Valheim

File information

Last updated

Original upload

Created by

RandyKnapp

Uploaded by

randyknapp

Virus scan

Safe to use

Problem to create character (1 comment)

  1. KruFFly
    KruFFly
    • member
    • 0 kudos
    When creating a character, an error pops up, and accordingly the character is not created.

    (err)
    [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    Auga.Player_AddKnownItem_Patch.Prefix (Player __instance, ItemDrop+ItemData item) (at <e7ccfb3b9a28499eba8147249e269bcc>:0)
    (wrapper dynamic-method) Player.DMD<Player::AddKnownItem>(Player,ItemDrop/ItemData)
    Player.OnInventoryChanged () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
    (wrapper dynamic-method) Inventory.DMD<Inventory::Changed>(Inventory)
    (wrapper dynamic-method) Inventory.DMD<Inventory::AddItem>(Inventory,ItemDrop/ItemData)
    Humanoid.Pickup (UnityEngine.GameObject go, System.Boolean autoequip, System.Boolean autoPickupDelay) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
    Humanoid.PickupPrefab (UnityEngine.GameObject prefab, System.Int32 stackSize, System.Boolean autoequip) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
    Humanoid.GiveDefaultItem (UnityEngine.GameObject prefab) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
    Humanoid.GiveDefaultItems () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
    (wrapper dynamic-method) FejdStartup.DMD<FejdStartup::OnNewCharacterDone>(FejdStartup)
    UnityEngine.Events.InvokableCall.Invoke () (at <7ed9544a6e86489c87771c638baaad47>:0)
    UnityEngine.Events.UnityEvent.Invoke () (at <7ed9544a6e86489c87771c638baaad47>:0)
    UnityEngine.UI.Button.Press () (at <5abdc278a459476dabe36f8ad65ea091>:0)
    UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <5abdc278a459476dabe36f8ad65ea091>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <5abdc278a459476dabe36f8ad65ea091>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <5abdc278a459476dabe36f8ad65ea091>:0)
    UnityEngine.EventSystems.EventSystem:Update()