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Valheim Modding

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  1. sukhmel
    sukhmel
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    Sticky
    Unfortunately, denikson's BepInEx pack was not managed properly with Vortex, at least in my case. Although if I disabled stale version it offered to download and install a correct one

    So what I needed to do is the following:

    • Right click denikson_BepInEx_pack or whatever name you have in the list of mods
    • Open the folder in explorer
    • It will open something like A:\valheim\mods\denikson-BepInExPack_Valheim-5.4.2101\
    • If you see only unstripped_corlib inside, unzip the whole file downloaded from denikson's BepInEx pack there

    It will now load the pack properly, and the loader console should show correct version in the beginning of the log

    Please note, that this issue is likely Vortex-only
    1. campsc2
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      Thank you mate, this worked for me as a Vortex user. Cheers.
    2. sobakakaka
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      Yes it works. It's a solution.
    3. Darngreylings
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      this took forever for me to fix... it has to be overwritten in the "C:\Users\xxxxxx\AppData\Roaming\Vortex\plugins\Vortex Extension Update - Valheim Support v1.0.22\BepInExPayload"  folder AND the method in this thread too.  I hope vortex gets its act together.. this is annoying..

      The extension stuff will clobber anything you manually install.
    4. SpikeHimself
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      It's not actually Vortex itself, but rather the Valheim extension for it. It does indeed ship with an outdated version of BepInEx (5.4.19) and even though it looks like in Vortex it's updated, it actually isn't, and always sits at that old version. This will continue to be the case until the Valheim extension for Vortex is updated.

      I have done that for them, just waiting for someone to accept my update
    5. radiantBlueDiamond
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      @DarnGreylings 

      Thanks for the added info, this fixed it for me! ♥
    6. SpikeHimself
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      My update was accepted and the new version of the Valheim extension for Vortex will be pushed out today

      https://www.nexusmods.com/site/mods/210?tab=files
    7. Darngreylings
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      i got the update and now its constantly complaining about the changed content..... If I remove the bepin mod and try to let the extension do its thing, it crashes.

      Any thoughts on cleaning this out?

      edit: ok i removed the mod from the mod list in vortex... and performed a manual install of bepin.. That worked, and the deployment package no longer clashes, and the game actually runs.. it did NOT run with just the deployment package. Very annoying.
    8. anusarez
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      jotun off your console -rep
    9. VulcanTourist
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      There was a comorbid issue with the Valheim Vortex extension that prevented users from being able to use the latest BepInEx.  That issue with the extension has now been fixed, at my goading, as of version 1.1.0 (2023-10-24), currently version 1.1.1.  The issue previously was that the extension was denying users any agency at all in managing BepInEx, kept an internal copy of it which wasn't being properly updated, and was forcibly overwriting any attempts by the user to replace the deployed version with a newer one.  That meant that whenever the game required a new version of BepInEx and the extension wasn't being maintained for some reason, users would get stuck with the previous now obsolete version of BepInEx and break the game, and there was almost nothing that could be done to fix it.  (This happened more than once and gave Vortex a VERY bad name in the community.)  Yes, if you tried to install a newer version to replace its obsolete one, it would restore the obsolete one!  There was a backhanded way to sidestep the issue by replacing its internal copy, but it was messy and the user got no help or advice doing it.

      There is now a new Update BepInEx button in the menu of the Mods tab, and the Open menu drop-down now includes Open BepInEx Payload Folder.  The button allows attempting to update BepInEx from the GitHub repository, and the Open item takes you to the extension's internal copy of BepInEx in Windows (File) Explorer, where you can inspect or even overwrite it if necessary.

      This means that if the extension author(s) yet again drop the ball, for illness or whatever reason, then you now have agency to override or deal with their failure to maintain it. You're welcome!
    10. DarnHyena
      DarnHyena
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      Is the valheim extension still horribly bloated with excess junk too?
      The only thing it should be adding is bepinex since its the main core mod you need to have and not posted up onto nexus,
      Everything else it keeps forcefully installing are optional and should be at the players choice to get them or not.
    11. MelinaDhananjay
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      I don't understand. I don't know what to do after downloading the zip. The two files looks very different. Please help.
    12. gyrofalcon
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      Read the description page.
  2. AbowDuck
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    Please fix the ghost doggies. With sugar on top. Maybe make it like the bats. Just spawn one, which stays with the player. Allways having the mountains full of ghost doggies is really bad for wolf drops. It makes the mountains boring too.

    I do use the relevant jewels in utility and weapon and shield. So very often it triggers without me wanting it. Maybe make a option to disable it (config). 
    1. gyrofalcon
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      Please fix the ghost doggies. With sugar on top. Maybe make it like the bats. Just spawn one, which stays with the player. Allways having the mountains full of ghost doggies is really bad for wolf drops. It makes the mountains boring too.

