This mod is currently no longer being updated, as I don't have the time to update mods for the game (and the dependencies have changed as well, which makes it a lot harder as well)
Sorry! Though someone is currently working on remastering this mod, so keep your eyes peeled for that
[Info : BepInEx] Loading [Necromancy 1.0.0] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: Necromancy.PlayerPatch.Awake () (at <ecb1abc5997a412a86ae84b1ae5314bc>:0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Application:.cctor()
The wand isn't appearing in my game. I've got a level 4 work bench. I'm not using Vortex and instead using Thunderstore, so I don't know how to fix it.
I do note that I have to use a different Bepin though. The one your mod depends on doesn't exist on Thunderstore and may be outdated.
i manually installed and have the same thing. Bepin loader says something in the mod is 0 referencing which crashes the whole thing. Other outdated mods have the same issue so i guess thats where the problem is. Well, yeah by all accounts the mod is outdated EDIT: going by the upload dates on the files, this was a 6 day project by the author. So whether it will be updated again is anyones guess.
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The author has locked this comment topic for the time being[Info : BepInEx] Loading [Necromancy 1.0.0]
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Necromancy.PlayerPatch.Awake () (at <ecb1abc5997a412a86ae84b1ae5314bc>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
I do note that I have to use a different Bepin though. The one your mod depends on doesn't exist on Thunderstore and may be outdated.
EDIT: going by the upload dates on the files, this was a 6 day project by the author. So whether it will be updated again is anyones guess.