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0R4X

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3 comments

  1. Bujolg
    Bujolg
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    Do spawned objects follow the gravity or can just levitate when spawned ? If they can levitate, can you theoretically create flying structures like that ?
  2. britzerland
    britzerland
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    Excellent work. Love this kind of thing. The spiral staircase made from benches shows the power of this tool.

    Would you also consider adding scale X Y Z ? Scale in addition to rotation and position.

    Some objects have their ZNetView m_syncInitialScale set to true. Which means spawning them with a scale makes them permanently stay that scale. Examples of objects with this property are ice_rock1, mudpile_beacon, and one of the new tar objects (tarrock1 or something). 

    When spawning the mod would need to change the ZNetView's transforms scale just before instantiating the clone of the object to spawn it. Then it would change the default scale back to 1 1 1. 

    If you added this functionality then tar and ice dungeons could be procedurally generated. 

    For an example see what I did by changing ice_rock1 initial scale before spawning it with buildshare. But it was not possible to have multiple scales when spawning this, all the icerock1 had to be a single scale.  https://old.reddit.com/r/valheim/comments/olph5l/ice_sculpture_made_from_4000_resized_ice_bergs/
    1. 0R4X
      0R4X
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      I added the possibility to change the scale.

      build ice_rock1 {x}+1 {y}+1 {z}+1 0 0 0 0 0 0 0 0 0 0 0.1 0.1 0.01This command should spawn a little ice_rock1.