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Mr-Rageous

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ByGodAndGamecube

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228 comments

  1. nixuscs
    nixuscs
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    Hi, i'm still seeing the vanilla recipes ingame (like Bronze Axe), is something im missing?
    1. ByGodAndGamecube
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      I'll look into this for my Mistlands update. So much to do. :)
  2. Tev1rpBDUPS
    Tev1rpBDUPS
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    /dell
    1. ByGodAndGamecube
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      I dont understand?
  3. ValhallMods
    ValhallMods
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    So I have a Problem with this mod. I saw a review video and that Guy had new Buildings like the alchemy table, glass cutter or coin mint. I don't have any of these buidlings. I just got the Tinkerstation for the Parts. The weapons work fine, but I have none Armor Sets. I can't build any armor anywhere :D

    And last but not least, everything I build in the section Glass has no Texture at all. Just invisible Walls.

    Did I do smth wrong? I startet the Game over and over and got all Config files and every Item is enabled, but I cant find them :(

    Maybe someone can help :=)
    1. ByGodAndGamecube
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      This mod needs to be updated and I have been very busy at work. I will hopefully have time soon to do so. Thanks for trying it out though!
  4. raeyunred
    raeyunred
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    I'm at a complete loss for how to use this. Installing through a mod manager like vortex, so I don't think I should be doing the manual instructions, but correct me if thats wrong.

     What does it mean to trigger config files to generate?  I've loaded the game but so far only see the tinker workshop and the part it makes -- but have yet to find any use for wood/stone/flint parts of any kind?

    Thanks.
    1. MindDoser
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      Manually installation is the way to go. Vortex doing funky things sometimes, and especially with Valheim.
      As of mod's description:

      "Installation (manual)

      If you are installing this manually, do the following

      1. Extract the archive into a folder. **Do not extract into the game folder.**

      2. Move the `plugins` folder into `<YourGameDirectory>\Bepinex\plugins`.

      3. Run the game as many times as required to generate configuration files.."

  5. NiNjAz28
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    I have an issue where i cant get any glass, i cant make it becasue i cant make sand, no recipe on the stonecutter, also i have no recipe for a silver hammer, i made exerything possible on the tinkerstation. i can spawn glass , and glass slag but not sand, it doesnt exist in my game or was it removed?
    1. ByGodAndGamecube
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      I will look into this. Not sure why the Stonecutter doesnt give the recipe.
    2. NiNjAz28
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      thank you, i would really appreciate it. it seems to be the only issue and it prevents me for progressing. all i need is sand, maybe im missing a material, do you know the recipe perhaps?
    3. ByGodAndGamecube
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      Stonecutter recipe, takes 2 stone and 2 resin, to produce SlagGlass_VE, which is then refined at the same stonecutter station, for every two, into Glass_VE.
    4. NiNjAz28
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      ok thanks, thats my problem, i can use the command and spawn glass slag and galss, and the recipe for glass appears in the stonecutter, but no recipe for glass slag in the stonecutter. so the only way to get glass is to spawn glass using commands,  which i wanted to avoid. also i have the glass pieces in the glass section on the hammer, but nothing in the wood section on the hammer.
    5. ByGodAndGamecube
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      Do you have any other mods running? If so please send me the list.
  6. LlamaBroski
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    So I've enabled the generate configs for the items I wanted to be able to use in my game, started it back up a couple of times, but I don't know where to look to find these generated configs! Any suggestions?
    1. LlamaBroski
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      Nevermind ignore my dumb question! It took me just two minutes to look back and notice the changes!
  7. DotTheclown
    DotTheclown
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    so I got this mod but I having trouble how to use it, there are all these parts but i don't know how to upgrade all or make new tools, I know there is a workbench but it just aperes with the same items in it,i try to see if there were one video on this mod but the only video was a showcase then how to use it, wich didnt really help.
    1. ByGodAndGamecube
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      It might take me a while but I will try to clean up what I have for the latest build, and produce a video which both describes how it works, and covers the ways the user can operate it, including how any new modders might build their own new content. I haven't had a lot of time this winter but I will be back on it for this summer, and this means more stuff, and hopefully re-introduction of the crossbow I had previously introduced.
    2. ByGodAndGamecube
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      There is now the Tinkerstation, and the gearparts can be found in this station only. Luckily, it is only 10 wood from the Hammer. :)
  8. hotkamote
    hotkamote
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    having an issue with saves. the glass items disappear everytime i log off
    1. ByGodAndGamecube
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      This is strange. I assume this is due to a mod conflict but I can't be certain. Thanks for the feedback, I will look into this.
    2. ByGodAndGamecube
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      This is a serious issue. I'm still looking into it.
    3. ByGodAndGamecube
      ByGodAndGamecube
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      This has been fixed for versions later than versions 0.5.2(so far, versions 0.5.3 and 0.5.31, depending on where you get it; regardless, they are the same)
  9. rwd2014
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    This might be a mod conflict but the weapon icons aren't of weapons at all (things like needles, wood, stone, etc). Also there are no stats for the weapons and i can't equip them. please advise if any of the following might be conflicting.

