Version 4.3.50:
Map built from scratch, with little carry over from previous version due to hardware failure.
- Mountains are now much higher than the clouds, and it really feels like you are scaling them.
- Large Biomes, evenly spaced throughout the map.
- Most Biome locations are present, tar pits are only 80% of what they could be, but that would have caused other issues with the Biome balance.
- Ashlands & Deep North are located throughout the map, should be balanced for the future (hopefully).
- The Ocean Biome cuts through the middle of the map, there are locations that are not accessible by boat (mainly the West part of the map). I attempted to remedy that, but it was at the expense of the beaches looking good, so I decided against it. (small price to pay imho).
- All details in the map are due to World Machine details. I used a 32 bit grey-scale which really did help to make the details a lot better. I also relied on the features of the Biome code itself. Much of what is showing up in the details is due to a combination of billw's amazing tool (specifically the BC in-game tool), and how Irongate coded their Biomes.
This version does not have any points of interest as the last version had (what I called ruins and the like). It isn't so much that they were removed, as much as lost. I have some of the artwork that was saved in backup, but I decided against adding them this time around. I may decide to do so at a later date, but I have been really busy trying to get into my professional field in IT and just don't have a tremendous amount of time.
If they ever make the ocean more than what it is now, the map should translate well into that change. Using World Machine, the ocean trenches are actual trenches and while they do not look as amazing as they do in the Grey-scale, they do look better than had I used a black overlay for the ocean.
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