BetterLaddersContinued is also long discontinued by now. Specifically, it messes with console commands if you continue to use it, in addition to not working.
BetterLaddersContinued is also long discontinued by now. Specifically, it messes with console commands if you continue to use it, in addition to not working.
I might be wrong, but this answer has the benefit of satisfying Occam's Razor, at least:
It could be that he's mistaking vanilla door behavior for some unwanted mod interaction.
That is, and you might have noticed this already as well, doors seem to have multiple snap points when aligning them with structures, especially stone. It's possible to align doors in such a way that the lip of the door sill projects out past the lip of the floor of one's structure. If the terrain's elevation is low enough, this presents a hard ledge that the player's avatar is, oddly, unable to cleanly step over. The workaround is either to align the door slightly further back such that the sill rests atop the floor (which can produce visibly open seams in your wall), or reduces the angle of inclination of the door sill's lip with respect to the terrain, allowing the avatar to cross cleanly over the threshold; or, preferably, use the hoe to raise and flatten the terrain to the level of the floor or door sill.
Hi Could you please make your mod compatible with OdinArchitect? It doesn't cause any error or so, but it doesn't work for at the stairs of OdinArchitect.
Indeed, big thumbs up for letting people know what works! I'll go do the same for those that I tested past 2 days that don't have any posts or changelogs yet.
I used it today client side and it seemed to work fine, walking up it seems a bit wonky as the speed sorta makes you vibrate slightly lol, but running up an down it seemed fine.
74 comments
Read your post
Read the name of this mod
(Optional: Read this mods description page)
Better Ladders Continued at Valheim Nexus - Mods and community (nexusmods.com)
It could be that he's mistaking vanilla door behavior for some unwanted mod interaction.
That is, and you might have noticed this already as well, doors seem to have multiple snap points when aligning them with structures, especially stone. It's possible to align doors in such a way that the lip of the door sill projects out past the lip of the floor of one's structure. If the terrain's elevation is low enough, this presents a hard ledge that the player's avatar is, oddly, unable to cleanly step over. The workaround is either to align the door slightly further back such that the sill rests atop the floor (which can produce visibly open seams in your wall), or reduces the angle of inclination of the door sill's lip with respect to the terrain, allowing the avatar to cross cleanly over the threshold; or, preferably, use the hoe to raise and flatten the terrain to the level of the floor or door sill.
Could you please make your mod compatible with OdinArchitect?
It doesn't cause any error or so, but it doesn't work for at the stairs of OdinArchitect.