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aedenthorn

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aedenthorn

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74 comments

  1. Necrofiend13
    Necrofiend13
    • member
    • 2 kudos
    Hey again, Aedenthorn =]
    There is the console issue again, perhaps it's simple fix? idk.
    Have a nice day.
    1. aedenthorn
      aedenthorn
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      Try the new version
    2. Necrofiend13
      Necrofiend13
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      Gracias =]
  2. monolithtma
    monolithtma
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    I've spent the first part of the day tracking down this error. When I try to enter commands in the console I get this eror when I hit enter. I removed all mods and added them in one by one and when I re-added Backpack Redux the error occured. Despite the console issue, this mod still works.


    [Error  : Unity Log] MissingFieldException: Field 'Terminal.m_input' not found.
    Stack trace:
    (wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
    Terminal.SendInput () (at <447b19510f604ca3807cd6cce3a7c1ef>:0)
    Console.SendInput () (at <447b19510f604ca3807cd6cce3a7c1ef>:0)
    UnityEngine.Events.InvokableCall.Invoke () (at <80fe1a4e36fe44618284312cb721a597>:0)
    UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <80fe1a4e36fe44618284312cb721a597>:0)
    Fishlabs.GuiInputField.onInputSubmit (System.String text) (at <abc2973239274336a7c65e00c9f4ab0e>:0)
    UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <80fe1a4e36fe44618284312cb721a597>:0)
    UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <80fe1a4e36fe44618284312cb721a597>:0)
    TMPro.TMP_InputField.SendOnSubmit () (at <c3806d8b402548cebcdac84224b2a2a9>:0)
    TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <c3806d8b402548cebcdac84224b2a2a9>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <e97aac8d17514bea83fadfd039e9187a>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <e97aac8d17514bea83fadfd039e9187a>:0)
    UnityEngine.EventSystems.EventSystem:Update()
    [Error  : Unity Log] MissingFieldException: Field 'Terminal.m_input' not found.
    Stack trace:
    (wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
    Terminal.SendInput () (at <447b19510f604ca3807cd6cce3a7c1ef>:0)
    Console.SendInput () (at <447b19510f604ca3807cd6cce3a7c1ef>:0)
    UnityEngine.Events.InvokableCall.Invoke () (at <80fe1a4e36fe44618284312cb721a597>:0)
    UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <80fe1a4e36fe44618284312cb721a597>:0)
    Fishlabs.GuiInputField.onInputSubmit (System.String text) (at <abc2973239274336a7c65e00c9f4ab0e>:0)
    UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <80fe1a4e36fe44618284312cb721a597>:0)
    UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <80fe1a4e36fe44618284312cb721a597>:0)
    TMPro.TMP_InputField.SendOnSubmit () (at <c3806d8b402548cebcdac84224b2a2a9>:0)
    TMPro.TMP_InputField.OnSubmit (UnityEngine.EventSystems.BaseEventData eventData) (at <c3806d8b402548cebcdac84224b2a2a9>:0)
    Fishlabs.GuiInputField.OnSubmit (UnityEngine.EventSystems.BaseEventData eventData) (at <abc2973239274336a7c65e00c9f4ab0e>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.ISubmitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <e97aac8d17514bea83fadfd039e9187a>:0)
    UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <e97aac8d17514bea83fadfd039e9187a>:0)
    UnityEngine.EventSystems.EventSystem:Update()
    1. aedenthorn
      aedenthorn
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      fixed
    2. monolithtma
      monolithtma
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      Thanks so much!
    3. ErelaeMoondancer
      ErelaeMoondancer
      • member
      • 1 kudos
      This is happening again in Ashlands.
    4. TeaganArden
      TeaganArden
      • member
      • 0 kudos
      so this is the culprit - ive been looking through my list cutting one by one but always tell myself - not this one as use extensively
  3. Dunlir
    Dunlir
    • supporter
    • 0 kudos
    Nice mod!  Simple and effective.

    Curious, was testing this as an addition to a new modded playthrough and found that it disabled the console.  Not an issue, just wondering why that might be the case?
  4. tholwin
    tholwin
    • member
    • 41 kudos
    When I open the backpack, the inventory is also opened, but when I close the backpack, the inventory remains.
    Is it possible to show and hide both of them using one key? I tried to map the same key, but then nor the inventory, nor the backpack opens.
  5. Poopsmith180
    Poopsmith180
    • member
    • 0 kudos
    what else do i have to download to get this mod to work and where do i find it?
  6. vampirus01
    vampirus01
    • member
    • 0 kudos
    The Mod works great, but there is a slight problem with Row 5, the first 5 slots are inaccessible, if the auto placement puts an item in them they are no longer able to be removed or changed.  This has happened for me and also a friend when we both have our backpacks set to max width and height.

    Thankfully nothing of importance was placed in those slots, but its just a heads-up to the dev as something to take a glance at.
  7. dragwah
    dragwah
    • member
    • 0 kudos
    Hi, I haven't played since 2022, and now when I start the game, I cannot open the backpack to retrieve my stuff... have I lost the items forever? The B button no longer works to open the backpack. I know I need to update the mod to the new version but I thought I had to empty out the old back pack first???
    1. monolithtma
      monolithtma
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      This mod has a file for every one of your characters, so you should be good to update it and will probably still have your items.
  8. Zethin64
    Zethin64
    • member
    • 4 kudos
    Not sure what's causing it - and there's no real harm, the backpack works fine and upon death all works as expected, but while the backpack menu is open this error gets thrown constantly:

    Error  : Unity Log] MissingMethodException: bool UIGroupHandler.IsActive()

    Probably just some random conflict on my end but I figured I'd just post it anyways. No real harm with the bug.
  9. monolithtma
    monolithtma
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    After today's patch, I am getting:

    [Error  : Unity Log] MissingMethodException: void InventoryGui.Show(Container)
    Stack trace:
    BackpackRedux.BepInExPlugin.Update () (at <38c903cd935f4415b5bc950ead878727>:0)
    1. monolithtma
      monolithtma
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      • 5 kudos
      All good after the mod update, thanks!
  10. Negative0007
    Negative0007
    • BANNED
    • 4 kudos
    Items in the Backpack aren't considered in inventory for me.  If I have arrows in my Backpack (only), I get the "Out of arrows" message.  If I have 10 wood in my Backpack (only), I can't make a Workbench.  Is there a way to fix this?  This is an amazing, must-have mod, and the nonfunctional "Craft from Containers"-like behavior is killing me.  Obviously I'm doing something wrong.  Would this be a mod conflict or a config setting?  Thanks.