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Uwazouri

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Lodukas

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60 comments

  1. nrz
    nrz
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    When using version 1.0.2, God mode is enabled - I run VERY fast, opponents do not damage me and die with one hit. The dll version from Vlad00003 does not have this.
    1. VulcanTourist
      VulcanTourist
      • supporter
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      This has not been happening to me.  I've been using version 1.0.1, the only irritation being that it seems to eject mined ore nearby sometimes rather than allow the player to scoop it up. No God-mode running.
    2. nrz
      nrz
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      It did not happen because you are using an older, non updated version of the mod.For everyone who uses the new version, god mode is enabled
    3. thedevil84
      thedevil84
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      I can confirm that god mode is activated with this mod installed.
  2. crazyperson225
    crazyperson225
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    I fixed the 1.02 version.  No more god powers.  
    https://drive.google.com/file/d/1goStE6hU7yT0uTeQMF13o5Gwgj_MoH9c/view?usp=sharing
    1. legendehope7
      legendehope7
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      Спасибо братан)
    2. m9lta
      m9lta
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      Ty!
    3. ProstheticAIM
      ProstheticAIM
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      You are a life saver! xo 
    4. Wilson768
      Wilson768
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      thanks
    5. ELeQqLe
      ELeQqLe
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      God of gods!!!!!!!!!! Thanks men
    6. rayhoop
      rayhoop
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      Still works 1/7/25 TYSM
  3. MamaYeena
    MamaYeena
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    Yeah confirming the 1.02 version includes some stamina regen and speed hacks.

    However, there is still also a problem with Muddy Scrap Piles dropping iron and the other things outside the sunken crypt bounds, making them fall and scatter all over the outside gameworld below. This is a problem with the Ashlands update the game devs are aware of, but haven't fixed yet.
    I just mention it because I remember this mod used to make everything fall at your feet, and this mod would be a good fix for that if that were to be working again.

    I also miss the floaty damage numbers only appearing where you're hitting, instead of at the nodes being damaged. I would like that feature back as well!

    This is part of my must-have QoL mods, and I enjoy it very much! Thank you OP for continuing to support it!
    1. Vlad00003
      Vlad00003
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      Have you tried my version instead? 
      I just finished my playthrough with it and everything worked as it use to - damage numbers were appearing on the place where I hit ore and everything in the crypts worked just like it use to... weird
    2. MamaYeena
      MamaYeena
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      I have tried your version now, and I am still experiencing the damage numbers appearing only on the nodes being damaged, and items being dropped elsewhere :/
    3. chickenman8881
      chickenman8881
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      how do you get ur version?
  4. MikalSerity
    MikalSerity
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    • 10 kudos
    I can confirm that with the new version of 1.02, it now grants the player Godlike abilities. Super speed, instant stamina regeneration, massive damage to enemies, immunity to damage yourself, etc.

    Would love to use this mod to alleviate the annoyance that is mining, having godlike abilities from it is a little overmuch. :)
    1. Vlad00003
      Vlad00003
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      Yeah, author seems to forgot to remove this part from the code that he was using for testing purposes,  I've send him notification to the github page
  5. Vlad00003
    Vlad00003
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    I've made a fix for the items drop. Now it would drop to the player if top mining is active. Sending this to the author so he can (if) update the original mod.

    https://github.com/Vlad-00003/top-mining/releases/tag/1.0.1-Fix
    1. nrz
      nrz
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      Thanks, your version works better than the update from the mod author  :)
    2. VulcanTourist
      VulcanTourist
      • supporter
      • 20 kudos
      The update from the author GIVES CREDIT TO Vlad00003 and includes his fix.  Read the Description again.
  6. wreckloose
    wreckloose
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    Mod was updated Sep 25 (yesterday) but still causes the character to walk/run super fast, as if its a cheat code or something. 
    1. VulcanTourist
      VulcanTourist
      • supporter
      • 20 kudos
      This has not been happening to me.  I've been using version 1.0.1, the only irritation being that it seems to eject mined ore nearby sometimes rather than allow the player to scoop it up. No God-mode running.
  7. Shoruke
    Shoruke
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    Used to be, this mod would make the ores show up at your feet.
    Now the damage numbers are appearing at the position of the chunk being damaged, and the ores drop... somewhere. Sometimes under the bottom of the massive copper vein, sometimes off to the side.
    (Still a massive QoL mod that the game sucks without lmao)
    1. Boogers4u
      Boogers4u
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      I have observed this as well. Even worse, when mining iron inside sunken crypts, most of the drops fall to the ground OUTSIDE the crypt. I guess the drops are falling through the floor and fall the 5000m to the ground below. You have to exit the crypt and search for the iron that is now scattered on the ground around the crypt. I have stopped using it inside sunken crypts because of this, but it's still a pretty good QOL improvement for copper and silver veins. You just have to run around and collect all the ore because it isn't dropped at your feet anymore.

