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Problem to create character (1 comment)
(err)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Auga.Player_AddKnownItem_Patch.Prefix (Player __instance, ItemDrop+ItemData item) (at <e7ccfb3b9a28499eba8147249e269bcc>:0)
(wrapper dynamic-method) Player.DMD<Player::AddKnownItem>(Player,ItemDrop/ItemData)
Player.OnInventoryChanged () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
(wrapper dynamic-method) Inventory.DMD<Inventory::Changed>(Inventory)
(wrapper dynamic-method) Inventory.DMD<Inventory::AddItem>(Inventory,ItemDrop/ItemData)
Humanoid.Pickup (UnityEngine.GameObject go, System.Boolean autoequip, System.Boolean autoPickupDelay) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
Humanoid.PickupPrefab (UnityEngine.GameObject prefab, System.Int32 stackSize, System.Boolean autoequip) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
Humanoid.GiveDefaultItem (UnityEngine.GameObject prefab) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
Humanoid.GiveDefaultItems () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
(wrapper dynamic-method) FejdStartup.DMD<FejdStartup::OnNewCharacterDone>(FejdStartup)
UnityEngine.Events.InvokableCall.Invoke () (at <7ed9544a6e86489c87771c638baaad47>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <7ed9544a6e86489c87771c638baaad47>:0)
UnityEngine.UI.Button.Press () (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.EventSystems.EventSystem:Update()