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DefendYourBase

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79 comments

  1. DaemonEye
    DaemonEye
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    I am trying to use the "Spawn That" cfg file for Fire Golems to spawn Krakens, via some copypasta work.   I changed the file name to end in Ocean, the WorldSpawner to 4003, biome to Ocean, and the PrefabName to Kraken.  But still no luck.

    Any idea what is wrong with it?
    1. deleted119127048
      deleted119127048
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      [WorldSpawner.4003]
      Name = Kraken
      Enabled = True
      Biomes = Ocean
      PrefabName = Kraken
      HuntPlayer = False
      SetFaction = SeaMonsters
      SpawnInterval = 1000
      SpawnChance = 10
      LevelMin = 1
      LevelMax = 3
      RequiredGlobalKey =
      RequiredEnvironments =
      SpawnDuringDay = True
      SpawnDuringNight = True
      ConditionAltitudeMin = -1000
      ConditionAltitudeMax = 0
      ConditionWorldAgeDaysMin = 0
    2. DaemonEye
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      Ah....turns out the showstopper was not assigning a faction!  It is working now, thx.
    3. thedefside
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      So I copied this config exactly. I got in my boat and a Kraken immediately appeared. I killed it, then 2 more appeared within a few minutes. So I changed the SpawnInterval to 5000 and the SpawnChance to 1. Then 2 more Krakens appeared. I think it's really cool, but I'm going through too many arrows and boats. If I can't figured out how to slow down the spawning, I'll have to turn it off. Any ideas?
    4. DaemonEye
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      Check to make sure that you don't have "Molluscan" in a cfg for the Ocean or elsewhere, they are Krakens by another name.  A fact that I learned when I copied them into  the "_Ocean" cfg.

      Also make sure that you are creating a cfg named "spawn_that.world_spawners.MonsterLabZ_Ocean" for the Kraken as its only contents, instead of some other name, and not adding it to any other "spawn_that" cfg.  Otherwise you risk having the Kraken spawn enter a recursive cycle between the "Spawn That" and "MonsterLabZ" plugins that could cause the very problem you are describing.  Here, this is the entire contents of MY cfg that I am using:

      [WorldSpawner.4003]
      Name= Kraken
      Enabled = True
      Biomes = Ocean,
      PrefabName = Kraken
      HuntPlayer = False
      SetFaction = SeaMonsters
      MaxSpawned = 4
      SpawnInterval = 1000
      SpawnChance = 10
      LevelMin = 1
      LevelMax = 3
      LevelUpMinCenterDistance = 0
      SpawnDistance = 60
      SpawnRadiusMin = 0
      SpawnRadiusMax = 0
      RequiredGlobalKey =
      RequiredNotGlobalKey =
      RequiredEnvironments =
      GroupSizeMin = 1
      GroupSizeMax = 1
      GroupRadius = 5
      GroundOffset = 0.5
      SpawnDuringDay = True
      SpawnDuringNight = True
      ConditionAltitudeMin = -1000
      ConditionAltitudeMax = 0
      ConditionTiltMin = 0
      ConditionTiltMax = 35
      SpawnInForest = False
      SpawnOutsideForest = True
      OceanDepthMin = 0
      OceanDepthMax = 0
      ConditionDistanceToCenterMin = 0
      ConditionDistanceToCenterMax = 0
      ConditionWorldAgeDaysMin = 0
      ConditionWorldAgeDaysMax = 0
      DistanceToTriggerPlayerConditions = 100
      ConditionNearbyPlayersCarryValue = 0
      ConditionNearbyPlayerCarriesItem =
      ConditionNearbyPlayersNoiseThreshold = 0
      SetRelentless = true
      SetTryDespawnOnConditionsInvalid = true
      SetTryDespawnOnAlert = false
    5. thedefside
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      Ok, I will try that. Thanks!
    6. MonsterZer009
      MonsterZer009
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      Thank you DaemonEye for sharing this info. 
  2. halometroid1993
    halometroid1993
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    Hey! you have made an amazing mod. But, if you are not doing anything with the black spider right now, please make it so it stays alive for now. Would be amazing to be attacked by small spiders but they always die instantly. I know you said its for something you have not made right now but plz D:.
  3. nyanha
    nyanha
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    I got this error on dedicated server, but it works on personal server. I need to fix it, please help me.

