Valheim
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aedenthorn

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aedenthorn

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57 comments

  1. Yadreniy
    Yadreniy
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    Is it possible to configure SwordIronFire for crafting?
  2. Vverial2
    Vverial2
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    I beg you, please program all the items into the Config Manager for this mod. Shockingly this is the only mod that serves this function and it's extremely painful to use.
    1. Vverial2
      Vverial2
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      Hello again, I have returned a year later with the same request.

      Please program all the possible recipes into the Config Manager, or make it so everything can be done from within the config manager. This is the ONLY mod that lets you customize recipe values and it's a huge hassle. I just want to change all the recipes in one fell swoop and be done with it.

      Please.
  3. metalalloy
    metalalloy
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    Having a hard time getting into the grind of Valheim, but for anyone interested, below is a drive link with all (or nearly all) of the recipes as of the date of posting. Perhaps in the future 'aedenthorn' can provide something similar as an optional download or as an in-built function.

    Recipe Customization JSON's
  4. gyrofalcon
    gyrofalcon
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    Chain has no recipe in the game, but can it be added?
  5. Kayteq
    Kayteq
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    Mod completly doesn't work for me with modded items, what should I do?
  6. crollo
    crollo
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    hey. Fine Mod! I love it. 

    Since last Irongate Update Recipes dont work any more. i get this message:

    [Info   : Unity Log] Look rotation viewing vector is zero
    [Info   : Unity Log] Look rotation viewing vector is zero
    [Info   : Unity Log] RecipeCustomization Looking for crafting station $piece_cauldron
    [Info   : Unity Log] RecipeCustomization got crafting station $piece_cauldron
    [Info   : Unity Log] RecipeCustomization Looking for crafting station $piece_cauldron
    [Info   : Unity Log] RecipeCustomization got crafting station $piece_cauldron
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    RecipeCustomization.BepInExPlugin.SetRecipeData (RecipeCustomization.RecipeData data) (at <710f51c72a894c9dbebf7622b577f995>:0)
    RecipeCustomization.BepInExPlugin.LoadAllRecipeData (System.Boolean reload) (at <710f51c72a894c9dbebf7622b577f995>:0)
    RecipeCustomization.BepInExPlugin+InputText_Patch.Prefix (Terminal __instance) (at <710f51c72a894c9dbebf7622b577f995>:0)
    (wrapper dynamic-method) Terminal.DMD<Terminal::InputText>(Terminal)
    Terminal.SendInput () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
    Terminal.UpdateInput () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
    Terminal.Update () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
    Console.Update () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
  7. nixuscs
    nixuscs
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    Not indexing OdinArchtect building pieces.
  8. DENS92
    DENS92
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    Is there a way for future versions to add the forced recipe mechanics to servers?

    The truth is that I have no idea if currently having the .json files on the server is enough to force the clients.
    1. bdzwmx
      bdzwmx
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      It is not, sadly every player can "hack" recipes to their own needs.
  9. gobolinno
    gobolinno
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    Just a little help...
    DO NOT use the brackets (< and >), just type the internal ID without them. 
    (look in the wikia, for the correct ID). 

    And DO NOT use the reload command. Just the save one, exit the game, modify the file, and start the game and that's it. =) 
    1. CaptainBacon94
      CaptainBacon94
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      Thanks, lol. Was wondering why it wasnt working
  10. ORIONOX
    ORIONOX
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    does this work for materials and items added via other mods?