      I do use the relevant jewels in utility and weapon and shield. So very often it triggers without me wanting it. Maybe make a option to disable it (config). 
      What are you on about? I have no ghost doggies in my game.
  3. rbirdie102
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    so i tried to install the files..however does this mod not work with Valheim Plus? when i run the game it black screens? doesnt fatal just doesnt load the game
    1. gyrofalcon
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      so i tried to install the files..however does this mod not work with Valheim Plus? when i run the game it black screens? doesnt fatal just doesnt load the game
      There isn't many mods out there that works with Valheim Plus. That mod is intended to be a all-in-one mod, and is designed to not work with other mods.
  4. hateraid1991
    hateraid1991
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    this mod broke my game cant load into a game an my char is ragnar 
    1. gyrofalcon
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      this mod broke my game cant load into a game an my char is ragnar 
      This mod works without any issues in my game.
  5. SLAVKUS
    SLAVKUS
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    Error! I can't play normally
    How do I fix this error?

    [Error: Unity Log] MissingMethodException: Method not found: void ConsoleCommand..ctor(string, string, Terminal/ConsoleEventFailable, bool, bool, bool, bool, bool, Terminal/ConsoleOptionsFetcher) 
    Stack trace: 
    (wrapper dynamic-method) Terminal.DMD<Terminal:: InitTerminal>() (wrapper dynamic-method) Terminal.DMD<Terminal:: Awake> (Terminal) 
    (wrapper dynamic-method) Console.DMD<Console:: Awake> (Console) 
    UnityEngine.Object: Instantiate(GameObject) 
    FejdStartup: Awake()
  6. naven271
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    I am getting this error when trying to run Jotunn/mods. I am not sure what caused this error as my mods were all functioning fine two weeks ago and I did not update the game or change BepInEx or Jotunn. I wiped everything down to vanilla and am restarting with this same error (only BepIn and Jotunn installed). Any idea what this could mean?

    [Error  :   BepInEx] System.IO.IOException: Invalid handle to path "D:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Jotunn\Jotunn.dll"
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <31687ccd371e4dc6b0c23a1317cf9474>:0
      at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <31687ccd371e4dc6b0c23a1317cf9474>:0
      at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
      at Mono.Cecil.ModuleDefinition.GetFileStream (System.String fileName, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00006] in <6034b380a22b41a596c9dc29d282c0a9>:0
      at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00008] in <6034b380a22b41a596c9dc29d282c0a9>:0
      at Mono.Cecil.AssemblyDefinition.ReadAssembly (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <6034b380a22b41a596c9dc29d282c0a9>:0
      at BepInEx.Bootstrap.TypeLoader.FindPluginTypes[T] (System.String directory, System.Func`2[T,TResult] typeSelector, System.Func`2[T,TResult] assemblyFilter, System.String cacheName) [0x0006c] in <5e471ddbeb974684bff43bc61f1b58cb>:0
    1. gyrofalcon
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      I am getting this error when trying to run Jotunn/mods. I am not sure what caused this error as my mods were all functioning fine two weeks ago and I did not update the game or change BepInEx or Jotunn. I wiped everything down to vanilla and am restarting with this same error (only BepIn and Jotunn installed). Any idea what this could mean?

      [Error  :   BepInEx] System.IO.IOException: Invalid handle to path "D:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Jotunn\Jotunn.dll"
        at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <31687ccd371e4dc6b0c23a1317cf9474>:0
        at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in <31687ccd371e4dc6b0c23a1317cf9474>:0
        at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
        at Mono.Cecil.ModuleDefinition.GetFileStream (System.String fileName, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00006] in <6034b380a22b41a596c9dc29d282c0a9>:0
        at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00008] in <6034b380a22b41a596c9dc29d282c0a9>:0
        at Mono.Cecil.AssemblyDefinition.ReadAssembly (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <6034b380a22b41a596c9dc29d282c0a9>:0
        at BepInEx.Bootstrap.TypeLoader.FindPluginTypes[T] (System.String directory, System.Func`2[T,TResult] typeSelector, System.Func`2[T,TResult] assemblyFilter, System.String cacheName) [0x0006c] in <5e471ddbeb974684bff43bc61f1b58cb>:0
      What version of BepInEx do you run, and what does the log say if you only boot the game with BepInEx with no dll's in plugin-folder?
      I haven't seen this error before, could it be related to file access restriction in your folder??
  7. crash0verwr1te
    crash0verwr1te
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    Grass rendering is realy short i tryed mods like grass tweaks but nothing work. 
    1. Finreef
      Finreef
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      there are console commands for it grassdistance x etc. 
  8. MasonBlack42
    MasonBlack42
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    So I got the error posted below, then Jotunn updated. The error went away. Now I have it again. Is another update needed?