    current mods: Valheim Plus, Epic Loot, Blacksmith's Tools, Valheim Legends, Terraheim-Weapons Tools and Armor, and Hugo's Armory
    1. Shadowcat1455
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      Ditto, just installed the mod tonight and same issues. Haven't had a chance to test which mod it's conflicting with yet
    2. WarriorCatsTC
      WarriorCatsTC
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      Same here but I went throughall my mods and none of them were causing it.
    3. ByGodAndGamecube
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      Sorry for the time it took me to respond to this, but I am not building these things in the Unity Editor, all of it is appropriating textures and models which the game already has available, and so must use very clever tricks for everything I do. All aspects and features of this mod are available because of the C# I have written. The API is the biggest help here, and allow me to do much of this with shortcuts. Everything produced by this mod is procedurally created. The icons themselves are located in a big picture normally (called an Icon Atlas), and recoloring any specific icon alone in any specific place is something not easily done. I will be producing custom icons as I have done in the past, but have not had the time to get into it. I hope to get them all done, and the parts, soon, but can't promise any sort of timeline on that. The icons just steal from other things right now. Hope this helps some confusions.
  10. XavierJamesIce
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    Something I realized is that this is the WHOLE expanded mod, all the parts rolled into one. My last comment didn't mention that, so I'll correct now.

    In the current ValEx Weapons mod, which hasn't been updated in a long time on the Thunderstore, our bows currently do not work.

    I attempted to install the all in one mod, but most things related to the old versions disappeared (which makes sense) but I could not even find the bows anywhere, which confused me. Do they now require a new material?
    1. ByGodAndGamecube
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      This is true :) The initial modpack was meant as an overhead proof of concept, and since then I have realized Id like to focus more heavily on items, because of their prevalence to the player. Once I have finished the item framework fully, I will move onto the other aspects. Because of these things, the Weapons mod for ValEx has been absorbed into the full modpack (since the other modules have been removed or assimilated), and will not be updated until release version of the ValEx framework (Core+API at 1.0.0), at which point I will be delegating some PR details (such as a discord team, dedicated web and server hosting, and a wiki team) and looking for interested developers to become part of the project. At that point, I will also be releasing a roadmap, and be creating media in the form of interactions with IronGate themselves, and other developers, reviewing the games capacities, and looking at things that might be considered as a whole. 

      The idea of this mod, in its most stripped nature, is to show how the developers are sitting on a lot of content which is, by its nature, being withheld due to a lack of consideration for what potential is innately presented by the gameplay. I appreciate that players may have more or less interest in certain additions that will be brought by the modpack, which is partially why it is intended to be modular.

      I do not intend to come across as cocky, but I feel a disturbing dismissal of game design principles, and in this particular game I feel it more so than others. This is not to say that IronGate has done anything wrong, but quite the opposite. The current state is incredible, and the fact of the situation is that if they do not evolve, do not incorporate more open ended design philosophies, they will have no method to cope with scaling player-base and interested investments, because the nature is to plod through handcrafted ideas, submitting very little in amount of time that, even with a small modding community, is overly produced in the same measures. It's an observation on what happens when projects are not handled like masterpieces, when they show as such. In other cases, games lose traction for many reasons, but here I don't see any reasons for Valheim to fall behind the curve. It has everything it needs to stay a sensation for a long while. The current state is also incredible, and highly reminiscent of Minecrafts development days. I love the attitudes towards this game and am impressed by the other modding developments I get to see, this is a passion I know I share with others.

      In terms of growth however, some things are not about creativity, but about allowing it. The fact that there is no mod support is a big sign that this is not the long term project I expressed my hopes it can be, and I don't take this as anything other than a sign, something we can observe and correct ourselves on, but not a fault. In the case of design, I have been working to find a myriad of solutions, and different possible methods for achieving these solutions, for all the different aspects in which I feel the aforementioned situation presents us (the community, as players). With all that being said, the community has done an incredible job of integrating with the alpha version that this game is in, and I know that many of the current holes I may poke in it, they are all symptoms of this early-stage of development. 

      Perhaps even IronGate knows not what Valheim will become, which is pretty easy to read from their Roadmaps. This is a good thing, and means we can know future content to be worth waiting for, since it will be expectably hand crafted, if not a little buggy. :)

      Thanks for your feedback, and I hope I did well to explain how I feel about how it is, but that this is how it will be. I am always grateful for any criticism which does point out what issues are arising. I hope the modpack as it is now (which only contains the weapons and armors, and a patch) will suffice.
    2. ByGodAndGamecube
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      Bows have been fixed. :)
    3. XavierJamesIce
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      You did not come across as cocky. I was more trying to just figure out why we couldn't find the bows in the full expanded mod xD