Love your mod, unfortunately it stopped working after the last update.
*Edit* Actually, it works randomly. Seem they added some new keybind for Q. Once I changed that keybind it works randomly, for some reason anything close to you is not possible to pipette.
Mod works great. Only thing I'd like added is the option to register the Battleaxes as a tool to cut down trees/stumps/etc as I've ditched the traditional axe.
How do I get the tool wheel from your sample gifs to appear? I have an axe, hammer, and hoe in my inventory, but no interface appears when I press or hold Q. If I'm looking at a tree and press Q, I equip my axe, and if I already have my hammer equipped, and press Q, then I automatically select whatever build piece I'm looking at. There's no interface wheel that pops up, though. Is that another mod?
When looking at rocks or at the ground it doesn't select the pickaxe. When looking at shrubs and saplings it doesnt select the axe. Can this functionality be added in?
As of now the mod matches the string that appears when you hover over these objects. Shrubs and rocks unfortunately don't have a displaying text unless you interact with them first.
I might be able to alter the way to identify object later on.
Unfortuantely I don't have time to create a better way to handle other languages for the moment.
I have added a github link if you want to edit the values yourself and compile a new .dll. The values you need to edit are the ones in EZAxe.cs EZPickaxe.cs
If you don't know how to or want to compile it yourself, if you can provide the proper translation as shown ingame for these words:
23 comments
Suggestions are welcome.
Love your mod, unfortunately it stopped working after the last update.
*Edit*
Actually, it works randomly. Seem they added some new keybind for Q. Once I changed that keybind it works randomly, for some reason anything close to you is not possible to pipette.
[Error : Unity Log] MissingMethodException: void Player.QueueUnequipItem(ItemDrop/ItemData)
Stack trace:
EZBuild.PatchHotkey.Prefix_Update (Player __instance) (at <ed71301d52a9428b871a44da7dc7bb85>:0)
(wrapper dynamic-method) Player.DMD<Player::Update>(Player)
https://www.nexusmods.com/valheim/mods/536
I might be able to alter the way to identify object later on.
Unfortuantely I don't have time to create a better way to handle other languages for the moment.
I have added a github link if you want to edit the values yourself and compile a new .dll. The values you need to edit are the ones in
EZAxe.cs
EZPickaxe.cs
If you don't know how to or want to compile it yourself, if you can provide the proper translation as shown ingame for these words:
Axe: { "Log", "Stump", "Beech", "Birch", "Oak", "Ancient tree", "Fir", "Pine", "Guck sack"}
Pickaxe: {"Rock", "Tin deposit", "Muddy scrap pile", "Copper deposit", "Obsidian deposit", "Silver vein", "Guck Sack"}
I will compile a german version for you and upload it.
korea
Axe : { "Log ", "???", "????", "??????", "????", "???",? "???", "???", "??? ??", "??? ???"}
Pickaxe : {,"Rock","??", "?? ??", " ???? ??? ???", "?? ??", "??? ??", "? ??", "??? ???"}
Would you mind mirroring on https://valheim.thunderstore.io/ so I know when this gets update.