    [Error  : Unity Log] MissingMethodException: Method not found: void .ConsoleCommand..ctor(string,string,Terminal/ConsoleEventFailable,bool,bool,bool,bool,bool,Terminal/ConsoleOptionsFetcher)
    Stack trace:
    (wrapper dynamic-method) Terminal.DMD<Terminal::InitTerminal>()
    (wrapper dynamic-method) Terminal.DMD<Terminal::Awake>(Terminal)
    (wrapper dynamic-method) Console.DMD<Console::Awake>(Console)
    UnityEngine.Object:Instantiate(GameObject)
    FejdStartup:DMD<FejdStartup::Awake>(FejdStartup)
  9. darklordnd
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    Somehow, my friend can't join my game when she and I have jotunn installed. Delete it and everything works fine, but the moment I put jotunn on she gets stuck at the "connecting" screen forever.
  10. Bogglin
    Bogglin
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    I'm getting this error only when WackySpawners and Monstrum are active at the same time. I contacted the creator of WackySpawners, becaus his mod was mentioned in the error, but he can't duplicat it.

    [Info   :Jotunn.Main] Initializing PrefabManager
    [Info   :Jotunn.Main] Initializing AssetManager
    [Error  : Unity Log] ArgumentException: An item with the same key has already been added. Key: 
    Stack trace:
    System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <31687ccd371e4dc6b0c23a1317cf9474>:0)
    System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <31687ccd371e4dc6b0c23a1317cf9474>:0)
    SoftReferenceableAssets.AssetBundleLoader.GetAllAssetPathsMappedToAssetID () (at <8f120857365f465c94aae7f1f32ec99b>:0)
    SoftReferenceableAssets.Runtime.GetAllAssetPathsInBundleMappedToAssetID () (at <8f120857365f465c94aae7f1f32ec99b>:0)
    Jotunn.Managers.AssetManager.CreateNameToAssetID () (at D:/Projects/Jotunn/JotunnLib/Managers/AssetManager.cs:267)
    Jotunn.Managers.AssetManager.get_MapNameToAssetID () (at D:/Projects/Jotunn/JotunnLib/Managers/AssetManager.cs:31)
    Jotunn.Managers.AssetManager.GetAssetID (System.Type type, System.String name) (at D:/Projects/Jotunn/JotunnLib/Managers/AssetManager.cs:205)
    Jotunn.Managers.AssetManager.GetSoftReference (System.Type type, System.String name) (at D:/Projects/Jotunn/JotunnLib/Managers/AssetManager.cs:241)
    Jotunn.Managers.PrefabManager+Cache.GetPrefab (System.Type type, System.String name) (at D:/Projects/Jotunn/JotunnLib/Managers/PrefabManager.cs:437)
    Jotunn.Managers.PrefabManager+Cache.GetPrefab[T] (System.String name) (at D:/Projects/Jotunn/JotunnLib/Managers/PrefabManager.cs:475)
    Jotunn.Managers.PrefabManager.GetPrefab (System.String name) (at D:/Projects/Jotunn/JotunnLib/Managers/PrefabManager.cs:278)
    WackySpawners.WackySpawner.CreateandUpdateSpawnConfigs (System.Collections.Generic.List`1[T] list) (at <f3ecb8a4558f4ba89f3db227da0fbf09>:0)
    WackySpawners.WackySpawner+ServerloadWacSpawn.Prefix () (at <f3ecb8a4558f4ba89f3db227da0fbf09>:0)
    (wrapper dynamic-method) ZNet.DMD<ZNet::Start>(ZNet)

    Full Modlist:
    BepInExBetterArcheryEpicLootPlantEasilyPlantEverything
    Basements   ConfigurationManger   HipLantern    CraftFromContainers       AzuAutoSort
    PetPantry     BiggerItemStacks server_devcommand    World_edit_commands   ForsakenPowersPlus
    Infinity_hammer  PortalStations       Jotunn   ComfyAutoRepair    AutomaticFuel
    Recylce_and_Reclaim DiscoveryRadius   Blacksmith_tools ChaosArmor     TarCollector
    ResinCollector                     GuckCollectorExtraSlots     GlassPieces     ValheimPlus_Grantapher_Temporary
    RefinedStonePieces   CrystalCollector    FeatherCollector   Armory     Wizardry
    WarfareMonstrum     This_Goes_Here   EpicLoot_Therzie     WackySpawners
  11. NoctisLDick
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    We need you man/(ㄒoㄒ)/~~