I beg you, please program all the items into the Config Manager for this mod. Shockingly this is the only mod that serves this function and it's extremely painful to use.
Hello again, I have returned a year later with the same request.
Please program all the possible recipes into the Config Manager, or make it so everything can be done from within the config manager. This is the ONLY mod that lets you customize recipe values and it's a huge hassle. I just want to change all the recipes in one fell swoop and be done with it.
Having a hard time getting into the grind of Valheim, but for anyone interested, below is a drive link with all (or nearly all) of the recipes as of the date of posting. Perhaps in the future 'aedenthorn' can provide something similar as an optional download or as an in-built function.
57 comments
Please program all the possible recipes into the Config Manager, or make it so everything can be done from within the config manager. This is the ONLY mod that lets you customize recipe values and it's a huge hassle. I just want to change all the recipes in one fell swoop and be done with it.
Please.
Recipe Customization JSON's
Since last Irongate Update Recipes dont work any more. i get this message:
[Info : Unity Log] Look rotation viewing vector is zero
[Info : Unity Log] Look rotation viewing vector is zero
[Info : Unity Log] RecipeCustomization Looking for crafting station $piece_cauldron
[Info : Unity Log] RecipeCustomization got crafting station $piece_cauldron
[Info : Unity Log] RecipeCustomization Looking for crafting station $piece_cauldron
[Info : Unity Log] RecipeCustomization got crafting station $piece_cauldron
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
RecipeCustomization.BepInExPlugin.SetRecipeData (RecipeCustomization.RecipeData data) (at <710f51c72a894c9dbebf7622b577f995>:0)
RecipeCustomization.BepInExPlugin.LoadAllRecipeData (System.Boolean reload) (at <710f51c72a894c9dbebf7622b577f995>:0)
RecipeCustomization.BepInExPlugin+InputText_Patch.Prefix (Terminal __instance) (at <710f51c72a894c9dbebf7622b577f995>:0)
(wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
Terminal.SendInput () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
Terminal.UpdateInput () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
Terminal.Update () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
Console.Update () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
The truth is that I have no idea if currently having the .json files on the server is enough to force the clients.
DO NOT use the brackets (< and >), just type the internal ID without them.
(look in the wikia, for the correct ID).
And DO NOT use the reload command. Just the save one, exit the game, modify the file, and start the game and that's it. =)