      If anybody has the skills to fix this mod, it would be greatly appreciated.
  8. VulcanTourist
    VulcanTourist
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    After the recent updates to the game - 0.217.28 and .29, maybe back to .24 - it seems that this mod's ability to detect the dimensions and shape of large mineable objects has deteriorated.  Where I was able to stand in one spot and mine an entire object before, now it seems to get confused and fragment the object in the process of mining it.  It hasn't required me to dig yet to compensate, but that is the whole point of this mod, right?

    It doesn't seem like the original author has even visited NexusMods since he last updated this, but perhaps the permissions are such that someone else with the skill could investigate that?
  9. VulcanTourist
    VulcanTourist
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    This has unexpectedly become one of my most valued mods for this game.  I didn't choose to play this game to be greeted by excessive "grind" or repetition, and some mining is the worst of it.  I don't want to role-play the life of a prospector, digging pits and tunnels-not-tunnels in the earth for days hoping to find the next continuation of an ore vein.  All the while disposing of vast amounts of rock/soil.

    Copper veins/deposits are the worst: they extend into the terrain to an unknown indeterminate extent.  A player who is a "completionist" and derives pleasure or comfort from knowing he has truly finished a task will not feel rewarded by mining for copper because he can never be certain he has recovered all of it.

    This mod solves that problem and allows a completionist player to KNOW that he has done what he set out to do.  It creates deterministic certainty where there was none.  Certainly the game itself could have solved this to a degree by giving the player a percentage to completion (recovery) or at least a notification of 100%, but the developers chose to do neither even though those are obvious abstractions of the process.

    This mod does for players what the developers consciously chose not to do.  The completionist in me is grateful.
  10. Leshiko
    Leshiko
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    Vortex: doesn't install correctly automatically, the mod doesn't work.
    Correct installation: manually copy the file TopMining.dll to the folder with the installed game: ***\steamapps\common\Valheim\BepInEx\plugins\
    Valheim v.0.212.7 (steam version), MISTLANDS.
    1. deleted3000585
      deleted3000585
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      • 10 kudos
      Awesome. Thanks. Glad to know it works for Mistlands.
    2. VulcanTourist
      VulcanTourist
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      You really need to learn fully how to use Vortex before you start advising other people how to use it.  The method you recommend completely thwarts the purpose of giving Vortex full control of the modding process: the Purge button will now be ineffective because you've done an end run around Vortex. You can no longer have a pristine game structure with a single click, and will have to again manually reverse your end run... and hope you don't introduce human error into it.

      The proper way to do this is to use the mod details sidebar - accessed by double-left-clicking in the Mod Name column - to adjust where and how the mod gets deployed.  In doing so you're making up for the mod author's ignorance of Vortex and how to package for it, but this is far better than what you've proposed.  The primary field that will be your focus is Mod Type.  For most BepInEx DLL plugin mods, this field would be empty: that causes the mod's files to be deployed into the \plugins directory.  If the mod package has an unexpected directory structure embedded into it or needs to be deployed anywhere other than the default location \plugins, then using the dropdown to choose one of the other alternatives will most likely solve the issue.

      Regardless, I just temporarily installed this mod (October 2023), and this mod's package has a single DLL file with no embedded directories, and by default Vortex does in fact install it where it needs to be in \plugins.  Does it still work with v0.217.24?  I'll find out the hard way.

      Addendum:  It does indeed still work as advertised with v0.217.24, and it does install correctly with Vortex with no manual heresy or tweaking.