    Thanks
    [Warning:Spawn That!] Unable to find prefab for RRRM_BrownSpider
    [Warning:Spawn That!] Unable to find prefab for RRRM_ForestSpider
    [Warning:Spawn That!] Unable to find prefab for RRRM_BlackSpider
    [Warning:Spawn That!] Unable to find prefab for RRRM_GreenSpider
    [Warning:Spawn That!] Unable to find prefab for RRRM_FrostSpider
    [Warning:Spawn That!] Unable to find prefab for RRRM_IceGolem
    [Warning:Spawn That!] Unable to find prefab for RRRM_BlackSpider
    [Warning:Spawn That!] Unable to find prefab for RRRM_TreeSpider
    [Warning:Spawn That!] Unable to find prefab for RRRM_TanSpider
    [Warning:Spawn That!] Unable to find prefab for RRRM_FireGolem
    1. DefendYourBase
      DefendYourBase
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      thats some kind of installation error.
  4. Taurusaud
    Taurusaud
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    Thanks so much for this mod!! Love the Kraken!!
    1. DefendYourBase
      DefendYourBase
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      hey glad to hear you like it. It was a challenge for me to make ^^
  5. nexusforumsblowschunks
    nexusforumsblowschunks
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    The two main mods, that actually help this mod work, have been removed from NexusMods.  They are still up at Thunderstore though.
    https://valheim.thunderstore.io/package/neurodr0me/RRRCore/
    https://valheim.thunderstore.io/package/neurodr0me/RRRMonsters/
    1. DefendYourBase
      DefendYourBase
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      yeah.... im not sure what im going to do about that. the good news is.. this mod is on thunderstore as well.
  6. ttestbetterthanftest
    ttestbetterthanftest
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    Hello could you help I struggle to use the configuration.
    I don't use spawn that to summon the monster but just the console so far, and any change I make on the config/*/*.json file seems to have no effect.
    Whether it is for equipping Skeleton (with their default setup, they just flew away from me), or changing the size or drop of the IceGolem.

    It's a shame because I really want to use this mob with my community :(
    1. DefendYourBase
      DefendYourBase
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      you need to use RRR Monsters and Core to use the JSON files. Otherwise editing them and then spawning through a console will only spawn the stock creature which the skeletons and ghost do not have any weapons stock. They are meant to be customized with RRR
    2. ttestbetterthanftest
      ttestbetterthanftest
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      ok I'll try, thanks !
    3. ttestbetterthanftest
      ttestbetterthanftest
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      Hey, Sorry to bother you again.

      I still couldn't figure out how to make editing works. Like for instance just decreasing the drop of an IceGolem.

      I started a vanilla game and added your mod, RRRCore RRRMonsters and the suggested mod RRRBetterRaid and RRRNpcs. Yet while I can summon every creature, editing the .json does not seem to work.

      Here is my BepInEx/plugins folder, and I have no errors in the console

      ?
    4. DefendYourBase
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      if you're trying to spawn a creature that was from the JSON, you must spawn the creature with spawn RRRM_IceGolem for example if you changed the name to IceGolem.
    5. ttestbetterthanftest
      ttestbetterthanftest
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      It works now ! thanks for your patience :)
    6. nexusforumsblowschunks
      nexusforumsblowschunks
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      RRR Monsters has been deleted. It would be great to include instructions, in the Description, for how to get these mobs to actually work when they spawn.
  7. jacaima
    jacaima
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    Hello I really like the mod, but I have a problem with the skeletons, how can I make the ice and fire skeletons attack me? they only see me and walk around me, and nothing else, when I attack them they start to run.

    I would appreciate any help.
    1. DefendYourBase
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      the skeletons and ghosts must be configured through RRR Monsters Json file included, along with animations and weapons/armor to use. They are only a template monster.
    2. jacaima
      jacaima
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      ohh I understand, thank you very much for the help :D
  8. ZenithAtkinson
    ZenithAtkinson
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    Hey! I love all the monsters this mod offers, and they are spawning properly, but I cant seem to adjust their stats. I.e I want easy black spiders to spawn in the meadows at night. They are spawning correctly and currently have their hp set to 10 in the JSON file, but when I load up the game and fight them, they have TONS of health still. Any help? Ive tried lots of different things and nothing is working so far.
    1. ZenithAtkinson
      ZenithAtkinson
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      Wait I figured it out! It wasnt clear to me, but just adding the RRRM_ to the prefab name got it working perfectly :) I cant wait to use your mod, ive spent hours trying to figure this out. 
  9. zcooper501
    zcooper501
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    Hey great mod and loving it but how can i configure the files to only spawn them in certain biomes? 
    1. DefendYourBase
      DefendYourBase
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      You have to use spawn that from mod author ASharpPen
  10. ziyocon
    ziyocon
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    just curious on the Molluscan where would the best place to spawn him be since he can't float on water and he likes to avoid water according to the json
    1. DefendYourBase
      DefendYourBase
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      you spawn him IN the water. and then he wont leave the water.

      i know... it looks crazy the way he is designed, but it works.
    2. ziyocon
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      So is he just supposed to sink to the bottom then eventually dissapear in the ocean or do you want to do it near like a rivers edge? When i spawn him he just drops like a rock and does nothing lol
    3. DefendYourBase
      DefendYourBase
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      well, hes mostly supposed to be used for the diving mod. you just spawn him in the ocean, if you spawn him on the waterline in the water he should still work, he wont come out but will attack you if you get close in the water
    4. ziyocon
      ziyocon
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      Ah ok thanks for letting me know that and   i appreciate all the quick replies. I will mess around with it then and see if i like the diving mod as well.