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MusaQH

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MusaQH

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10 comments

  1. RedIndianRobin
    RedIndianRobin
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    Highlights in Uncharted 4 are getting clipped at times. I know all Naughty Dog games have a peak of 10000 nits but I don't see any clipping in other games including Lost legacy or TLOU P1 or P2. Happens only in U4 and they are overexposed. Could you look into it?
  2. fidoboy68
    fidoboy68
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    Is there a interface tab on ReShade or not? I'm asking because I don't get any errors but however, opposite that it says into description on this page, there is not any settings added into ReShade tabs. Can you tell me if it works fine or modify the mod description if it's right?
  3. ben211
    ben211
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    Just to clarify, there isn't a reshade menu for this mod? It just modifies the in-game brightness slider to work correctly?

    Also, what's the paper white of a brightness value of 5?
    1. MusaQH
      MusaQH
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      paper white at 5 is 300. The mod fixes the gamma correction code that was broken in multiple ways:
      - The gamma correction applies in the wrong color space, so it stretches the gamut (this part isn't super noticeable, but it makes colors appear wrong)
      - The gamma correction applies assuming a paper white of 300, so if you lower the brightness slider, it crushes blacks, if you raise the brightness slider is washes the image out.
      The mod also slightly adjusts the values of the slider.
  4. bobbymalaysia
    bobbymalaysia
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    Wow FAntastic 
    Test On Oled Tv A Lot of Different 
    Keep Up the Good Work
    TQ
  5. GhazMackDude
    GhazMackDude
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    Hello I'm trying to install this mod, but he doesn't work, anyone can help me ?
  6. Gydehn
    Gydehn
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    Is there really a mod setting to adjust this?
    I only seem to see it in the plugin when I open the Reshade UI.
    I'm not sure why I can see the flare in the sun, it's there in vanilla too, can it be adjusted to not be visible because the sunlight's reflection on the beach is already too bright to be visible. Is this because highlights are not precise enough? Do I need to use lilium's shader for tone mapping?
    1. Gydehn
      Gydehn
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      Well, it looks like the sun is just that, pale
    2. MusaQH
      MusaQH
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      I'm not able to get buffer injection working so no ability to add adjustable settings for things like tonemapping. You'll have to rely on lilium's tonemapping shader for that. This mod just fixes their broken gamma correction code and slightly adjusts the brightness slider's values.
    3. Gydehn
      Gydehn
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      I've been playing with it for a few days now and it looks pretty spectacular.
      i ended up just using bt.2390 Rgb at .5 knee and then uncapping (or more like exactly at 10000) which improved the gradient a bit. This applies more to tll though, when I use the same settings on u4 it looks almost the same as the original game.
      it seems the sun is only ugly in chapter 12, otherwise it still looks great,I suspect it's just the scene that's the problem
      Anyway thanks Musa :)

      edit:
      I can't seem to find a really lasting highlight in u4, I just ended up finding a more comfortable value
      Chapter 1 of tll is great for adjusting tone mapping settings
      edit2:
      Ok apparently the settings are universal, it's just that U4 can't find the highlights in most cases, and the sun is not a real highlight in that scene, now I should have solved everything