaded to an older save to get my staff back. =)
Some of the content here is great however a lot of it seems overpowered to me, and none of it is integrated into mistlands. Would recommend magicplugin instead for now
(Sorry my English is not very good, so I use google translate, hope you can understand) Can this mod be dropped on a multiplayer server now? Using the steam server, he will not move after he jumps out of this message.
The shader Hidden/Dof/DepthOfFieldHdr (UnityEngine.Shader) on effect Main Camera (UnityStandardAssets.ImageEffects.DepthOfField) is not supported on this platform! The image effect Main Camera (UnityStandardAssets.ImageEffects.DepthOfField) has been disabled as it's not supported on the current platform. The shader Hidden/SunShaftsComposite (UnityEngine.Shader) on effect Main Camera (UnityStandardAssets.ImageEffects.SunShafts) is not supported on this platform! The shader Hidden/SimpleClear (UnityEngine.Shader) on effect Main Camera (UnityStandardAssets.ImageEffects.SunShafts) is not supported on this platform! The image effect Main Camera (UnityStandardAssets.ImageEffects.SunShafts) has been disabled as it's not supported on the current platform.
This mod is great! I'm using this to make RRRNpc prefabs and it works wonderfully. Would you be so kind as to share the IDs for the attacks and animations for the secondary attacks? The only way I'll be able to get prefabs to use secondaries is to configure them in the prefabs.
Thank you for making and sharing this!
Edit: I love the speed of the projectiles! Not so easy to sidestep like arrows. .
Great mod! But it has a problem now: Every Sage Staff now gives very ugly blocky effects when used, instead of the nice fire, ice, lightning etc. effects I previously got. Can anything be done to resolve this?
Absolutely awesome mod! PLEASE add a config file with the ability to change recipes and stats for all items in the mod! (especially stamina use and damage for each staff.) I see many have requested a config file but there have been no updates in a long time. Many of us are playing end game mod packs like epic valheim, but without a config file there is no way to incorporate and balance your mod into a modpack!
I recommend Wacky's Database. It'll be a lot more effort for you compared to a config file, but you could do everything you're looking to do with it.
wackydb_save_item SageFireStaff
Then go find the SageFireStaff.json file that got created in BepInEx/config/wackysDatabase/items/. Edit the stats to your liking, save, and reload. You can do similar for recipes with wackydb_save_recipe SageFireStaff.
My only warning - this is a wonderful rabbit hole. See you next year when you're done tweaking every item in the game. ;)
99 comments
Can this mod be dropped on a multiplayer server now?
Using the steam server, he will not move after he jumps out of this message.
The shader Hidden/Dof/DepthOfFieldHdr (UnityEngine.Shader) on effect Main Camera (UnityStandardAssets.ImageEffects.DepthOfField) is not supported on this platform!
The image effect Main Camera (UnityStandardAssets.ImageEffects.DepthOfField) has been disabled as it's not supported on the current platform.
The shader Hidden/SunShaftsComposite (UnityEngine.Shader) on effect Main Camera (UnityStandardAssets.ImageEffects.SunShafts) is not supported on this platform!
The shader Hidden/SimpleClear (UnityEngine.Shader) on effect Main Camera (UnityStandardAssets.ImageEffects.SunShafts) is not supported on this platform!
The image effect Main Camera (UnityStandardAssets.ImageEffects.SunShafts) has been disabled as it's not supported on the current platform.
Thank you for making and sharing this!
Edit: I love the speed of the projectiles! Not so easy to sidestep like arrows. .
wackydb_save_item SageFireStaff
Then go find the SageFireStaff.json file that got created in BepInEx/config/wackysDatabase/items/. Edit the stats to your liking, save, and reload. You can do similar for recipes with wackydb_save_recipe SageFireStaff.
My only warning - this is a wonderful rabbit hole. See you next year when you're done tweaking every item in the game. ;)
All credit to WackyMole. He/she is a genius.