My airship has an option to hit E to use the controls, which puts me in the drivers seat, unable to escape, and the ship does not move. If I log out and log in I am standing in the ship, but unable to jump off or use any tools or weapons. If I quit the game and return I am standing in the machine and able to jump out normally. I tried removing all other mods, but the behavior persists. I am using a fresh Jotunn install just for this mod. If anyone has any clues what to poke or prod to make my machine fly, I'd appreciate it.
Howdy, this mod seems really cool but idk if its compatible with Vortex, unless i did something wrong. But i can craft the titan but when i go to ride it im stuck. No controls and i cant get out the seat once i jump on. I cleared the trees around thinking thats why im not moving but still nothing.
Can confirm it still works after Mistlands update. Also for those confused about controls, when he says Shift and L.CNTRL, try your jump and crouch buttons. Because I forgot I had mine rebound.
I really love the mod, it's really awesome to have as transportation, especially for long journeys, however, I am curious if there is any way you can destroy it? The sun scout I was able to break with no problem but the titan doesnt seem affected?
Great Mod works fine here. Love the 3D models they are well done. The big airship/titan kind of reminds me of the Highwind from Final Fantasy lol. Thanks again endorsed :)
168 comments
[Error : Unity Log] MissingFieldException: Field not found: long .ZDO.m_owner Due to: Could not find field in class
Stack trace:
(wrapper write-barrier) System.Object.wbarrier_conc(intptr)
System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr,
System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) (at
<17d9ce77f27a4bd2afb5ba32c9bea976>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr,
System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) (at
<17d9ce77f27a4bd2afb5ba32c9bea976>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at
<17d9ce77f27a4bd2afb5ba32c9bea976>:0)
System.Delegate.DynamicInvokeImpl (System.Object[] args) (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)
System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)
System.Delegate.DynamicInvoke (System.Object[] args) (at <17d9ce77f27a4bd2afb5ba32c9bea976>:0)
RoutedMethod`1[T].Invoke (System.Int64 rpc, ZPackage pkg) (at <da52c09f594f4a7480000b7420815ba7>:0)
ZNetView.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData rpcData) (at <da52c09f594f4a7480000b7420815ba7>:0)
ZRoutedRpc.HandleRoutedRPC (ZRoutedRpc+RoutedRPCData data) (at <da52c09f594f4a7480000b7420815ba7>:0)
ZRoutedRpc.InvokeRoutedRPC (System.Int64 targetPeerID, ZDOID targetZDO, System.String methodName,
System.Object[] parameters) (at
<da52c09f594f4a7480000b7420815ba7>:0)
ZNetView.InvokeRPC (System.String method, System.Object[] parameters) (at <da52c09f594f4a7480000b7420815ba7>:0)
Airships.Patches.Player_Patch+Player_AttachStart_Patch.Postfix (Player __instance, UnityEngine.Transform attachPoint) (at
<77702628615c4cae87a8452355626c19>:0)
(wrapper dynamic-method) Player.DMD<Player::AttachStart>(Player,UnityEngine.Transform,UnityEngine.GameObject,bool,bool,bool,string,UnityEngine.Vector3,UnityEngine.Transform)
Chair.Interact (Humanoid human, System.Boolean hold, System.Boolean alt) (at <da52c09f594f4a7480000b7420815ba7>:0)
Player.Interact (UnityEngine.GameObject go, System.Boolean hold, System.Boolean alt)
(at <da52c09f594f4a7480000b7420815ba7>:0)
Player.Update () (at <da52c09f594f4a7480000b7420815ba7>:0)
I use AZERTY Keyboard