Valheim
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Daedus Wolfe

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DaedusWolfe

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22 comments

  1. eldokhmesy
    eldokhmesy
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    Really a great mod, Daedus Wolfe. The other one was working just fine for singleplayer but yours have also worked in multiplayer. Kudos to you.
    1. DaedusWolfe
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      Thanks.  I'm glad that it is still working for everyone.   I myself have been away from the community for a good while.  Gonna have to see how the game is with all of these updates.
  2. Waarghvin
    Waarghvin
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    Hello! Does your marvelous mod work in the recent version (on Mistlands patch)?
    1. DaedusWolfe
      DaedusWolfe
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      Sorry for the huge delay in responding.   Just getting back to playing again.   Yes.  It should work for you with the latest patches.   At least I haven't had any problems with it.
  3. Digitalroot
    Digitalroot
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    Hi Daedus Wolfe,

    Take a look at https://www.nexusmods.com/valheim/mods/1463, It is a port of Triple Bronze to JVL.

    The JVL version has Server SyncAble configs to disable smelting at the forge.
    1. DaedusWolfe
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      yeah .. your mod is pretty cool in that.  I like the syncing configs.
      But for those that don't have JVL and for those of us that just want the bronze recipe to make sense, this was all that is needed. 
    2. Digitalroot
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      Is using JVL frowned on? Is there a negative perception of it?
    3. DaedusWolfe
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      I've never used it before, to be honest.  I've looked at what you have and it is interesting, but I run a server with friends and family and they are not keen on changing things from how we have it.
    4. Paranitis
      Paranitis
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      For me personally, I don't like having to download 2 extra mods (JVL itself and whatever the other one is) just to get one mod to work. And since I don't use JVL for anything else, I kinda like the idea of just using one mod for one specific purpose.
    5. Digitalroot
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      Understood, A lot of mods use JVL so I assumed most had it already.
    6. angelbearuk
      angelbearuk
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      I've never heard of JVL.  
  4. wontplaythedumbthing
    wontplaythedumbthing
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    Been using Triple Bronze JVL, but might switch to this since it don't need Jotunn.

    Good job!
    1. Digitalroot
      Digitalroot
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      Is using JVL frowned on? Is there a negative perception of it?
    2. wontplaythedumbthing
      wontplaythedumbthing
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      Just trying to keep things simple, so less mods to keep up to date etc.

      With your mod you need Jotunn, which then needs HookGenPatcher. Both good mods, and give people more choice as yours has the extra recipes at bench if you need it :-)
    3. Digitalroot
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      Not trying to drive people away from ThreeXBronze, a lot of mods use JVL so I assumed most had it already. Thanks for sharing.
  5. roxxas0
    roxxas0
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    Thank you for the mod! I really don't wanna install extra mods, so this mod is perfectly fine for me ^^
    Keep it up!
  6. fergenbergel
    fergenbergel
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    Getting an interesting bug where the output continues to multiplied by three after every log out/log in. For example, 2 copper and 1 tin did create 3 ingots, then after a relog it was 9, 27, 81, etc. Same thing with the 5x recipe. Mod is installed client side, logging into a dedicated server without it installed.
    1. Nevoth
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      Yeah, I didn't notice it at first until I'm like... I need some more bronze... and boom, 405 bronze and now I don't know what to do with it.
    2. DaedusWolfe
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      thanks .. I'll look at it in a few minutes and see if I can fix it

      Edit:  So apparently, if you log out but do not restart your client, the client holds your instance in memory.  So the way that the code works is that it goes through off of the recipes of the instance, finds the bronze recipes and multiplies the output.  that was it.. it only runs when the character logs in.  If you restart the client, everything resets back to default.

      Not sure if there is a way to get the original recipe values.
      Going to do some trouble shooting and see what happens.
    3. Digitalroot
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      You are welcome to look at how I did it.

      https://github.com/Digitalroot-Valheim/KaceCottam-TripleBronze/blob/ae16c421738250b0a4b7c5ac1c1c9a5867db79f2/src/TripleBronzeJVL/Main.cs#L85

      It is not enough to take the current amount and x3 it.
      ?instanceMRecipe.m_amount *= 3;
    4. DaedusWolfe
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      @Digitalroot Aye .. I realized that after seeing how the client is behaving.   I changed the routine to default to a base of 1 or 5 depending on what the current result amount is (I have two recipes, in my game, for 1 bar and 5 bars).  Did some cleanup as well.   It should be good to go now.
  7. Sylverlyf
    Sylverlyf
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    Less is more thank you!