PLEASE REPORT ANY BUGS!! And if you really enjoy this mod please consider donating. You can contact me faster through Discord: https://discord.gg/rdAxvuVXPa
Id be one of the first in line to throw him a little $ for his time but not seeing any form of activity for several months....not throwing money to the void
Defendyourbase has been missing since his last comment in discord midsummer being on a fishing trip. Have not seen a comment since. Not holding my breath he will return given that.
Maybe if the donations were to start piling in he may show up again.... I suspect perhaps he either got bored with this or sick of dealing with whining in his discord from people while he provided a free service.
I will really miss this mod as we just literally added it to our server several weeks ago and found what a gem it was.
Hello, is there any way to increase the health or damage of the Jumping Spider and Tree Spider? I am using this mod in conjunction with a number of other ones and wanted all the spiders to be in the "Dark Woods", but those two are balanced for the meadows, when the Dark woods are mistlands level. Any way I could up the damage and health?
I'm very new to Valheim and I installed a bunch of mods that add enemies and while I am aware that most modded bosses and enemies created in any game tend to be unbalanced, unfair and downright unfun in terms of the mechanics and damage they do, it's an unfortunate trend. For whatever reason modders just cannot or downright refuse to fairly balance anything. Keep in mind that I love hardcore games and challenge as long as it's fair.
A testament to this is Frigga, the boss itself is fine, the attacks are nice looking, and the model is cool. The problem is with its mob spam, you should at least limit it to two spiders at a time or maybe even one. The tiny spiders constantly witling down your HP unless you run around makes the fight tedious and annoying, Its aggro range is ridiculous, and it starts chasing me before we are in the same time-zone.
I'm enjoying the mod so far but, it'd be nice to see that particular boss balanced. Also, what's with modded bosses and enemy spam? Come on guys. Take care and thanks for reading.
We are at Frigga's marker on the map, but see no cave to enter, no altar to sacrifice at, etc. just more forest. Are we missing anything? Did the cave fail to spawn? Are there more locations for it to spawn at? we only have the single location found so far.
I need help. Editing the config doesn't actually do anything. I am trying to disable all fuling dwarf variants as there are too many enemies in the plains with those added.
In the MonsterLabZ.cfg, I tried disabling them which didn't work. Then I tried changing their spawn conditions and that also didn't do anything. As far as I can tell the config file isn't actually doing anything. I even tried using your recommended configuration manager, which just does what I was doing manually, but also doesn't do anything in game. Any ideas? I don't have any other mods affecting spawns.
I think that disabling/altering the config affects future behavior. The ones already spawned are unaffected and you will have to kill them. You can kill them with "killall" command if you have console access.
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You can contact me faster through Discord: https://discord.gg/rdAxvuVXPa
Monsterlabz updated for Bogwitch
Maybe if the donations were to start piling in he may show up again.... I suspect perhaps he either got bored with this or sick of dealing with whining in his discord from people while he provided a free service.
I will really miss this mod as we just literally added it to our server several weeks ago and found what a gem it was.
Hoping for best....
Load CreatureLevelLootControl mod and it allows editing a CreatureConfig.yml file. You can change a lot of details on any creatures through this.
I can share my CreatureConfig.yml if interested but you would need that mod.
The other way you could do this is with Wacky Database 2.0 mod.
Load that and then start a game where you have console command rights and run:
wackydb_all_creatures
that exlorts all creatures to yml files.
the files will be in a folder wackydb bulk yaml etc under the bepinex config folder
Look for the creature yml file edit it to your liking then put that in the other folder wackydatabase\creatures
both ways can overide any creature (and much more)
A testament to this is Frigga, the boss itself is fine, the attacks are nice looking, and the model is cool. The problem is with its mob spam, you should at least limit it to two spiders at a time or maybe even one. The tiny spiders constantly witling down your HP unless you run around makes the fight tedious and annoying, Its aggro range is ridiculous, and it starts chasing me before we are in the same time-zone.
I'm enjoying the mod so far but, it'd be nice to see that particular boss balanced. Also, what's with modded bosses and enemy spam? Come on guys. Take care and thanks for reading.
In the MonsterLabZ.cfg, I tried disabling them which didn't work. Then I tried changing their spawn conditions and that also didn't do anything. As far as I can tell the config file isn't actually doing anything. I even tried using your recommended configuration manager, which just does what I was doing manually, but also doesn't do anything in game. Any ideas? I don't have any other mods affecting spawns.